29 reviews liked by Teleclast


Replayed from – to: (2023-11-16 – 2023-11-20) – PC controller.
‣ 10/10 – The best souls-like rhythm game.

‣ Thoughts: Each time I remembered my time with Sekiro, I feared ever attempting the game again due to how difficult the experience was. I always felt like the way I beat the game first time around was cheap and cheesy and since then I always wanted to test my skills again. So, I did. And it is crazy how similar playing Sekiro is to riding a bike. What I mean by that is: once you’ve learned how to ride a bike, you will never have problems doing it again. Same can be said with Sekiro.

This game has a steep learning curve and is most probably the hardest From software game to master and enjoy. The boss fights are unforgiving and ask you to learn a lot before being fair. However, if you understand how to parry and that this is your only response to any attacks the game becomes as easy as it can be. Last time I beat Sekiro was 4 years ago, and I have never touched it again since today. And with that said, I beat every boss in the game in just under 17 hours and died about 30 times in total. Last time around, Saint Sword Isshin took me 5 hours alone and here I am first trying most feared and respected samurai cuties. What I’m trying to say is, if you understand the parry instructions and visual ques the game throws at you Sekiro becomes the easiest From software game in the list. I was genuinely surprised how forgiving the parry window and mikiri counter is. Half of the time I thought the game was blocking for me because it kept doing it without me even holding the block button.

Overall, we all know how beautiful and fun Sekiro is. And I am just happy to confirm my memories about how great the game is were still true. If you have never played this game, you might get your ass whopped but seeing your skill improve overtime to the point where Genishiro becomes an obstacle you remove in half a minute is very rewarding. It’s also the most narratively understandable experience which I respect highly and hope From software makes more one-off games like Sekiro.

I'd seen some buzz about this game on Twitter a couple weeks before I decided to buy it. I'd recently gotten a Steam Deck and having taken on a lot of work lately, wanted something easy on the hands to just chill out with and decided to pick this up. I don't regret it at all, there's a lot to like! But man this shit draaaaged and as much as I wanted to finish it initially, I didn't wanna fall victim to the ol' sunk cost fallacy, lmao.

Moonstone Island is a bit of everything. It's part farming sim, part card game, part vaguely Pokemon/Digimon-style virtual pet game. It's pretty surprising how, despite having so much going on mechanically - all of these different gameplay loops actually work pretty well together and never become as overencumbering as they might sound! My other big piece of praise - this game is gorgeous, absolutely beautiful pixel art all over; very evocative of classic top-down Zelda games like Minish Cap. As far as indie game visuals go, it's up there with the GOATs like Stardew Valley and Owlboy.

But SPEAKING of Stardew Valley, man this game wants to be Stardew Valley so hard. Taking inspiration from a source is one thing, and I don't wanna accuse the devs of anything as serious as plagiarism here but, like...the stuff this game takes from Stardew Valley is really hard to ignore. I'm not just talking mechanics; having romanceable NPCs who you give gifts to and go on dates with is one thing, but I'm saying this game has the exact same relationship mechanics as Stardew Valley down to a T. NPCs have rooms you can't enter until you're close enough with them, you get to talk with them a limited amount of times a day and give them gifts a limited amount of times a week - it works exactly the same to the point where this game even uses the same fuckin' UI elements. Like, the same "8 hearts in a row" thing, the same menus, it literally just works and operates the exact same way as Stardew Valley by every conceivable metric. Great artists steal, yes, but usually they innovate in some small way, they include some kind of small variation on the thing they're "taking inspiration" from and just don't lift them wholesale from said thing. It's really egregious and particularly frustrating because these are clearly competent devs with some original ideas. They're better than this and I hate how much we excuse artists just copying eachother so flagrantly by saying stuff like "all great artists steal" and "everything is inspired" etc. because that doesn't excuse such blatant imitation imo.

To a lesser extent, this game then also does the exact same thing with Slay the Spire, its card-battling mechanics are heavily inspired by it, taking mechanics and keywords from StS entirely and operating with the same "3 energy" system. There's at least a bit more innovation on the formula here, but it's still pretty blatant. Again, these are competent devs, they pull it off reasonably well and it's surprising how well they manage to make these styles gel together - but you gotta dock points for originality, man.

And even then, these styles only gel well together for so long! Moonstone's Island main objective is simply to make it through an in-game year. Well I'm mid-Fall (the 3rd of 4 seasons, 20+ hours in) and I feel like I have well and truly run out of things to do and it has all just become boring for me. The fishing is grindy and tedious, the farming is simplistic and super unnecessary, the dialogue, writing and characters are nothing to write home about. This isn't a bad game, but it feels a lot worse than it is because of what a time sink it is, how much it asks you to commit to a game that is ultimately a bit barebones in content, and doesn't have enough in it to make a year-long in-game playthrough feel worth it.

These devs could make some really good stuff, but I'd implore them to learn from this game. Just lifting mechanics and UI elements from other games isn't good enough. It isn't "taking inspiration", when it's done this blatantly, it just speaks to a lack of imagination. This game was fun and charming for a bit, and then playing it just became a chore.

A fun take on the current comfy game craze. The romances are cute, collecting monsters is fun though stabling them gets a little too micromanagement heavy. I do wish there was a little more to do, the gameplay loop gets pretty stale after the first few hours and while I kept waiting for the game to introduce something new to shake things up, that never happened. A fun way to spend a few afternoons.

Seems like a fine enough little Harvest of Stardew type game, except with the farming switched out for a potion brewing minigame, but it has that forced slow gameplay that I just cannot stand. Main character crawls slower than a toddler and the forest, to go get resources for potions, is way too far to go every day. I played a couple of hours before I decided that this glacial pace and the long jog to the forest just isn't for me.

An upgrade in every way from the first one, also it has Venom so it so it's automatically superior

The worst thing about Justin Roiland is that sometimes he's actually funny

Hades

2018

-.5 star because you can't actually romance Artemis.

Literally endless. There's no way to truly complete it, in the most satisfying way possible. Also, "Try not to cry listening to the minecraft soundtrack, impossible edition"

400 hours as a support main will teach you a thing or two about life.

Being the game I have the most time in, it's safe to say I enjoy this game. I could dive into what makes the game play good and crispy but you've probably already heard that. Instead I'll shout out the suite of modding tools this game has that allow you to turn the game into whatever you want. It's one of the main reasons people still play it to this day, anyone can make new content for it, thus allowing the developers to not care about supporting that game that much. A lot of developers miss the point of allowing a community to thrive using your tools, just allow people to make their own servers and content and then your golden