Played the demo, very fun little game, Slay the Spire meets JPRG?

Only tried the demo, was pretty good.

Fun game, some things could have been explained better like pets (and permits?) working from storage, game's a bit easy where it is in the demo but I'm sure that'll be fixed in the full game which I might get.

This game is amazing fun and it's insane how much the devs consider the players doing little things, the gamemodes, the ability to re-lock content, sharing saves is possibly the best I've seen in any game, jukebox, so much to say. Absolute win for indies.

Has big potential, the idea of the disk for automatic casting is neat and the management of skills are good. To see some polish on this I think it'll be a quick fave

While this game has had quite a few issues to start off it has been working towards fixing them and it's still a solid start, I don't take Palworld as that game that's already set in a genre that's there but it's really pushing into an odd space and I think it'll take years to be really truly amazing but it will get there if they keep up with it which they should. Pokemon Red was amazing but I don't think it was anyone's true favorite, 2, 3, gens in were truly where we were getting amazing changes and things that were wrong were now, not. Can only hope they make the right choices, they certainly have the funding now, Crafotopia was pretty meh after multiple tries, but it feels like it was just leading to Palworld.

If you've seen my reviews you probably know that I value trailblazing and games really being open to mods as a very big point in giving it value/score. Palworld can be considered 'copying' many things by many people, but some of the best games have been called exactly that. Terraria is absolutely an amazing game and was '2D Minecraft' for years if not still now.

Was a bit fan from the demo but I suck!

Quite fun, was really easy to almost max out the demo, give it a shot

Tried a bit of the demo, decent game but falls behind Plateup heavily.

Absolute unit of a family game

This game shows a lot of progress possibility but is very bare-bones as is currently in Early Access. It is very fun and the skeleton is great but will take some a bit more to be great

This review is only playing the demo and only a few months after release which since it appears to be indie means this should change a lot.

Using a controller I found the naming aspect annoyingly old school, my dogs name never came up once despite me giving him a cheeky name, I never introduced him to anyone. These are minor issues. Diagonal running which is usually quite efficient and given the layout of the house is basically required often times snags on air and you run at 25-50% normal speed until you straighten up or get past whatever 'air' you're running against. The fast travel really should have been explained more than just "Oh you finally clicked this thing?", combat is a bit odd early on, but most odd is the overwhelming fixation of everyone except the guy who called you there absolutely hating you and their need for you to prove yourself. Is everyone an egomaniac? Yet the moment I intend to stay you get a proper 'stranger's greeting', actually giving a name, some being more openly warm. It's just odd.

The minigames were pretty fun, combat is nothing to write home about for this genre but was simple enough.

I can't say I intend to purchase this, but maybe that will change with time.

Absolute beast of a game.
YOURE TOO ZETTA SLOW

Great game to slowburn so far, the literal second stage is goated. I'm not far enough in to give this a real rating.

Every Smash has been an absolutely hit for me since the first. This is no melee but I've definitely put an ungodly amount of hours into this one as well.