Cool setting, interesting gameplay, great soundtrack, and a nearly incomprehensible story.

Cute little puzzle game where you stick some goo fellas together. Requires a lot of creative thinking.

Insane alternate history game where you shoot Nazis, robots, and robot Nazis. I can't really ask for much else.

Attempting to write a review here just makes me sad.

Somehow less tedious than actually playing Shadow Warrior.

Better than Tomb Raider 1 by some margin but still suffers many of the same issues like weird controls and levels that are way too huge and confusing.

As someone who grew up playing a lot of Tomb Raider II and thus has a lot of nostalgia for it, this game hasn't aged particularly well. The controls are clunky and weird and levels are needlessly huge and kind of confusing to navigate. I understand how big of a deal this game was when it was new and I appreciate that about it, but that doesn't retroactively make it better.

I realized I was done playing this when I tried to actually play the objective on a 2fort server and got banned for doing so.

One of the only two VR games I've played where it actually feels like a real video game and not another proof-of-concept. I wouldn't go out of my way to buy a VR headset just for this especially considering how short it is, but it's a good time. Great workout too lmfao.

2022

Short and sweet. Has great visuals, music, and a dedicated meow button.

I think overall it's a huge step in the right direction for Zelda, but so many of the expected Zelda conventions are absent that I'd hardly call it my favorite in the series.

This is unquestionably the best way to experience Metroid Prime. With a revamped control scheme it effortlessly goes up against any modern first person game despite otherwise being 20 years old.

This review contains spoilers

On one hand I get what it's going for about being a commentary on war video games, the glorification of violence, and how there are no heroes in war, and that's all fine. On the other hand it has this very contrived narrative where it spins the idea that you as a player should be ashamed for even playing through it. Any time something less-than-desirable happens during the campaign the whole game stops to look you in the eyes and go "look what YOU did" as if the player has any choice in the matter besides turning the game off. I'm not being convinced of anything at that point. I'm already able to partake in the violence presented in video games while simultaneously understanding that real violence is awful and destroys lives without this game trying to make me feel guilty about it. All fictional media works that way.