3910 Reviews liked by TheQuietGamer


My first introduction to Banjo Kazooie was in the E3 2019 Nintendo Direct when he was revealed for Smash. I had no idea who this character was or what the series was about, I just knew that a LOT of people were happy they made it, and I couldn't understand why. But having finally played the game I now understand the tears of the people that flow from the lack of this series in the modern day, they are now my tears as well.

The gameplay in Banjo Kazooie is simply phenomenal. The titular duo's moveset is extremely varied and gives you everything you need to master the game with. It never really felt like I hit a wall because of it, if there was a puzzle to solve I was always certain that I had what I needed to solve it at my disposal and the game rewarded me for that. On top of that the platforming is pure joy, the perfect mix of challenge and fun. And then there's just the collectathon structure this game employs to an excellent degree. In any other 3D platformer I would feel content just to get the objectives required to beat the game, but because collecting things in Banjo Kazooie is just so damn satisfying I found myself collecting everything. 100% completing this game not only felt really satisfying but it also felt like the intended way to play the game and enhanced the experience ten times more than it would have been if I just did the bare minimum required.

The other main thing I want to talk about here is the game's presentation. Despite being an N64 game I feel like Banjo Kazooie has held up incredibly well. The game's visual style, world, tone, and sound design are all just so damn charming. There's so much to love here, from all the charming characters and the funny dialogue between them, to the oddly kinda edgy sense of humor the game has (at least for an E rated game) like when they said Gruntilda does a striptease or when Kazooie heavily implied she was gonna shove a key up someone's ass, just jokes that I laughed a lot at because I had no idea how they got away with them. The worlds here are very unique and interesting as well. There are of course some stinkers (looking at you Bubblegloop Swamp) but for the most parts these environments are just interesting and fun in concept and a blast to actually explore yourself. They take basic level themes and add the game's charm to them to make some truly great levels that are some of the best I've ever played in a platformer.

Overall, Banjo Kazooie is a classic game that's well loved for a reason. The game's charm, pristine level design, and incredibly fun gameplay cycle kept me engaged and addicted the whole way through and turned me into a fan of this character and this series that I priorly couldn't care less about.


I never played RuneScape growing up, and yet it's also a really nostalgic experience finally playing it, as I vividly recall watching my cousin play it when I was very young and he would come over to visit my nan. It's really sweet that this classic version of the game is still up and running after all this time, and it's just so easily accessible, it really brings a smile to my face.

I just finished Another Crab's Treasure with all achievements with about 21 hours of playtime. One of things I really love about this game is that is comes off as a vibrant, silly, innocent kids game but in reality it's just like every other souls games, it's difficult, it has a dark story, hard bosses, swamps, and... vibrators? but I love every bit of it. There was a few moments in this game where I was soft locked or a bug occurred which was kind of annoying, luckily nothing really ruined my run and the devs are patching the bugs super fast. Other than that, this game is an amazing souls experience and I highly recommend it if you love the soulslike genre.

Slowly this year is becoming the year of great reimagined “casino” games. Buckshot Roulette takes the simple premise of Russian Roulette and makes it an indie horror gem.

Gameplay is primarily passing a loaded shotgun back and forth between yourself and a dealer while using a mix of items and luck to turn the odds in your favor. A general run will involve chipping away at your opponent’s health bar before taking away life support to really up the ante. Once a run has been won you will unlock a double or nothing mode that spice ups items and become essentially endless if you are prepared to take the risk for bragging rights.

Buckshot Roulette seems to take place in some kind of secret backdoor Russian nightclub that lends itself greatly to the twisted washed-out horror aesthetic. All runs begin in a dirty bathroom as you pass through a walkway with loud thumping techno music before entering the dealer’s den. At all times you can almost always hear the music muffled through the walls as the sound design is honestly fantastic.

The simple premise makes it easy to pick up and the addictive double or nothing mode is great to try for a high score. With such a low asking price I can’t recommend Buckshot Roulette enough.

One of those roguelikes that would've been better if it wasn't a roguelike. All its faults could be forgiven if you had the sense of making real progess each session but instead its a slow and pretty easy experience until it gets a bit hard then 2 hours is wasted.

Commits a lot of the sins of the genre in that it starts out as pretty barebones and you have to repeat multiple times to unlock more interesting items. It doesnt hold up for multiple runs though and each time you play the slowness and clunkiness gets more annoying.

The moments I enjoyed just reinforced to me that this would have made for a pretty great 4-5 hour linear game instead of being a 3 hour game stretched out by half arsed roguelike ideas

While Im charitable to the fact that this game has First Draft Syndrome, its impossible to ignore how the ugly Brown Aesthetic of late 2000s video games merged with this austere desert looter shooter to form the most rancid vibes known to man. It is so mind-numbingly bare that it almost feels like a surrealist project, some David Lynch psyop where theres just an uncomfortable amount of dead air.

And in some ways thats interesting, its like Borderlands 1 is a peek into an alternate reality. Its a much more dismal, less successful reality to be clear, and this is something that can only be appreciated retrospectively; its difficult to regard Borderlands as the “starting point” of the series when its such a distant relative to what the series is at this point (and really its estranged relationship with the series is the only worthwhile thing about it worth talking about)

Chama muita atenção pela mecânica de recrutar os Orcs, mas é extremamente repetitivo, infelizmente me decepcionei bastante.

O jogo da minha vida, simplesmente perfeito, a direção de arte, a trilha sonora, o designer, a sua história, são impecáveis nunca um jogo me fez sentir tantas emoções como esse. Obrigado Fumito Ueda, obrigado.

This review contains spoilers

"Ethan, free my family---please"

meu save corromPEU PUTA QUE PARIUUUUUUUUUUUUUUUUUUUUUUUUUUU

O jogo é excelente, mas deveria ter um pouco mais de fases.
Joguei com minha namorada, quase apanhei.
Recomendo 🤕👍🏼

O jogo é bem gostosinho de jogar, gostei bastante de me sentir um Radialista, e tomar conta das músicas e de todo o equipamento que o jogo disponibiliza para nós. A história do game é bem legal e passa para o jogador uma angústia e uma preocupação com os ouvintes que estão em perigo. A parte de investigação eu particularmente achei interessante, e a nossa interação com Penny também achei massa.

Só achei que o final foi um pouco abaixo das minhas expectativas que criei ao longo do jogo. Todas às vezes que eu tinha que sair da minha sala principal para explorar o exterior era um cagaço diferente.

Recomendo aí para quem ta em dúvida em jogar esse jogo, vai na fé que ele é bem feitinho. Só acho que deveríamos ter pernas

A estética de The Last Faith chama bastante atenção, toda a sua ambientação e design de inimigos faz o jogador lembrar de Bloodborne e Blasphemous. Mas a gameplay não é tão boa, ela é até divertidinha, mas eu achei bastante travada e lenta, os inimigos demoram uma eternidade para atacar e isso acaba deixando o jogo "fácil", o jogador pular e não poder usar a arma da mão esquerda também é bastante frustrante. Outro ponto negativo, mas isso é no meu ponto de vista, é a sua história meio confusa e fraca. Joguei achei legalzinho, mas não jogaria novamente

Sanabi me surpreendeu bastante por me lembrar bastante a Katana Zero, mas tendo claro o seu próprio brilho e mecânicas, sua história, mesmo ela não sendo inovadora, ela é bem feita e bem explicada. Tenho uma paixão por jogos em píxel arte, e Sanabi acerta bastante nesse quesito. Só achei que o jogo se estende bastante, a mecânica com o braço é bem legal, mas enjoa rápido, e eu acho que ele se estendeu um pouco, a última parte eu já estava bem enjoado da gameplay, mas o que me prendeu foi essa bela historia.