Several years after finishing the first game and after hearing much praise for the second and that it's suppose to expand on much of the first game I gave it try. I liked the exposition and much felt the same, which is a plus because I liked the first game.

However, somehow they managed to make this game run MUCH worse. It's CPU-bound all the time, there's so much stutter everywhere and in many locations the FPS drop tremendously despite my system handles games like Cyberpunk, Alan Wake 2 with ray tracing.

I rarely say this, but this game is really poorly optimised. It doesn't utilise GPU and CPU nowehere close to 60% on my system and yet the FPS are low. With all that stutter in addition I couldn't bear it anymore. Also, the environments don't look as picturesque like in the first game. This sequel may look a bit more dynamic but at unbearable cost. I finally gave up on the game because it was too immersion-breaking.

Only finished the first scenario and it took me about ten hours and four attempts to pull through. This game is hard! I don't know the other scenarios yet but the first one was a blast, very bleak in its desolate atmosphere and highly immersive (the first city builder I recommend playing with headphones). You will have to make tough choices and sacrifices; people will die but with clever resource management and planning ahead you'll pull through. It's quite stressful even with active pause mode, so keep that in mind if you expect something like Anno only in a different setting.

It's a bit linear structured and feels at times more like a puzzle or board game than a city builder with highly complex systems underlying. Balancing hope, discontent, injuries, coldness and hunger is far from being a binary system but it lacks depth you typically find in grand strategy games. This does work well for a scenario-based game like this, though, which offers cutscenes and an intense atmosphere. It's not as systemic as the most complex strategy games and city builders. That's part of the reason why I like this game so much so far and its approach.

One of the most brilliant games I've played in many recent years. Ori managed to evoke that kind of joy and wonder and fascination I had had as a kid. It's pace is impeccable and you get new abilities and visit new locations before it gets repetitive and possibly boring. The visuals are among the best a video game can display, accompanied by a beautiful soundtrack and super smooth animations and forgiving controls. The story, although without humans and with few dialogues only is highly emotional and affects us in way only very few games probably do.

Patched and balanced to death because the developers cater for the 0,01% of the player base that is active in esports and overly emphasize the competitive character of the game. This also leads to a over-ambitious community that takes the game even on lower skill levels way too serious and create a toxic environment. If you ever thought the CoD community was bad, you haven't seen Overwatch's. That being said, the underlying gameplay pillars are fun as hell and it's actually an amazing game that really took on Team Fortess's foundations and elevated it to highly polished and high-budget, fun hero-shooter. Clear visuals and precise controls and fun hero abilities make it a joy to play. Just don't go down the rabbit hole and invest too much emotionally and time-wise.

Maybe the best BR game at this moment because it favours classic shooter abilities like aim, movement, reaction and positioning over abilities and other shenanigans. Also, there isnno crafting in this game. The BR nature still has its issues as it often feels unpredictable and unfair when it favours RNG in favour of your enemies when it comes to loot. However, they recently added are more classic team deathmatch mode for those fatigued with the BR principles. Gunplay is among the best.

It's definitely not the most accessible online game and requires some real effort but it's absolutely the most interesting online shooter I've played. Your goal is to find to clues and find the map's boss's lair, kill the boss and extract with the bounty. Problem is there are up to 12 players in total with the same goal. You don't have to overcome PvE elements that out to kill you but also other players. You don't have to go alone though and can team up with up to 2 other players. Everything you find and gain and earn in a round – weapons, money, XP, perks, consumables – are for yours to keep... if your hunter survives. It's the single most intense and nerve-wracking online game I've played. While it has some indie painting coat on it and looks rough at times, it's very well-thought, balanced and tremendously fun.

One if not the best cRPGs I've played and I don't say this rashly. The writing and world building and roleplay possibilities are outstanding. Dialogues are brilliantly written and the story offers so much beyond a simple murder case
There are a lot implied real life references that makes you drawing more from the game than from your usual time-killing pastimes.

One of the best open world designs ever created and still a benchmark. Unfortunately the game is riddled with bugs and glitches, and feels rough and unfinished at every corner. The story and world building is still great though and it has some likeable characters. The writing is nothing to write home about but the world itself feels alive and acts upon set rules consequently you rarely encounter in modern games. When it comes to open world design many modern and especially the bloated and level-gating ones can learn tremendously from Gothic.

I never played this game before but hearing all the praise and it being called a classic I jumped in. Ridiculous easy combat and puzzles; enemies weren't a threat, which hurt the horror atmosphere. Voice acting and dialogues are bad, in fact the only good text and superb performance you'll hear at the end of the game. Visuals are excellent, atmosphere is dense. Story isn't great and so is the gameplay.

Feels like a mix between RE4 and RE7. Better gameplay than RE7, story's still a mess and the protagonist utterly clueless. Exploration feels rewarding, locations and visuals are outstanding.