The idea of what is basically anime Hitman is funny and genuinely a great idea... too bad the guy who made it is an awful person AND an awful dev.

I'd love to see a more competent dev or team pull off the idea, because there's some potential here.

This game is fucking fun but it seriously needed another month or two for some extra polish. There's some parts that are hurt by glitches and general jank that could be been avoided had more care been taken to it.

I have a strong feeling that surprise launch was very spur of the moment on their part.

This game could have been so great, but the bipolar fall damage and the flakiness of the harpoon gun itself really drag it down. A shame, because otherwise there's some genius game designwork hidden in this.

At least the game's director, Tokuro Fujiwara realized this, as his later creation, Bionic Commando, is spiritual successor to this and is an improvement in almost every way imaginable.

Taito's last arcade platformer hurrah. It plays way too safe compared to similar output from the company, but it's still a very fun play, and one I'm glad is getting console ports finally after a decade and a half long injustice towards it. Also because its a bitch to "emulate" the arcade version.

Here's hoping the original mobile version eventually gets a port too along with it's semi-sequel...

Princess Yoyo reminds me of my mom. This is not a positive comparison at the slightest.

As someone who is a self-admitted huge Rankin/Bass fan, I had zero idea this game existed until like a year ago. Who is even the target audience for this game?

This is the Fallout: New Vegas of shmups. Actually good and important for the genre, but giga overrated as hell.

I personally think Perfect Cherry Blossom is a much better game to introduce yourself to the Touhou series with. This has most of the basics but its rough in some areas (no viable hitbox, for one), so by the time that game rolled around ZUN tweaked it enough for it to be a bit more accessible.

Cuphead but with a playable wizard and witch could have been an extremely easy slam dunk for me but they still found a way to screw it up from looking at reviews. A huge shame. It was never going to compare to Cuphead anyways but it still fell way short of my tempered expectations.

From looking at how the game came to be it's not shocking at the least but still super sad.

I can't even do the game justice on explaining why I think it's so good. Just play it. You owe it to yourself to play Ghost Trick if you like adventure/puzzle games.

1994

I'm sorry gays and Scott the Woz fans but this game kinda blows.

At the very least, seeing Gex doesn't send me into a flying rage like Bubsy does. Gex is actually kinda cool as a character.

Never played this and never will, but how in the world does the dev go from making the Deponia trilogy to this? It's rather sad to see, especially when this is why they won't be making games in-house anymore.

Never played this but seeing it drop to $2 that quick after this crawled back to Steam for taking the Epic money bag will never not be funny.

Judging from the reviews nothing of value seemed to have been lost, anyways.

2008

Seeing the game's developer, Jonathan Blow, dunk on Japanese-made games under the lead of Phil Fish, a similar mistake to indie gaming, raises some eyebrows when you look at the not-so-subtle influences this game took from other platformers. Talk about biting the hand that fed them.

As an aside, this is one of the worst designed puzzle platformers I've played and this is someone who loves puzzle platformers. Also, neither Jonathan Blow or Phil Fish are relevant anymore and the Japanese gaming industry is still booming. Who knew?

(Second log for co-op campaign)

This is the first multi game me and my gf beat so I'm a little biased, but damn does this do a good job of showing off Portal 2's mechanics in an entirely different set of levels. Some parts of it were a little frustrating but it's worth a playthrough, especially if you have someone else to play it with.