The only reason I'm not giving it a full score is that last level. While I like hard games, the last level of Psychonauts was simply unfair.

I heard it was even harder before, and I only shudder to imagine.

I'm replaying this one already. I got nothing to add to what everyone else has said. It's fantastic, and there's a world of mods that I'm eager to try.

My only personal nitpick is that I wish I could sprint.

2018

A fantastic, beautiful game that I don't see myself playing again any time soon, because I might just cry a river again.

One of my favorite games from the last decade, easily on my top 3.


This game is pretty short. I finished it roughly two hours, without needing to pause in-between, except for two times.

Yet I wouldn't have it any other way. It's the perfect amount of time for a game like Monument Valley.

Despite its simple graphics, it's such a beautiful game to look at. The puzzles are intuitive yet elaborate, and quite creative; I love impossible geometry, and this is something that highly tickles my fancy.

I've played this before on mobile, and buying it again for PC was worth it. I highly recommend this if you like puzzles

Another Disney game from my childhood, this one being a top-down adventure game with RPG elements.

As far as gameplay goes, it's fine. It's basic RPG, and there's nothing wrong with that. My only issue with it is that the level scaling is a bit strange or I couldn't grasp it, because each mission has a limited number of enemies so you can't properly grind for tougher enemies on later missions, although the game grants you xp for solving puzzles, completing objectives and by simply finishing the mission. This can be a problem because it slows down the growth curve of your characters and certain enemies become a chore to beat, although this can be remedied by using offensive items such as asteroids and the special stones, and it also forces the player to improvise strategies. For example, I was able to whittle down the hp of a bigger and tougher enemy with Zini's rock throw, and later I switched to Aladar to finish it off with stronger but slower attacks.

Speaking of, the combat is also basic, with two options for attacks with two out of the three playable characters. It's hard to avoid getting hurt while fighting enemies, so you have to time your attacks well. You can also strafe around them to keep your distance before attacking. However, certain enemies are damage sponges, and it may become boring to fight them unless you have stones for a special attack which does a good amount of damage, or simply use a fiery asteroid item.

What made this game fun to me was the teamwork aspect. Each character has their own weaknesses and strengths; you can use Flia to scout ahead, or use Zini to climb up platforms and find inaccessible items or lure enemies into a trap, and Aladar can break things to open new paths. I would be lying if I said I wasn't satisfied whenever I got to complete objectives with these characters.

Other minor criticisms would be the music, which is very ambient-like but isn't anything remarkable, and some of the dino models show their age. Kron's boss fight was also a minor headache; it took me a few loss lives, wasting all my special power stones and lots of asteroids to beat him. That was really annoying.

Any other complaints? Well... I guess dino enthusiasts may not like how inaccurate the dinosaurs are in the game? But that doesn't really matter to me; the good outweighs the bad in Disney's Dinosaur.

A childhood classic finally completed after my PS1 broke. And it's as I remembered, a fun, surprisingly good game adaptation of the classic movie.

The PC version, however, isn't as good as the PS1 version.
The controls feel a little slower compared to the PS1 version, there are issues with the sfx, and I ran into a bug while fighting Zurg, though that was fixed by downloading a quick-fix online. The cleaner visuals, compared to the jittery PS1 graphics, feel like a downgrade to me.

However, despite these issues, my experience was generally good. I played this game so much as a kid, and I'm glad I got back to it after all these years.

I also finished it when I couldn't finish it back in the day. Cheers.

I LOVE playing this game. It's really fun to play; its mechanics are unique, and the sound design is top notch.

The Darkness II is FUN.

But it's way too short. I clocked the main story at four hours when I finished it.

But worst of all that ending was bullshit. I really hated it. For the longest time I didn't want to play the game again just because of it. It almost ruined my experience, especially now that the game never got a sequel nor downloadable content,

I guess the Vendettas are a consolation? They're kind of fun at least.

A massive improvement over almost everything from the previous game. Almost.

The story from the 1rst game blooms here, and you can freely explore Zenosoic however you want. The world looks gorgeous, and it's enhanced by the art direction of this game. There is a multiplayer mode, but I haven't gotten the chance to play it with a friend.

However, the voice acting here is as weak as it was in the 1rst Zeno Clash, and often the low voices are overwhelmed by the music and sounds even if you lower the music volume. There's also the occasional glitch here and there, which can be a little annoying.

The highlight of Zeno Clash is the gameplay, without a doubt. I played this game some five times and that's the best part of the game. It's easy to grasp but somewhat hard to master, and I'd like to try harder difficulties to see how good I can get with it.

The story, well, it's not bad but it's lacking, but it's compensated and heightened by the weird but gorgeous landscapes that I wish I could've explored more, which I got to in the next game.

I recommend playing this game, but you have to also play the 2nd game if you want to get a bigger and better feel of the story and its world.

An interesting experiment, but that's all I have to say about it.