Best let this one cook for about a year.

I liked it better when AAA games meant you were getting quality passion projects. Not just a glorified store front with a game attached.

Pure unfiltered nostalgia.

Interesting idea, poor execution.

2020

90's puzzle games don't mess around. No hand holding here. Get your pen and paper ready.

2021

There is something therapeutic about this game and I can't put my finger on it.

They just don't make games like this anymore. A 3D platformer that looks like its for kids but the story really speaks to the struggles of life you don't really confront until you are an adult. Especially surrounding common mental health issues that many of us deal with.

Truly a beautiful, thoughtful game and a perfect sequel to the original. My only complaint is that the ending felt like it dragged a bit, cycling through abilities was tedious and there are soooo many collectables that felt like busy work.

You may not like it but this is what a decent CO-OP game looks like.

Let me just start by saying, there is something in this game for every type of Resident Evil fan. (Except maybe you weirdo RE6 fans) It's truly up there with the greats of the series. It has cheesy dialog, creepy atmosphere, detailed environments, clever puzzles, genuinely terrifying moments and way more enemy variety than 7 just to name a few. If 7 and 4 had a weird infected baby, it would be this game and for the most part it's a good thing. 7 for the core mechanics and first person. 4 for the more action pacing, old European environment and inventory system. The world built is super immersive as well and is very fun to explore/find treasure/solve puzzles. The character designs and performances are very well done too and are extremely unique. Music is top notch and the sound design as a whole is a serious RE4 vibe. Though I think the gun sounds could use some more juice.

My few gripes would be that maybe it is too easy (other than mercenaries, that's very hard) and bumping up the difficulty only makes it artificially difficult because enemies simply hit harder and are faster. Also, the inventory management system makes it so you never really need to make any hard decisions about what you grab and with the huge attache case there is no real penalty. Just pick it all up and you're good. I miss the classic, oh shit moment of not knowing if making room for items will be worth it in your inventory. Another gripe is that the story is full of holes, lacking some explanations and some of Ethan's decisions are questionable but it's RE so...it comes with the territory. The more I replay the more I see where it is falling short. I also went through and looked at all the concept art and seeing what could have been is so disappointing in some regards as well. Could have been a 10/10 if some of that cut content was included.

All that being said, the good in this game does outweigh the bad and I can't stop playing.

Also, just as a side note, the RE Engine is a gem and this game looks incredible and runs very smooth. More games should look to use it.

2014

Short, sweet and a perfect little slice of horror. So sad that is was canceled...

You can literally fly over your house. Hell, crash into it if you want. At one point I was overwhelmed by the instrument panel in one of the planes, so I went on YouTube to look up how to start a real Airbus A320 and it worked in game. Incredible.

This is pretty much a flawless flight sim experience other than lack of plane variety that I'm sure will be changed over time and it is extremely taxing on hardware.

This is the Pokemon game perfected.

When this launched with the Wii it was pretty mind blowing and I believe that it flawlessly executed what it set out to do. It was so much fun to play with friends and family and still is to this day. The game itself is really basic but perfectly shows off the utility of the Wiimotes.