Its Quake if ID was into Burzum instead of Nine Inch Nails.
I've been pitching this game to literally everyone who will listen, I fucking love this game

great narrative design and writing, although some of the presentation can be derivative, especially when it just does the car scene from Children of Men multiple times. It's sorta The Long Halloween of video games in that way.

the awkward bridge between doom and call of duty, it basically created the spec ops gi joe that modern warfare popularized, but came out before halo invented putting assault rifles in games. The level design is mediocre to bad, the music is actively awful, and it can be shockingly culturally insensitive, but it does feel awesome to blow someone away with a giant machine gun like arnold schwarzenegger in commando.

im not 100% into all of the writing but the narrative design is awesome

this works sooo much better than it should

if 30 Flights of Loving really wanted you to know how cool it is for liking Videodrome and Eraserhead

there's fewer conversation options, not enough squad mates, and of course the whole ending thing, but in the legendary edition with all the DLC and no multiplayer its a lot easier to appreciate how gut-wrenching a lot of the writing is

at its best when it feels like a playable star trek adventure, unfortunately you only get three good episodes of high-concept sci-fi adventures outside of the pilot and season finale

despite its anti-colonial ambitions its still against killing us soldiers
at war with its own systems, and not in the way it means to be, overall not quite as deep as it wants, but after i finished it took me like five minutes to catch my breath.
good soundtrack

This review contains spoilers

this game is a masterpiece, obviously, the style is striking, the soundtrack is awesome, and the gameplay is innovative, but the greatest accomplishment is how well-paced it is for such an open-ended game. the way the story is slowly revealed in reverse order was so gripping that when i started just kept playing until id revealed every memory at like 3:00 am. The most spectacular moment came at the end however, somehow the game had hidden its Henry Evens twist until the very end, creating a mindblowing "keyser soze" type moment for me at the very conclusion.
the investigation does get a little guessy at the end, and the monochrome is sometimes frustrating, especially when particles muddy up the causes of death. It's partly on purpose but it's something to be aware of. while the plot shows an awareness of the colonialist legacy of the East India Company it unfortunately leans on period-appropriate oriental mysticism, its not the worst but it is the least creative part of the story over all.

by bosses only its a 9 but the levels are like a 6 or a 7, gael is one of the greatest artistic works of the decade

sister friede is a 9 but thats what everyone says, but a lot of the rest is underrated, not all of it tho, the optional boss blows

extremely disappointing both for jedi games and respawn games

kevin spacey is so smooth in this like he just came out out the Hollywood clone vats