65 reviews liked by ViNiC


Undoubtedly ahead of its time. MGS1’s greatest strength lies in its ability to make their cinematic vision seamlessly thrive in a time of such unadvanced & unpolished technology. Every cutscene has a clear cinematic approach, and while some may say it looks goofy due to the aged animation, I still believe it to be masterful & worthy of appreciation because of the commitment & confidence present in the execution. The game’s exceptional quality definitely deserves a remake that would allow players to fully grasp the sheer brilliance of this revolutionary PlayStation masterpiece.

Best GTA game, not even an argument. The gunplay, the story, the driving, literally a perfect gta game. (Except for those flying rats, but that's optional).

I’ve considered myself a fan of the Resident Evil franchise for a few years now and to say that I was ecstatic to have finally played the seminal classic that started it all would be a seismic understatement. Put bluntly? This remake fucking rules. It completely executes everything that it sets out to accomplish and it does so with aplomb, creating an incredibly immersive, deep, atmospheric survival horror experience that had me thoroughly enthralled from beginning to end. Couple that with a solid story that presents you with just enough intrigue to keep you engaged and gameplay that honestly hasn’t aged all that much. If anything i’d argue that the tank controls and the fixed camera system are only a boon to the tone that this game is going for rather than detrimental flaws that detract from it. From the expertly crafted and intrinsically connected level design, the deeply rewarding exploration loop, the puzzles that are simple, well designed, and immensely satisfying to solve, to the beautifully haunting soundtrack from the musical genius Masami Ueda which adds a ton of emotional resonance to the game. It’s all so deftly handled. Add to that the tight inventory mechanics, the resource and item management, coupled with the punishingly limited checkpoints, the frequent sprinkling of frantic combat encounters and set pieces, and you’ve got yourself one hell of a scorching powder keg, making for moment to moment gameplay scenarios that are both palpably intense and positively thrilling. The only aspect of this game that I’m not totally crazy about are the frequent door loading screens. They are incredibly archaic and they have a tendency to bring down the game’s otherwise flawless pacing to a languid halt at points. I also found the boss fights to be somewhat lacking (the final one is especially disappointing when you consider the build up prior to it) despite them being consistently enjoyable to play through. Otherwise though? Resident Evil is pretty much pitch perfect and it’s every bit the unassailable masterpiece that it has been hyped up to be.

I am convinced Hideo Kojima is not human how tf do you make a game like this in 2001

You see people say how this game is ahead of its time, predicted the future, has some of the most profound ideas in gaming, and after playing it I am pretty much convinced, absolute masterclass

Honestamente a melhor DLC que eu já joguei na minha vida, nunca cheguei a zerar o separate ways do original de 2005, mas creio que esse tenha superado e muito. A gameplay é simplesmente maravilhosa assim como o jogo base, a história e os personagens são simplesmente incríveis, principalmente o Luís, e a Ada que é na minha opinião a melhor personagem da história dos games. Complementa ainda mais o jogo com coisas que eu acreditava que tinham sido removidas. Simplesmente perfeito, valeu cada centavo.

About as perfect as a game has any right to be. It takes what made the original amazing and improves every aspect of it. The introduction of Crimson Head zombies makes every room in the mansion scary throughout the entire game. Having expert modes like Invisible Enemy mode is something other survival horror games should have borrowed in the future, it rewards the player for perfecting their strategy to a point of knowing where enemies will be in rooms before they enter. One of the best games ever made, and the best survival horror game ever.

The pinnacle of survival horror and one of the greatest games ever made. It's been over 20 years and I still love it just as much if not more.

Survival horror gameplay is so satisfying, especially in Resident Evil Remake. When you start out you feel like a mouse trapped in a violent maze. Then you start to learn the map, figure things out, get better and make your way through. Then the replays begin. You go from fumbling your way through to attempting things like harder difficulties, speed runs, no save runs, no hit runs, etc. It is so enjoyable, rewarding and fun. If there was any game I could forget and experience all over again it would probably be this.

Every enemy encounter is meaningful because they don’t go down quickly and you have to consider the risk, limited resources, item management and backtracking. When you approach a zombie or hear one around the corner you need to stop and make a decision. Do I take it out or try to run past? Is there another way to go? How much health and/or ammo do I have? How much health and ammo is back in the item box? When am I going back to the item box? How often am I going to come back here? If I put it down will I come back and burn it so it doesn’t get back up? What do I do if I get hit? Do I have any self defence items? How much progress will I lose if I die? The game allows you to screw yourself and never holds your hand but this makes overcoming it so much sweeter. It is utterly fantastic.

Then on top of this there is enjoyable exploration through creepy, atmospheric environments that you slowly unlock your way further into. With tense action against tough, scary enemies that forces you to stand your ground or run. The weapons hit hard and can produce graphic headshots and you can die just as horrifically. And the puzzles that are just right. Nasty traps, horror, gore and jump scares. This game recipe is f**king exquisite.

The presentation is stellar. The fixed camera angles allow the developers to perfectly frame the whole game to increase the atmosphere, horror and player discomfort, and to highlight or hide things for the player. The visuals and art direction are excellent. The environments are gorgeous and detailed or dirty and gruesome when needed. The mansion is stunning and has so much atmosphere. It is my favourite video game location ever, it’s that good. The character and enemy models are great. The game is getting old now but still looks so good. Of course the audio is top notch too. The music, sound effects and ambient noises are so well done but they also knew when to have restraint and it’s all such a big part of the game's unnerving atmosphere.

I love the characters, story, lore and dialogue too. The history of the mansion, Umbrella and the experiments is fun to dive into and all the notes/diaries/documents are worth reading. Jill, Chris, Barry, Rebecca, Wesker, even poor Richard, I love them all. The famous dialogue is a joy as is the B horror movie vibe.

The only thing I can think of that is wrong is that I wish there was more of it and that we still got games like this regularly. A little bit longer, more options, more unlockables, more variety on further playthroughs. But I’m probably just being greedy, this game is near perfect. The only other issue is that the cave and laboratory areas are not as memorable as the mansion and residence for me.

It improves on everything from the original while staying true to that vision. It doesn’t really throw anything away or remix stuff too much. It just makes it better and the new additions fit in so well it’s like they were always meant to be there.

Go play this now if you've never tried it. I’m serious, I don’t care what your plans are. If you’ve never played Resident Evil Remake, fix that as soon as possible. I’m jealous that you get to experience this for the first time and wish I could again. Give it some time, you will get used to the older gameplay style and find it really works for this type of game. I hope as many people as possible enjoy this. Resident Evil Remake is how remakes should be done and how well games in general should be done.

9.7/10

God Of War Ragnarok was by far my most anticipated game from last year. Having finally played it I'm happy to say that it fully delivered in pretty much every regard. This game is tremendous. I absolutely loved God Of War 2018 and this game further builds upon its remarkable strengths while simultaneously fixing some of its notable weaknesses. It isn’t a drastic shift in the gameplay formula but it does manage to adequately tweak/refine the general mechanics of 2018’s game, trimming the fat so to speak, and making the moment to moment gameplay experience even more smooth and fun than it already was. The boss fights are a vast improvement over the predecessor and they are very enjoyable to play through, the combat is a pitch perfect mix of visceral challenge and grueling intensity, and the exploration remains just as rewarding and satisfying as the prior game, with just the right balance of puzzles, enemy counters, collectibles, and basic platforming to keep you engaged. Ragnarok is by all means bigger and bolder than 2018’s game (both narratively and thematically) but with that also comes problems. The story feels very disjointed at points which manifests itself into some noticeably inconsistent pacing throughout this already unwieldily structured campaign. There are also some drawn out gameplay segments where so little happens in the way of plot progression, boss fights, set pieces, or character development that this game did test my patience on occasion. It's certainly clear that this game was intended to be a second installment in a trilogy as the story (especially towards the end) does feel somewhat padded. Certain character motivations also come off as contrived and certain plot developments are either seemingly rushed over or not properly fleshed out. In spite of all these flaws though? I would still feel comfortable declaring that i loved this game and that it’s the best game i’ve played all year. God Of War Ragnarok may not be perfect (no game truly is) but I can’t deny how strongly it affected me as someone who has loved this franchise since its inception. It’s an incredibly ambitious and immensely emotional experience, with top notch production values and gorgeously stunning visuals, polished gameplay, a beautifully told and utterly gripping story, anchored by a rich and spectacularly developed cast of both main characters and supporting characters. I haven’t even mentioned the incredibly moving score by Bear McCreary that adds so much emotional resonance to the proceedings of the game. I seriously doubt this game is going to have the same indelible impact that God Of War 2018 had (and it certainly isn’t as narratively singular of an experience) but as a game on its own it is every bit as stirring, meaningful, powerful, and compelling. I ultimately walked away from this game feeling incredibly satisfied and completely enthralled by what I was experiencing even through its rare missteps. I truly can’t wait to see what santa monica have in store for this franchise next.

a masterclass of atmosphere and interactive storytelling.

One of the best remakes in gaming history. Capcom managed to know exactly what was necessary to keep and remove from the original RE4, and the result is an extremely streamlined and action-packed remaster which provides a new, yet familiar experience whilst also not being similar enough to the old version to the point where it replaces it. Definitely the most hyped I'd been for a game to release and on replay one of the easiest 5/5s ever.