39 reviews liked by Vicsburlyheart


This review contains spoilers

pyramid head kinda.......................................

One of the most brilliant works of art I have ever experienced.
This somehow managed to live up to the hype, capturing me like I could never imagine to the point of me nearly crying at the end, which rarely happens.
Greatest horror game I've ever played

I awake in a cave. I walk up to a guy. "Fight me", he says, "but not to the death". He punches me until I die. It was from this moment I knew I was cursed.

I awake in a cave. I have re-allocated all my stats to punching harder. I walk up to a guy. "Actually we don't need to fight". Awesome.

Fallout 2 is way more finished than 1. That is to say, it is finished at all. Quests and cities are way better. There's much more sex. Every encounter has 60 enemies and 30 allies (making the combat take at least 8 years). The wasteland is a tough place - any child born with an Agility stat of less than 12 is immediately killed.

Being a punchy guy I am incredibly weak for 90% of my blind fumbling crawl through the videogame. I die repeatedly. This is the only game where I am extremely elated to hit 1/3 hits on a 73% hit chance. I like to imagine that every time my character dies I awaken in that same cave and retrace my steps until I inevitably blow myself up in a hurricane of shit trying to kill a rat in a toilet.

My tribal grug player character has immediately started doing Monty Python references and saying shit like "the narwhal bacons at midnight" the moment I hit the first town. At other points he says shit like "Door? What is door? Me live in tent what is door?". I find this a bit odd. But he's trying his best. My first companion who is here to investigate a slaver, doesn't seem to care that I've just bought my second companion from that same slaver. Luckily the slave is soon destroyed in milliseconds as I try to use a grenade with a thrown skill of 14.

At this point I can walk in any of 5 directions. I end up walking to the place where I get my semen guzzled out by a machine to store in a sperm bank. I knew I made the right choice.

At the remaining 10% of the game I suddenly cannot be defeated in combat by anyone ever, and I do 90 billion damage per punch, because I am awesome. As long as my fist doesn't run out of batteries.

Ultimately there's still a lot of leftover jank that it's hard to justify not fixing in a sequel - the fact that you have to open doors manually, the fact that I still can't see any of my items on the floor ever in any universe, the fact that companions can still choose to lock you inside a bar by piling on the entrance like my stupid dog in front of the kitchen door. The biggest problem is really the extremely long combat sequences - who the HELL wants to fight 20 wolves? All that being said it's still an immediate and obvious upgrade to Fallout 1. Hopefully they will make more!!! LOL!!!

for one shining golden moment i thought battler was going to start being cool and then i played this episode

A near perfect game, this is what every platformer should strive to be. How it introduces mechanics throughout and then makes you use your knowledge of them towards the end of the game...good shit. Madeline controls wonderfully, and the story is peak as well. All of the dialogue feels incredibly genuine, which is really nice to see. I have basically 0 criticisms of the game, only criticisms of myself. How the hell did it take me 2048 deaths to beat this thing?

It's peak

This happened to my buddy Eric

This review contains spoilers

The first Ace Attorney title is really as iconic as it gets for me, right off the bat from the first case, the formula is just captivating, there's not much in gaming like the feeling of finding a contradiction in Ace Attorney, and this title has a lot of really clever ones. It’s supported by some great spritework and a banger soundtrack, though I do think compared to most of the series’ later titles, the OST here is a tad overrated, it’s still nevertheless really great

The First Turnabout's story is really not much to write home about storywise, but IMO it does a fantastic job at introducing you to the game’s world, the character relationships, and its rules.

Turnabout Sisters continues on this trajectory, expanding with new characters and mechanics. I do feel like the case itself though is the game’s weakest one though, it’s not “bad” but some moments like the finale feel a tad rashed, though I do enjoy just how pathetic Red White ends up being on the stand, and that he’s taken down via blackmailing him, seeing as how he basically built his whole empire off of blackmail. Of course Mia comes back here via Maya channeling her, and in general I’m not really a fan of supernatural elements like spirit channeling in this series, I tend to prefer Ace Attorney when its rules are more grounded in reality.

Turnabout Samurai is a really underrated one I feel, it lets us see a lot more sides of Wright, Maya, Edgeworth, and Gumshoe, while also having a really cool setting with Global studios, and a surprisingly dark bittersweet conclusion, I like how it’s kept kinda vague whether Jack Hammer actually killed his co-star Manuel, it’s never outright stated, but we do know that he would have it in him seeing as he planned on killing, Vasquez, who is also a really unique villain for this series. The fact that the crime was done in self defense means that, realistically, she could’ve gone out of it with not much reciprocation, but seeing as she had dark ties and secrets, it makes sense she’d rather not get her hands dirty, even if by trying to pin the crime on Powers, she ended up burying her own grave landing her presumably a far worse sentence. Powers is also a pretty standout defendant I feel, this is the first case in the game where it doesn’t spoil who the culprit is in the intro, so I feel a lot of first time players might’ve actually suspected Powers guilty, but throughout the case you slowly form a bit of a bond with the guy and realize he’s kinda just a really nice chill dude, which really highlights the idea of the trust between defense attorney and defendant. Really if it wasn’t for the annoying side characters and long-winded investigation segments, I think this could’ve gone out as an all time classic, albeit a simple one.

Turnabout Goodbyes then IS very much an all time classic though, it starts off with a great fake out depicting the events of the crime in a way that makes it seem as if Edgeworth was the culprit, seeing as the game revealed its killers ahead of time in the first 2 cases, it’s fair to assume most thought at this moments that Edgeworth WOULD be the final culprit, but it’s then subverted when you learn that he’s actually the defendant, allowing him and wright to bond more as the game delves into their past. Edgeworth is easily my favorite character in the series, and one of my favorites ever actually, and he gets a ton of great development here, and the game portrayed his clear emotional turmoil very well, also love how Gumshoe goes from being really rude towards wright at the beginning, to them working together a lot here, their bond is really nice and Gumshoe is also just inherently very likable. I really enjoy a lot of the smaller flourishes here like the mystery of Gourdy that gets thrown into the mix, I know some people don’t really like that weird side stuff, but idk I think needing to solve smaller riddles on the road to eventually solve the whole case is really satisfying, and it also lead to a lot of funny moments. Ace Attorney’s sense of humor has always been one I really enjoyed, and the jokes here like Gumshoe’s secret weapons and cross examining the parrot are great. Edgeworth’s story ties in with the culprit’s tragic past really well, and the game having an asshole defense attorney as the victim here does a good job with making it clear that both sides of the law can be corrupt. The series definitely throw all its eggs in one basket with Von Karma here, having wright take down this legendary prosecutor who never lost a case THIS early on in the series feels kinda odd, even if to be fair Phoenix got INSANELY lucky here. Von Karma being tied to the crime feels a tad contrived, but I don’t really mind seeing as he’s a really fun villain, the main thing that kinda bothers me though is that Von Karma didn’t really have a clear motive to set this whole thing up, feel like that should've been fleshed out a bit more, but other then that this is a really fun one

Finally there’s Rise From the Ashes, which feels a bit weird to talk about alongside the rest of the game seeing as it was a later inclusion. This case is pretty notorious for its slow pacing, and yeah the beginning segments can kinda drag, but honestly as someone who’s been able to bear with some REAL long Visual Novels, it never bothered me all too much, seeing as what it sets up later pays off with some REAL fantastic stuff, Damon Gant is iconic for a reason, he’s not particularly deep in any way, but as a villain he’s really intimidating, and fun to eventually take down. I know a lot of people don’t really fuck with the DS gimmick segments, but idk I still kinda find them novel, and the security tape during the second trial leads to a lot of really fun contradictions. The case adds a lot of fun new characters (and also Meekins), the new music is some of the best in the game, the story is really interesting and well thought out. Really if you overlook the pacing, I do think there’s a ton to love here.

At the end of the day, yeah Ace Attorney 1’s a really fun time! It doesn’t reach the complex and/or emotional highs of most of its sequels and spin-offs, but it still does a fantastic job at introducing new players into this fantastic universe.

Really cool and interesting horror game, showing amazing use of the PS1 hardware with insanely strong atmosphere, other then that the gameplay is good, if kinda simple, and same goes to the story, it was enjoyable enough, but really the vibes carry it hard