Bio
Just trying to get through my backlog like everyone else. Here's how I sort it.

Played = Games I've played from start to finish
Playing = Games that I've played at least once in the past week
Backlog = Games that I've started, but never finished
Wishlist = Games that I plan to play, but haven't started yet or no longer have a save file to them

My played list only includes games that I've played through since I created my account in 2023 so that I can keep track of when I finished specific games. I also don't keep track of games with no real end to them (like Forza for example).
Personal Ratings
1★
5★

Badges


1 Years of Service

Being part of the Backloggd community for 1 year

Liked

Gained 10+ total review likes

Roadtrip

Voted for at least 3 features on the roadmap

Full-Time

Journaled games once a day for a month straight

On Schedule

Journaled games once a day for a week straight

Busy Day

Journaled 5+ games in a single day

Shreked

Found the secret ogre page

GOTY '23

Participated in the 2023 Game of the Year Event

Favorite Games

Watch Dogs
Watch Dogs
Life is Strange
Life is Strange
Payday 2
Payday 2
Alan Wake
Alan Wake
Poison Control
Poison Control

064

Total Games Played

037

Played in 2024

145

Games Backloggd


Recently Played See More

Generation Zero
Generation Zero

Apr 24

Ni no Kuni: Wrath of the White Witch
Ni no Kuni: Wrath of the White Witch

Apr 18

Helldivers 2
Helldivers 2

Apr 17

Gran Turismo 7
Gran Turismo 7

Apr 15

Ripout
Ripout

Apr 07

Recently Reviewed See More

I've been messing around with this game for many years and I only now decided to play through the whole story. Actually doing the missions makes you realize something; This game has aged like milk. Many of the controls and mechanics actively hinder you, making many of the missions feel like the enemy is the game itself, leading to many frustrating restarts. It's understandable to a degree given not only how old this game is, but that it's the first 3D game in the series, but still, I can imagine a lot of this was just as irritating back then as it is today, and it feels like even Vice City, a game that came out like a year after this, is such a big improvement in many areas.

That said, I wouldn't say this game sucks. It's still worth experiencing if you have the patience, even if you don't end up finishing the story, of which is still a decent one.

Heroes Never Die...

Pretty much went in blind with this, not knowing anything about it other than how great a save room theme it has (as well as the vocal version) and had a surprisingly good time with it. The controls were a bit clunky in some areas, like the lack of being able to look down and no quick turn, which made for a bit of sluggish dodging and weaving during boss fights. Only died once on the final boss due to the aim snapping to way above its head, making me unable to move the aim back down in time. Other than that, the third person movement is slightly rough, being pre-RE4, but still definitely manageable, with the one benefit being that you can at least move around a bit while aiming, even if very slowly. Definitely came a long way from the first Survivor game. Another thing of note is that ammo is in absolute abundance in this. I often found myself having to leave some good ammo behind because I just had so much shotgun ammo, pretty much being the main gun I used through most of the game. Doesn't help that enemies sometimes also drop ammo, made more ridiculous when you kill a zombified maintenence worker and they drop a frickin 100 round assault rifle mag. The guns are quite satisfying in this, even if the flash of the assault rifle is quite bright.

The story was a little weird, but entertaining. Cowboy Bruce McGivern and, after a brief rivalry, his newfound Chinese partner Fong Ling, aboard a ship at sea, both after ̶S̶e̶p̶h̶i̶r̶o̶t̶h̶ Morpheus (not that one), a dude turned hot, intelligent electric female tyrant turned abomination, with a bunch of other typical boss creatures thrown in throughout as they find themselves in yet another Umbrella facility. Lots of over the top slow motion moments, almost to comedic effect. Some good enemy designs mixed in with surprisingly good atmosphere, having multiple areas that were actually creepy, and some moments that can actually get a jump out of you or get your butt clenching.

It's a bit of a short experience, finishable in under 3 hours, but it's definitely worth checking out.

The original Modern Warfare 2 is a masterpiece, tied as my favorite Call of Duty campaign, right alongside the first Black Ops. Definitely Infinity Ward's best. And while this remaster is missing the multiplayer and spec ops, it's priced accordingly, going above and beyond just polished up graphics and resolution that you'd expect from a typical remaster. Insane increase to level of detail in its campaign with beefed up special effects and plenty of moments where they added additional animations for extra immersion as well as polished up existing ones. All complete with the cherry on top, the museum where you can further examine all of the additional qualities of the remaster with every weapon and various set pieces.