2019
One of the few times where I think my views on a work perfectly align with the general consensus.
The Outer Worlds is fine, it's good even, but even as someone who isn't completely head-over-heels for Fallout New Vegas (and knew going in that it would be a smaller scale project befitting it's AA budget), I was left wanting more than what was offered.
That being said, there is a solid and interesting enough foundation here that can be improved upon by a future entry, and can be used to make something really special.
The Outer Worlds is fine, it's good even, but even as someone who isn't completely head-over-heels for Fallout New Vegas (and knew going in that it would be a smaller scale project befitting it's AA budget), I was left wanting more than what was offered.
That being said, there is a solid and interesting enough foundation here that can be improved upon by a future entry, and can be used to make something really special.
2019
2002
2008
2016
"FILTERED". My fingers dance across my offensively bright RGB mechanical keyboard. I have have typed this word and ones similar to it a thousand times. My index finger, which has become abnormally strong from repeatedly mashing R1, spins my Razer Deathadder V2 Gaming Mouse's wheel, as my bloodshot eyes do an occular assessment of various forums and web pages. I vanquish my foes in just a few characters, one by one.
My eyes then turn to the semen-encrusted poster of Miyazaki that looms above me. I am bathed in his enrapturing presence as our gazes lock. I whisper "They shall not hurt you, my beloved. They shall not defile your honor and go unpunished."
I return to my solemn duty...
My eyes then turn to the semen-encrusted poster of Miyazaki that looms above me. I am bathed in his enrapturing presence as our gazes lock. I whisper "They shall not hurt you, my beloved. They shall not defile your honor and go unpunished."
I return to my solemn duty...
1991
2003
1998
2010
2010
2000
2001
Out of all the games in the Fatal Frame series, I still think the first entry is the scariest. I believe that's mainly due to how gruesome and otherworldly the ghosts actually look and move. They don't always slowly shuffle towards you like in later entries, rather they can float or fly right at ya', and they are fast too! And while it might not seem like much now, the heavy post processing effects on the ghosts were really impressive back in the day, and still serve to make the spirits look like crawled from another plain of existence. Pair this with the well designed and creepy as Hell Himuro Mansion, and ya' got yourself a really creepy game!
That being said, Fatal Frame is rough around the edges (literally, I think I have got caught on geometry more in this game than any other I have played before or since), with difficultly balancing that is wonky to say the least and puzzles that get repetitive really quickly. That being said, the game is only six hours, so these issues don't get too out of hand to the point of really dragging the game down.
That being said, Fatal Frame is rough around the edges (literally, I think I have got caught on geometry more in this game than any other I have played before or since), with difficultly balancing that is wonky to say the least and puzzles that get repetitive really quickly. That being said, the game is only six hours, so these issues don't get too out of hand to the point of really dragging the game down.
2004
We live in a strange, bizzaro world where Metal Wolf Chaos somehow not only got localized and published in the U.S. 15 years after it dropped in Japan, but also gets remastered in HD, yet this languishes on the PS2.
Glad to know Fromsoft have their priorities straight, but I think it would be nice if they (probably get someone else to) do a remaster of this someday, too.
Glad to know Fromsoft have their priorities straight, but I think it would be nice if they (probably get someone else to) do a remaster of this someday, too.