100 Reviews liked by YatekomoTrash


Introduced me to some superslow psychedelic jams for white people on drugs

I knocked this out in like less than 2 hours maybe 1 hour and i gotta say, yep.
Like this is an easy rpgmaker classic. Checking this one off the list I think all i have left to do is play Omori
The first time I booted up this game I actually didnt play more than 10 minutes because the visuals were actually hurting my eyes lol. But that was like 7 years ago and nowadays ive played and seen much more eye straining content and its really not that bad. This game breaks many conventional turn based rpg norms while also having a really basic premise, I guarantee nobody has ever thought they needed to grind in Space Funeral.
I straight up sold my MP restoring items and I used healing items but i always felt like i had too many and would sell those. The combat got so simple that I genuinely just did the Blood Rush attack where you poison yourself and do extra damage... every time and it always worked pftftft
But Space Funeral's best attributes to me were in the absurdity of the adventure and the presentation of it all

"hey, i just finished space funeral for the first time. cool game. do you know about les rallizes dénudés? i read on the wikipedia page that their bassist hijacked a plane. crazy lol"

Hahahaha. The main protagonist of this indie RPGMaker game is a bed-ridden, big crybaby man trying to change the world. This game has been aging like a fine wine.

me voy a hacer monja
media estrella mas por lingua ignota

MDickie's games have a history and reputation of being low-budget works where their ambitious concepts are endeared more on being barely functioning novelties rather than actual polished experiences. Of course, it's hard to deny the fun and absurdity of seeing the results of using the same broken wrestling core platform to power a boxing game, a prison simulator, a football game, and even an interactive experience based on Jesus Christ's life.

However, those years of creating a variety of games based on the same core platform and design philosophy may have finally paid off with Wrestling Empire. Not only is Wrestling Empire a notable improvement in terms of polish, but it's also a really fun wrestling game that has an engaging set of systems and mechanics that makes it genuinely one of the best wrestling games around period.

The crude visuals may imply otherwise, but Wrestling Empire actually features a rather intricate combat system that leans more on the simulation side. The size and stats of wrestlers matter a lot, and regardless of the movesets you've chosen, each wrestler can fight and react differently depending on the environment, weight and height difference, and the overall capabilities of the wrestlers. Even the inputs and minigames required are less on button mashing and timing but instead based on context. The more simulation-like mechanics end up not only creating more dynamic-looking fights but also end up adding to the absurdity if you double down on ridiculous scenarios such as stacking 30 tables on top of each other while setting them on fire. Granted the way it plays is still a bit rough around the edges, but it functions just enough to be completely enjoyable where most of its mechanical faults result more in happy accidents rather than frustrations.

A familiar constant element with the MDickie games is the sandbox-like freedom, and Wrestling Empire is no exception in exhibiting that element. What Wrestling Empire lacks in production values, makes up for letting the player do anything. From moving around to your own entrance, with different props and gestures, to continuing beatdowns even after the bell rings for the end of the match. As long as you're in control, you can pretty much do anything and interact with characters and the environment as you see fit.

All these neat systems extend to the career mode, which is the highlight of the game. You start off by choosing and modifying any character to your liking, as you carry them towards a career that can span for years on multiple promotions. It's all completely unscripted, with a variety of feuds, events, and happenings that can happen based on a variety of conditions. This makes the game a sort of story generator, as anything can happen not only based on your own choices but just as how the game world simulates throughout.

If the base career mode wasn't enough, there's also a booking mode that lets you play as the manager of any of the promotions in the game, as you book your own matches, shape your own roster and try to take over the ratings throughout different territories. It all makes for a great excuse to mess with the game's systems by giving you an objective alongside.

The way everything interacts with each other just creates a large amount of potential. Even when you start to see the patterns of the content generated, it keeps itself entertaining just due to how much variation there can be and how everything actually moves forward with effects and consequences.

Unfortunately, there are some things that hold Wrestling Empire back. For one, there is a notable lack of raw content, from limited movesets to a lack of variety for character customization pieces. You can still create a diverse cast, evident by the game's recognizable lawyer-friendly versions of real-life wrestlers built-in. However, you really will start to notice the lack of things fast, whether you're just going through the career mode or trying to create a variety of characters.

Fortunately, the game is still being actively worked on, with it receiving updates that add content and other changes slowly but surely at the time of writing this.

All in all, Wrestling Empire is a really enjoyable game and almost feels like the dream wrestling game of every kid that grew up with the likes of Smackdown! Here Comes the Pain and Fire Pro Wrestling. The amount of freedom the game offers on top of its fun mechanics makes up for an experience that anyone can sink countless hours into despite its roughness and shortcomings of being a low-budget solo-developed game.

Una representación del cristianismo español espectacular, es todo lo macabro que me hacía llorar de niño al entrar en una iglesia. Ambientación y referencias al barroco, arte y cristianismo español increíbles, doblaje muy bueno y usando variedades dialectales del sur de España.
El castellano "eclesiástico" que usa el juego para narrarlo todo es impecable, una pasada.
Es por todo esto que quiero darle aunque sea un 5, porque todas estas cosas las he disfrutado de verdad.
Lo malo, el juego no aporta absolutamente nada nuevo más allá de esto, ni al metroidvania ni al "soulslike", es más, toma muy malas referencias de estos géneros.
Bugs en cada esquina, hitboxes extrañísimas, elementos del entorno como plataformas y puntos de agarre mal delineados, el pataformeo y el combate de este juego es torpe, no me apetece ni entrar en detalles.
Llevar el diseño de niveles del primer dark souls, que tradujo el diseño de niveles de los metroidvania a un entorno tridimensional de forma orgánica y llevarlo de vuelta a un mundo 2D metroidvania hace que pierda la gracia y deje de ser orgánico, acaba siendo un diseño corriente y moliente, con la tontería de los atajos que no funciona de la misma forma que en sus referencias.
Da una sensación constante de amateurismo, de que el juego no ha sido testado o de que el desarrollo ha sido tormentoso y muchas cosas se han quedado a medias, sin desarrollar o no ha habido tiempo para echarse atrás en según qué decisiones (seguramente sea así, a juzgar por la actualización Stir of Dawn que arregló muchos problemas de base del juego, esta review es después de la actualización, también jugué al juego de salida en su día y lo abandoné a la hora).
En resumen, es un juego que no trae nada realmente nuevo sobre la mesa más allá de su ambientación, una decepción grandísima que no creo que solucionen con la secuela o spin-off que se insinua al final, que al tener que ir tan ligado a este primer producto seguramente acabe pecando con los mismos errores y sea más de lo mismo, pero menos original en su ambientación al ser secuela. Espero equivocarme.

i see those blue gems when i close my eyes

A quién no le gusta una buena caja de Pavlov

I got better at this game two years into my transition. coincidence?

tu novia no te dejo porque tiraste un zapato, te dejo porque sos un pete q habla con la compu jajajaj

In 2005, this game was every 10 year olds forbidden fruit

this game is genuinely pretty high up in the list of media I wish I could experience for the first time again

beloved game but forever cursed due to my history of losing things in its presence. hope they make a new one and let people be gay