14 reviews liked by YosuVarley


.Flow

2009

we need to make more ynfgs about gore and trauma and murder again!!!

jesus fucking christ.

OKAY actual review (spoilers at the very end):
I think NSO has kind of decent ideas (the throughline seems to be “the endless cycle of chasing clout is bad and mentally ill people should get help instead of turning to the internet to cope”) but a lot of the endings are like, “Woah!! That was craaaazy! Wasn’t that fucked up?” And then they all just end without really even saying much or trying to elaborate on any kind of point. As someone who went out of her way to get the endings all boy did it make me mad to grind for some of them that were only a couple sentences long before abruptly ending jesus lol.

There isn’t even an ending that feels like you can truly win. And that’s not bad, I’m cool with an ending that’s a bit of a downer or things don’t go as planned/you don’t “win”, but NSO doesn’t have any real story to justify these endings or make them satisfying in their own right (and it makes less sense that this kind of thing exists in a raising sim where the whole point of the genre is to Raise Or Lower Number And Win). In the endings where KAngel gets tons of subs, she can dump you and then get into a scandal herself, break the internet, feel empty that she’s made it this far, kill herself onstream, etc etc. And I think I would be fine with some of these if they had anything to actually say or made the loss feel important. They jump right into the shock or weird stuff and then immediately end it with some fuckin textbox like “ohhhh she’s soooo fucked up what did you dooooo”! Like maybe I would like some of these more if they went on for more than 30 seconds and had some closure/thoughts to leave you with!!!

In my head I compared NSO a lot to Doki Doki Literature Club because that's a pretty popular game that also appeals to NSO’s audience of “Yeah this game looks cute and has a cute girl in it …. But be careful. It’s FUCKED UP”. But DDLC has the upper hand because you spend a lot of time getting to know the characters and see their arcs before they suddenly do the big horror twist, and after that every horror moment is carefully placed until it crescendos into the ending sequence. With NSO, there isn't really a story for you to get to know Ame with, you can learn more about her but you can really only bond with her on a surface level (taking her out, sex, playing games) before they start spamming you with horror stuff back to back with little to no breaks. You never share a truly deep moment or a moment that would legit make me go, “Oh wow, I really care about her”. As a result, whenever the game does freaky horror metanarrative-breaking things it’s just, “Oh wow!” in the moment and then it immediately ends, and that's it.

That’s kind of another thing, I just don’t like Ame. Menhera girls just really put me off, it’s one of those things that I think are popular because it’s Japanese/anime. Like the same girls that will go “i wanna die i hate myself im horny im lonely im manipulating people i want money blahbblahblah” also exist in SPADES on Tumblr and Twitter in English/America and everyone can’t stand those type of people (myself included). I just dont like self pitying “I’m so fucked up” manipulative people with mental illness especially when using it to get undeserved sympathy money/things from others. It just annoys me so much. Call it a mix of personal experience and I am mentally ill so I can weigh in on this a little. So when creepy things happen to Ame I just don’t really care. When she’s annoying I get annoyed. When she’s talking about how P-chan isn’t good I just roll my eyes. And I don’t even hate her, like I don’t want to ruin her life or anything, because she isn’t real so it wouldn’t matter. I just want her to like go away and get serious help. This is why the “hospitalize her enough and she becomes normal” ending rules in my opinion.

And THEN… Possibly my most lukewarm take ever, but I just don’t like stories that focus on the need to get likes/followers. I’m really weirded out by people who only care about this. It just feels so vapid and like not a real goal at all, to be obsessed with that kinda thing (one could say this is the point of NSO, but again I feel like the story is lacking and does not speak well on this point).

And she wants all of this shit in a month which is just laughable. Like yeah try getting a million subs in a month I’m sure that will work out for you. When she guilts you for not being able to get her that many followers it’s just fucking stupid, like girl you have been at this for 30 days and you’re an independent streamer. You’re lucky to even have 500 followers. On god plz stop.

I think it’s not impossible to have a good game critiquing the internet, it’s a less popular game but the game Buried Stars (game about 5 kpop stars being stuck in a collapsing building) does a very good job of both telling a compelling story while also weaving in what fame/ followers/internet can do to change people and influence their choices in the moment. Though that game is more about showbiz, it definitely has strong critiques of some of the same things that NSO failed to try to say, because you can grow with the characters and find out deeper things about them and learn on a deeper level how everything affects them. Meanwhile Ame is just constantly in comically high highs and low lows and you can only exchange a couple of messages with her a day, never having a meaningful talk.

And hey! Spoiler time. The twist that P-chan isn’t real is just stupid if you think about it for more than 5 seconds. Who was she having sex with the whole time to the point of making the screen shake (finger blasting queen I guess)? Who was she at the amusement park with and kissing in the ending where she has her livestream outside? Who was walking around in her house and making noise during her livestream where she was talking about mysterious things and even said “Teehee I didn’t tell P-chan I was streaming so they were walking around!” after the stream? In the Labor ending you’re messaging from the computer while she’s away at work and doesn’t come home, what, is she actually at home typing on her computer and just ignoring her own texts to herself then? What about the endings where she blocks you from viewing her page, bro you made the fucking guy up you don’t have to block them they ain’t real they can’t actually see your post anyways!!!! I could literally go on and on but it’s a twist that exists just to be a twist. It doesn’t need to be there and the more you think about it the less sense it makes within the context of the entire rest of the game.

I do not like menhera girls, I do not like plots about chasing after clout, I do not like the lack of writing this game had. I suppose I am out of the target audience for the first two points but overall I feel like a good game should be able to pull you in regardless if you’re not necessarily a huge fan of some of its elements, because it does something good with those elements. This game has nothing to say except internet be crazy and mentally ill people be crazy too, and even then it can’t even be fucking bothered to say that half the time, it just shows you a fucked up anime girl who’s bloody and saying mean things and then it just ends. What an absolute waste.

This review contains spoilers

A school made just for us.

This game left me feeling so conflicted after I first finished it years ago. When I was younger, I spent much of my time longing for some sort of fantastical adventure, an escape. I was lonely and sickly, so I threw myself into every book or video game wholeheartedly, eagerly imagining what it would be like to be in the protagonist's shoes, to live in a world different from my own. Daydreaming about something more exciting than the mundanities of my day to day life– To me, fiction was, in many ways, more real than the world around me. So, when I first reached the revelations at the end of this game, it felt like a mirror was being held up to me, it made me uncomfortable and hurt. Like a lot of people, I felt as if I was being attacked for daring to care. Well, I definitely don't feel that way anymore. My opinion on Danganronpa V3’s finale has (obviously, with my 5-star rating) done a complete 180. Upon replay, I’ve realized how well-structured and thoughtful this game is, and it’s become a personal favorite.

V3 is a gentle, poignant, and layered game, both in terms of its actual moment-to-moment story and what it is trying to say with its metanarrative. Firstly, this is the best Danganronpa game in terms of the actual meat of the product. The character writing is a notable step up from previous games, with every character being likable and fleshed out in their own right. Even larger-than-life characters such as Miu contain a depth that others of the same ilk from previous games, such as Hifumi, never had. V3’s main cast are easily some of the best characters of the franchise– Shuichi, Kaede, Maki, Kaito, and Kokichi are great, and the emotional core of the “training trio” is felt throughout the game, making the later chapters especially powerful. The cast deals with the loss of their friends in a deeper way as well, and their lingering grief makes V3 haunting even before the final truth comes out.

The class trials are great as well, with only Chapter 3’s being somewhat messy. They're all more complex than in previous games, and despite the longer length of the trials, they don’t drag to me. Each trial also ties in to the overarching themes of truth and lies, what is real and what is not. While it may seem obvious that a mystery game’s cases will deal with, well, the truth, I think V3 explores this in interesting ways. Of course, there's the obvious addition of lie bullets, allowing Shuichi to commit perjury when he needs to move the trial along, but it goes beyond that. Chapter 1 is a good example of this, with Kaede’s unreliable narration masking the fact that she had carried out the murder, with her true goal being to expose the mastermind. Oftentimes, the motives themselves tie directly into the theme of subjective truth. Kirumi is willing to sacrifice the few for the many, and to her, the truth is that this must be done to save her country, though she had been a loyal friend just days before. Gonta weighs the soul-crushing “truth” of the outside world with the already bleak environment his friends are in, and decides they’d be better off dead than pursuing the truth. On top of this, the mechanics of the trial are improved as well, with the minigames actually being consistently fun (a miracle). The new nonstop debates, Mind Mine, Psyche Taxi, and even Hangman’s Gambit are a vast improvement on previous games. Like, I love Hajime, but snowboarding in his mindscape is torture; meanwhile, Psyche Taxi is a blast.

As usual, Masafumi Takada does a phenomenal job with the soundtrack (I think V3 is his finest work with the series for sure). I really don’t think the game has a single bad track. Each song suits the atmosphere perfectly– “Nightmare in the Locker” and “Rise of the Ultimates” creates dread at eerie moments, “Heaven of Almost Hell” builds melancholy gorgeously, “Darkness Time” is the essence of night’s mystery. “Beautiful Lie” is a beautiful lie, with its nostalgic melody harkening back to school days that never were. It’s great.

It’s hard to talk about my favorite parts of V3 without discussing the ending and its implications. I used to think it came out of nowhere, but I can’t believe I ever used to think that because there’s literally heaps of foreshadowing towards it, and everything comes together wonderfully. Truth versus lies, reality versus fiction… The whole game, these concepts loom over the player. Kaede, knowing she is probably marching towards her execution, tells Shuichi to always pursue the truth. Kokichi, the embodiment of a lie, misleads the group incessantly. He wants to convince everyone, perhaps even himself, that he loves the killing game, but he wants to end it more than anyone. Kaito, trapped and gravely ill but wanting to make amends with his closest friend, believes Shuichi is capable of reaching something beyond the truth.

But what lies beyond the truth? For a while, Shuichi is convinced it is hope, a theme incredibly interwoven with the previous entries. However, what’s beyond the “truth” is something deeply horrifying. Fabricated lives. To be the victim of decisions made by the you that you no longer are. The you that, in your mind, you never were. Nothing about you is real, your existence is the ultimate lie. The person you viewed as a trusted friend now speaks to you coldly, regarding you as her creation. Narratively, I think this reveal is so chilling. A beautiful tragedy. The way it wraps up its exploration of truth and lies is incredibly touching. After all, if everything you know is a lie, isn’t that your truth? Yes, to the onlookers, your life may be fiction, but it is the truth to you. As Shuichi said, our pain is real. The group rejecting both hope and despair, refusing to participate in Tsumugi’s game, not giving the audience what they want, ending Danganronpa with their own hands… it’s insanely powerful. Going off script, defying the author one final time, is the ultimate liberation.

While I think V3 contains a lot of commentary on fan culture, I often see people claim that this game "hates" the previous entries and the series’ fans. No, I don't buy it. I think V3 fundamentally understands why fiction speaks to us, why we love it so much, why it's so powerful. Because of this, I think it cares deeply for the prior entries, which is why it needs to bring the series to an end. It's both a love letter to the series and a final goodbye– A way to end a series you put your heart into before it becomes meaningless muck, regurgitated over and over again like so many fictional endeavors eventually become (I mean, think of every TV show that drags itself out for years on end; you can feel the passion leaving as it drudges on). V3 doesn't want to suffer that fate.

I find it so fitting, then, that Shuichi tells Tsumugi once she’s lost that she never appreciated them or the power of fiction. Despite being the “author”, she had forgotten what makes fiction so capable of drawing in passion, so impactful. By ending it the way it does, it rejects "hope or despair" just as much as the characters themselves. It's choosing its own fate, ending on its own terms. So what if the characters and prior games were fictional? Fiction is beautiful. Fiction is compelling, thoughtful, capable of moving and inspiring, capable of changing your own perception of the world. And in its own way, fiction is truth. Does it matter whether Tsumugi was lying or telling the truth? The truth is up to you. It’s so heartbreaking to see, for example, Shuichi’s audition tape, but, well… so what? That Shuichi doesn’t define the Shuichi by the end of the game. Sometimes you must say goodbye, no matter how big or small: whether it be farewell to a fictional franchise that you love, farewell to the you you once were, farewell to everything you once knew as concrete truth. There’s beauty to be found even in the most twisted of scenarios– Maki, Shuichi, and Himiko preparing to step out of the dome, uncertain, but ready to mix their truth with the truth that lies beyond, the real and the fiction, is so perfect. I love this game so much. I don’t know what else to say. I could talk about it for hours, and there’s so much to read into and analyze. V3 is an unsolvable catbox of a mystery where truth and lies blend into one, and what truly matters is the emotion it brings forth. It’s, in of itself, another beautiful lie.

Basically improves on the first game in every way. It has a more likeable and fleshed out cast, and its mysteries are consistently solid, except for maybe chapter 3, which is messy but I still think is ultimately... fine. It takes advantage of the "Ultimate student" concept more, with their talents often playing a major role in the mysteries as well. Basically, if Danganronpa THH was focused on providing a pulpy and stylish ride above all else, SDR2 expands upon, well, everything else. However, this "bigger and better" mindset does lead to losing the cramped, eerie atmosphere of DR1, which is a shame. Still a great game, though.

When I was a teenager, this was one of my favorite games ever, and I definitely see why. More than any other game in the series, imo, this one has the soul of a teen movie, if that makes sense? It's a compliment. Truly a story best appreciated by someone who is (or was) an angsty teen that doesn't feel as if they fit in-- when I was 14, I may have been reeled in by the colorful cast, vivid art direction, and unique murder mystery storyline, but I was enamored with the way it managed to capture teenaged misfit anger with its characters (especially my boy Hajime) while also extending a lot of compassion to this demographic, despite its hyperviolent presentation. It gave me a lot of comfort at a time when I needed it most, and I'll always love it for that.

I still find this game to be very earnest and kind in its messaging (which I kind of forgot about it, actually), and honestly? I love the twist and conclusion of SDR2. Idc! The revelation about the cast's identities, especially Hajime's, is still pretty heartbreaking to me (talk about cranking up the aforementioned broody teen drama to 100). It's a hyperbolic yet frank look at the ways in which the school system (and Society™) expect kids to be perfect all the time, yet has a tendency to use them, exhaust them, then spit them out. It then delivers its final message, a warm blanket to anyone who feels hopeless in the moment: you can always look towards the future. One of the most frequently played songs in the game is the nostalgic "Beautiful Ruin", and I think that describes the cast's collective character arc well-- What happened in the past does not define you, and while you will always carry those things with you, you can still move on and have a fulfilling life. Though your past traumas and pain may seem like a heavy burden to bear, there's beauty waiting for you in the world. It may sound cheesy, but that's kind of why I love this game so much. It wears its heart on its sleeve, and despite its often goofy, tongue-in-cheek mood, it wants the best for everyone.

This review contains spoilers

Wow.

I did it.

After spending 80 or so hours painstakingly selecting the right dialogue choices (there are no right choices), grinding through this wonderful world of shadows and personas, thick fogs, elaborate dungeons and whatnot, I've finally beat the game. I got the good ending (and accidently, the bad ending lmao). I beat the main boss. I beat the bonus dungeon. I did everything there is to do except the romance routes of every character other than Naoto.

My honest opinion?

I loved Every. Single. Moment.

This is an odd masterpiece. I am not sure how to elaborate on that, but I'll try anyways. The story begins when Yu Narukami moves to the countryside of Inaba to spend a year with his uncle and niece after his parents start working abroad. Soon after Yu arrives odd things start to creep up in town. Thick fogs and mysterious murder cases start to pervade the town of Inaba. Narukami has to navigate his life as a growing high school student balancing his school life (tests, activities, etc), creating bonds (social links, romance routes) and solving murder cases in this once quiet and boring town.

Persona 4 Golden has a VERY straightforward storyline that some people still manage to misinterpret. The bare bones theme of it is "the search for truth" which is a little abstract and on paper sounds dumb but as the game progresses and the world unveils itself and you interact with every character you see what exactly p4 tries to tell. "Shadows" are the unpleasant reality of self we hide deep within our conscience; they are a literal manifestation of the human anxieties and complexes. Once a character defeats a shadow and having essentially faced themselves, they gain a "persona" which is their "truth" and individuality that manifests itself (again, literally) as a power. It's kinda like a stand. The game has a bunch of storylines that converge and tell different types of "truths" both on personal and societal scales (Adachi/Marie confrontation). The main thing you have to do is max out the social links.

The characters are really lovable here. They're archetypical, sure, but they're done right, which is what makes them charming despite being tropey. Kanji and Naoto are easy standouts (and are interestingly controversial as well). Kanji is a man tied down by societal values which lead him him to question his own orientation. Someone considered queer just for being good at knitting and other traditionally feminine activities. He puts up an aggressive masculine front to hide that side of him. In a similar fashion Naoto is someone who feels dissatisfied with her gender as the detectives she grew up admiring and her families' detective aces were all males. She's someone who feels that her gender limits her career prospects. In the same way, she also feels her age to be a hinderance. Both these characters suffer similar situations that arose from rejecting oneself. But the game one again tries to tell us how rejecting the truth, your own truth, causes nothing but pain and anguish. You'll always find yourself living a lie in perpetuity. Kanji is a feminine guy; he's NOT a homosexual. Naoto struggles to find her voice in a male dominated field; she is NOT trans. Kanji deals with traditional masculinity. Naoto with sexism and ageism. These are very simple characteristics the game presents, yet some players still manage to misinterpret them and get mad that the game doesn't go the direction they want it to go. It's hilarious. Other characters like Yukiko, Chie, Yosuke, etc. are also great, but another standout character would be Rise. If you've played the game then you know why she's one of the best characters in the game (if you haven't then do so already). Nanako, Adachi, and Marie are also great (I'm just listing every character at this point, but I don't have the strength to break down all of them...). Like I said in the beginning, there's a lot of lovable characters here. Except Teddie, he's a great comic relief, but holy shit he's such a stupid character. His social link isn't that great either.

And now the gameplay. For the most part, this is a visual novel. There's really no going around it this is a visual novel 2/3 of the time, sadly, and I'm a little, just a little bit mad that this is the first visual novel I've ever played in my life and I didn't even know about it until halfway through the game. I promised myself not to even touch this medium. No wonder this shit is 80 hours long. Anyway, outside of the dialogue-heavy "gameplay" (most of it is actually good dialogue, and is voice-acted great, so that's good) it's an rpg simulation game where you go talk to people and create bonds. It's the main method of fleshing out story beats and getting a clearer idea of the themes (god, I'm starting to hate this word) at play. The real fun happens in the dungeons where most of your hours will be spent. Every dungeon is unique and has different attributes. The persona fusion, six element system, with persona/enemies having strengths and weakness makes this infinitely more fun where there's always room for experimentation. Grinding for levels is never fun, but that's true for every game.

Overall, Persona 4 Golden is masterful. I wouldn't call it a gem because it's freaking persona, but people tend to overlook p4 nowadays because of 5's monumental popularity. I have still yet to play p5, but I can definitely say that, as a beginner, p4g is a fantastic way to enter into the persona franchise. By the end of it, you'll be so emotionally attached to it that all the hours spent will seem insignificant and you'll want to jump right back in and experience the world of p4 once again. The soundtrack, the look of the world and everything, it's just perfect.

I love you Persona 4 Golden you will always be famous I just wish you didn't have a mute protagonist for the audience to project themselves onto that's so fucking boring dawg why doesn't my man SPEAK LET HIM TALK.

"I knew it wasn't lying, but I was so ashamed that I didn't want to admit it. You're me, and I'm you. When you get down to it, all of this is me."
—Yosuke Hanamura

"Yeah, I kinda get it now. You are me. A side of me I couldn't forgive, that I tried to ignore. But you still exist. You're a part of me."
—Chie Satonaka

"'I want to run away', 'I want someone to save me'. You're right, those feelings are part of me, too. I understand now...you're me."
—Yukiko Amagi

"Yeah, I know. I've known all this time I had something like you! It ain't a matter of guys or chicks, I'm just scared shitless of being rejected. I'm a total pansy who tries to make everyone hate me. C'mon, get up. Anyone who looks like me, I know they ain't so weak that they can't take a punch. I already know that you're me. You're me...and I'm you, dammit!"
—Kanji Tatsumi

"I'm sorry, you must've been in a lot of pain up to now. You're part of me, but I kept refusing to admit you existed. I was trying to figure out who the real me. But I realize now that I was on the wrong track. There is no 'real' me. It just doesn't exist. You, me, even Risette, they were all born from me. All of them are...me."
—Rise Kujikawa

"I'm sorry, I kept ignoring you, pretending you didn't exist. But you are me, and I am you. You've always been inside me. What I should yearn for...no, what I must strive for isn't to become a man. it's to accept myself for who I really am."
—Naoto Shirogane

Fuck me I'll always love this gang. sobs

«Mika, how was your mental health this year?» In the last half of 2021 I replayed SH2 nine times. My therapist could probably recite the plot to you from how much I talked about it. It honestly felt much more unsettling playing it now than when I first beat it as a kid, but it was also.. comforting? I somehow reawakened my obsession with Silent Hill so bad that I started having dreams about it. On a serious note, I think SH2 is still one of the best examples of video games as an artform and storytelling medium. If you only ever play a single horror game in your entire life it should be this one.

once when i was like 11 or 12 or something i was at this christian summer camp and some kid was being mean to me and making fun of me etc and i got mad and picked up a small rock from the ground and threw it at his back and a bunch of camp counselors saw and i got in trouble and one of the counselors sat me down and said what i did wasnt very christ like and made me feel guilty about it and i cried about it all day. and then for about a week or two i tried to atone for my sins by reading the bible but it was the old timey king james translation and it didnt really make sense to me so i gave up and became an atheist. so i relate to james in that sense

i love hitting children with a rusty pipe

this is such a weirdly conflicting game because i really hate the rushed business model the mainline games take and it shows no more than with SV, between their bizarre glitches, framedrops, and graphical issues. that said though, i really fucking enjoy this game a lot and it's the most compelling a pokemon game's really been storywise since SM, if they stick with the open world formula and are actually allowed time to refine their next game and work out all the kinks (IMMENSELY optimistic) then pokemon could be heading in a really good direction

.Flow

2009

haha yeah i love dying and bleeding and organs and literally coming apart at the seams ! i Love coughing blood