32 reviews liked by ZeikkuSSJ7


This review contains spoilers

after playing fc, which I enjoyed a lot, I had high hopes for sc and this game really met these expectations

the start of this game was pretty slow tbh and things were gettin repetitive for the first 3 chaps, icl it wasn't a big problem for me and it shows by how long it took me to finish this game, I was locked in throughout the whole game, the party selection, combat, side quests and the main parts are all super fun in sc as well as fc, there's not much to complain about but a few pacing issues which I didn't really mind, for the trails games that i've played (only two lmao) you can tell things aren't meant to get good straight away and its more of a slow burn typa game

however, after chapter 5, things started to change and improve in quality drastically, things got really serious and i could not get off the game, literally this game got me sleeping for 3 hours max for the past week because so much stuff was happening and I was just locked in, there's so many moments in this game that you can choose from and are actually great, the end of chapter 6 and the final were def my fav parts in the game.

one of my favourite parts of the game is how each character gets their individual moments and amazing dynamics, trails is pretty cast heavy so there's a lot of characters to go over. Agate and Tita were probably my fav dynamic out of the side characters, they were so good in chapter 5. I don't think I really dislike anyone in the main cast they're all great and this is one of my favourite parts of the game.

a character that blew my mind apart from Estelle and Joshua is def Leowe, I could've spoken about many other characters like Schera or Oliver but Leowe is def a personal favourite, learning about his past and his own morals and ideologies really made me intrigued about his character and his conclusion was great, my goat fs. Also the main antagonist group, Ouroboros having direct and individual dynamics to the main cast was really cool, we see this especially in the axel tower where we have to defeat each of the members as a player, seeing how certain characters react/sympathise as well as understanding one and other was coolio. overall this game was amazing and I cant wait for the future trails installements, it would be hard to top this, can't wait for the 3rd, will start soon, very soon

also why are the monsters in this game so ugly bruh, I was looking up close to some of them and they're so ugly man

"I have no idea where this path will lead us... but I'm sure something awaits us at the end"




oh my god what even is this game i literally just finished it minutes ago. when starting it i thought it was gonna be a hard one to get through due to being old, i know nothing about trails other than that's other xenoblade fans i've seen on twitter say it's peak and i thought sky fc was gonna be a slow start but whatever, it's a long ass series i gotta start it to get to the peaks.

how wrong i was, i'm fucking shook man. i got invested in the story SO FAST, like way too fast, more than i'm used to. last game that made me care about the characters this hard was xenoblade 3. the discomfort i felt for mio throughout the whole story there is the same discomfort i felt for estelle and joshua. i'm feeling that heart wrenching feeling of "oh my god i need to see these motherfuckers happy RIGHT NOW" and i'm gonna IMMEDIATELY hop on SC because i can't stand the absolute gut punch that ending was

this shit is so fucking peak man i can't wait to see what comes next. holy shit. i wanna fucking cry right now JOSHUA 😭😭😭😭 ESTELLE 😭😭😭😭

finished the game? no, this game finished ME

i was not entirely sure if i could finish this game because of the pacing at first, but HOLY SHIT THE PAYOFF WAS UNBELIEVABLY AMAZING. i'm so glad that i decided to push through because the story just got better! estelle has also become one of my favorite main JRPG protagonists! i cannot wait to play trails in the sky SC!

Es muy fácil sentirse decepcionado con este juego. Después de las primeras 10 horas, empieza a asentarse todo y comprendes lo que se parece al botw. Entre esto y las ¨prisas¨ (no exactamente) que tenemos la mayoría por querer pasarnos juegos para jugar a más y más cosas, la verdad es que este juego me agobiaba. Era estúpidamente basto, no quería tanto. Me daba hasta algo de ansiedad que tuviera tantas cosas porque sentía que lo tenía que ver todo y simplemente no es asumible.

Fui dejandolo, pillandolo de nuevo cada X meses, y fue la última vez que lo retomé cuando me hizo click la cabeza. Entendí que el juego es así de grande porque no tienes que verlo todo. Tienes que dejarte llevar, ir donde te de la gana y pararte por el camino. Lo divertido no es cogerse una guía o cepillarse el mapa a conciencia para hacer todas las misiones, descubrir todas las cuevas o conseguir todos los trajes. Es la sensación de encontrarse algo chulo porque tu curiosidad te ha llevado ahí. Para mí el contenido en si mismo no tiene valor, sino el hecho de estar yendo a un sitio, que algo te llame la atención o te resulte extraño. Desviarte del camino para investigarlo y ser recompensado con una misión/objeto/evento/puzle que no sabías que estaba ahí. Esto es algo que tenía el juego original, pero aquí está todo elevado a la potencia de 2. No recuerdo el botw con tantísimos puntos de interés como este para aguantarme las 160 horas que le he echado.

Y joder si tiene cosas chulas este juego. Tiene tantísimo contenido pero aún así el mapa es tan denso, que vayas a donde vayas te vas a acabar encontrando algo nuevo o interesante de alguna forma. Incluso si ya has explorado ese sitio antes, no es de extrañar que te hayas dejado algo y lo encuentres en un futuro. Incluso después de haberte pasado el juego con todos los santuarios, siguen quedando cosas interesantes que encontrarte.

El hecho de que sea tan inabarcable es lo que lo hace tan especial, pero solo si no te propones intentar hacerlo casi todo.

La mayoría de problemas que tenía con el botw los arregla, en concreto el game loop en cuanto a las armas. En la precuela llegaba un punto en el que dejabas de matar enemigos porque rompias armas y no conseguías nada bueno. Con la fusión de materiales aquí no ocurre. Y además te permite jugar al tears of the fashion, cogiendo las piezas que sean más chulas y/o las que peguen más con las armas, en lugar de las más fuertes. Otra cosa que aprecio una barbaridad de este juego en comparación con el botw es que no solo hay puzles en los santuarios, hay muchísimos integrados con el mundo, y se siente muy bien. Lo más parecido que tenía el original eran las pruebas heroicas, pero no sé sentían tan orgánicas, y si no me falla la memoria venían acompañadas de un acertijo en forma de pareado muy odioso.

Y todo esto sin hablar de la ultramano y lo estúpidamente natural que se siente y todas las opciones que te da. Brujería negra. Qué voy a decir que no se haya dicho.

Tiene algunas cosas mejorables. Los templos la mayoría meh. Podría haber más música nueva. Las canciones recicladas podrían ser versiones nuevas. Y podría intentar diferenciarse más de la precuela, pero a la larga esto último no me ha importado lo más mínimo. Es más, he llegado a apreciarlo más por ello.

La realidad es que al botw le eché menos de 80 horas y cuando fui al final ya estaba empezando a quemarme un poco. Y el totk lo he rematado con 160 horas y si hubiera más sitios por explorar, seguiría jugando encantado. Me he metido tanto en las úlimas 80 horas que empecé simplemente a mirar el paisaje, a pasear caminando lento, a "rolear" un poco. La noche en la que me hice el final tuve como mi ritual personal en el que iba cogiendo suministros y preparando armas para la batalla final.

Y el final... En su día, incluso con todo lo que supuso el Breath of the wild el final me sabió a poco. Pero este... Y MIRA QUE ME SPOILEÉ EL JEFE EL DÍA ANTES DE IR A POR ÉL. Y aun así me ha encantado. Muy cinemático podría decir alguno, pero con toda la libertad que me da el resto del juego, me parece la mejor forma de ponerle el broche final.

Totk solo es posible porque se construyó encima del anterior y me alegro de que haya sido así, aun con sus defectos. Es un juego masivo que irónicamente me hace querer pararme y apreciar los pequeños detalles de las cosas. Como dicen los chavales, kino

Lo que cero coño hace a un hijueputa. Estoy convencido de que el juego es una excusa muy elaborada de suda para sacar un juego de hacerse pajas en la wii

For me, video games are a social experience/lubricant first, and then an artistic medium with strengths not found in books/movies/etc, and then a source of comfort. There are games that I don't think are fantastic or that I don't actively play, but are games that I enjoy existing because I can connect with other people. We can have a chat and I can see what they value in media and we can connect from there, it's a nice time. The other day, I stayed like 30 min after my shift at work ended to talk to a coworker about Style Savvy. Dark Souls is a 0/5 game to me for how alienating of an experience it's been since this game blew up.

The presentation of the game doesn't do any favors. I don't like the visual direction of the game. I think the soundtrack is largely forgettable. I think the sound design in general is passable without leaving any notable impression. The enemy designs feel very bland, or what a teenager that just read the Golden Age arc of Berserk and didn't get it thinks is cool. It'd doubly frustrating because, even when they were less technically proficient, Fromsoft's audio and visual output in games like Lost Kingdoms or Armored Core resonated with me for years after I played through them.

The story of "you're a stranger in a dying world and any information you want has to be clawed out of the dead hands of its previous residents" is another aspect where, having played their previous backlog, it felt like EA version of a Fromsoft game. All of this atmospheric worldbuilding is in service to a stock dark fantasy setting and it's really hard not to compare those aspects to games that used similar approaches, but were alien enough to make the act of piecing everything together a unique experience, like Evergrace. So what you're left with is a largely empty world filled with NPCs that's hint of something more interesting.

Nothing about the gameplay works for me. The level design is one of those things where I'll hear people complain about basically every part of the game, or I'll watch them play the game and they'll just have this awful scowl on their face if it isn't a replaying of the game, but I get instant pushback if I point out that most of the "difficulty" either comes down to trial and error sections that lose all tension once you know the specific way the game's going to mess with you, or they're disasters like Blight town. I know they can have levels with decent flow, Bloodborne's level design largely (not always) avoided sections of the game that come to a screeching halt due to annoying enemy placement or stupid environmental gimmicks. The most praise I can give the level design is the interconnected nature of the game, but that's not a feature that Dark Souls does better than most games with similar structure, nor did I find it preferable to the menu system of Demon Souls.

The combat's way too limited to keep my attention. Weapons, outside of specific late game additions, have the same static moveset regardless of player or gear progression, and that moveset's too limited to warrant much outside of either "smack and run off to wait for stamina if you're unsure about the fight" or "aggressively position yourself to trivialize the encounter because all the tells are 90+ frames long". Player vs Player degrading into smacking your opponent into chugging potions is a telling sign. Magic might be the one saving grace of the game, I think access to these strong and possibly overpowered (they're not in Dark Souls) abilities in a RPG like this can change the way a playthrough is experienced and is cool, but still feels like a major step back from how it was implemented in Demon Souls, like they were worried about the player having too much fun and brought it into the same bland line as everything else.

The RPG mechanics in this game are just as dull. I do on some level appreciate how your progress isn't strictly tied to better gear, and if you find something that looks better than the most "optimal" piece of equipment, you can just keep wearing it with very little detriment to the overall experience. It does mean that every piece of gear I came across felt like either dull numerical increases or outright vendor trash, and the sense of progression that usually comes along with RPGs like this was totally lost. The souls system is in a similar boat. You're just increasing numbers with soul investment, you're not going to be able to spend your way out of a fight's gimmick. Death has less "meaning" when the thousands of souls you're supposed to be worried about dropping when banking up for an upgrade could be lost isn't actually that big of a deal. It deflates a lot of the progression or tension.

The community around the game is also a strong mark against the game. I have good friends of mine who really enjoy this game, even people who don't usually play a ton of video games. I don't mind those people enjoying Dark Souls, I like the Red Hot Chili Peppers, we can both enjoy some bad media. The diehard "my main interaction with this medium is Dark Souls and I have 2000+ hours in the series collectively" fans are some of the most universally repulsive and mean terminally online freaks I've ever had the displeasure of dealing with, and I played League of Legends for 8 years. Skeevy people with a laundry list of accusations if you're willing to hang around those circles for longer than a couple of hours.

If this game didn't become one of the most popular RPGs of the 2010's, it probably just gets a 2/5 and I forget the game exists. This game has influence. This game is the "Oh, I don't play hard games other than Dark Souls" option for a generation of people. It's influence on FromSoft outside of "it payed the bills" was a malignant one and we only recently just got out from under the shadow this game cast with AC6. There are games that wouldn't learn from this game's mistakes, but quadruple down on them, like the myriad of largely awful Souls clones that came out in the following years. It defined difficulty in video games going forward, not as a skill set that has to be developed and iterated upon like in fighting or rhythm games, not as a means to push yourself and compare your progress to your peers like shmups, but as trial and error, and if you don't get it then that's a personal failing on your end. I've ran into so many people in real life that play video games, and when I ask them what they've been playing lately, they say it's Dark Souls and I have to politely dance around the fact that I think this game isn't worth the disk it was printed on, or the bandwith required to download it off of steam.

My favorite thing about Dark Souls is that it probably kept a lot of people at FromSoft employed for years to come. Outside of the barest fact that "it existed and people didn't lose their jobs", I can't think of anything else I enjoy about this game.

Setsu: We have factual evidence that SQ is Gnosia [Definite Enemy]
Yuriko: I support Setsu's statement, you all should as well [Seek Agreement]
Raqio: So, logically we should vote for SQ immedia-

SQ: CURSE OF RA 𓀀 𓀁 𓀂 𓀃 𓀄 𓀅 𓀆 𓀇 𓀈 𓀉 𓀊 𓀋 𓀌 𓀍 𓀎 𓀏 𓀐 𓀑 𓀒 𓀓 𓀔 𓀕 𓀖 𓀗 𓀘 𓀙 𓀚 𓀛 𓀜 𓀝 𓀞 𓀟 𓀠 𓀡 𓀢 𓀣 𓀤 𓀥 𓀦 𓀧 𓀨 𓀩 𓀪 𓀫 𓀬 𓀭 𓀲 𓀳 𓀴 𓀵 𓀶 𓀷 𓀸 𓀹 𓀺 𓀻 𓀼 𓀽 𓀾 𓀿 𓁀 𓁁 𓁂 𓁃 𓁄 𓁅 𓁆 𓁇 𓁈 𓁉 𓁊 𓁋 𓁍 𓁎 𓁏 𓁐 𓁑

Yuriko: Actually, I think I saw Raqio vent [Exaggerate]
Setsu: Raqio is mad sus lol [Obfuscate]

Raqio was sent to cold sleep

I hate how this game gets treated like the one half-sibling the rest of the family rarely mentions and never shows up to family gatherings when it has a lot of really cool ideas and expands on the first game in some interesting ways.