Neat farming sim with a unique foundation but no engaging core gameplay yet.
+ interesting card-based quest and boon system
+ distinct look with 2D pixel art in 3D environments
+ items sent to storage on inventory overflow
+ a lot of brief cutscenes right from the start
+ great number and diversity of potential marriage candidates
+ large map with reasonable fast travel points
+/- complex crop farming due to tediously detailed soil stats
- very minor but plentiful bugs
- unnatural level design (strange sky-high walls and flat grounds)
- extremely shallow yet unlikable characters
- rapid stamina depletion and few activities which don't rely on it
- no tangible short-term goals to keep you invested for the main story

Mediocre visual novel with awfully repetitive and unpolished action gameplay attached.
+ very nice art in dialogue scenes
+ serviceable story told in a succinct manner
+ unique characters who can be romanced regardless of gender or species
- superficial dating mechanics without payoff
- 30 fps cap (unlockable through cheat engine)
- extremely simple gear and crafting system
- only a handful of cheap-looking environments (especially considering the game engine)
- unfun brawler combat (loose hitboxes, constant stunlocks, nonexistent complexity in enemies or mechanics)
- insane grinding requirements that make a 10x experience multiplier seem reasonable

Ingenious rhythm-based action adventure game with enough style and enthusiasm to offset any minor flaws.
+ everything (player actions, enemies, the environment) is tuned to the excellent soundtrack's beat, fusing visuals and audio like nothing else in the genre
+ great variety in gameplay with new mechanics being introduced throughout
+ frequent but short interjections of comedy and emotional moments
+ slick and vibrant cartoon-like art style
+ charming characters on all sides
+ significant postgame content
+ well-thought-out UI (except for game saves)
+ decent skill customization that supports a few different playstyles
- overly straightforward story
- a couple levels could use some trimming

Cute little ocean cleaning game that makes for an enjoyable 3+ hours of relaxation.
+ satisfying trash collection and recycling with well-paced upgrades
+ clean pixel graphics
- shallow gameplay loop that wouldn't support an extended playtime
- somewhat lifeless environments aside from the few adorable animals

Positively surprising cultivation sim that makes a sloppy first impression but quickly pulls it back with an abundance of well-connected features to outshine most farming games.
+ brilliant sense of a community that develops alongside the player in both infrastructure and characters
+ easy access to near endless storage making inventory management only an early-game problem
+ remarkable number of long-term progression goals
+ gradually unlocked convenience items
+ huge number of visual customization items
+ several distinctly-themed and large dungeons to explore and fight monsters in
+ instrumentally appropriate and quite pleasant soundtrack
+ relatively great variety in activities
+/- very grindy main story that takes at least 60 hours of efficient playtime to complete
- shallow farming and fishing mechanics
- no romance whatsoever
- bad keyboard/mouse controls and missing button prompts for the actually decent controller scheme
- general unpolishedness (buggy item selection, floaty movement, rare untranslated text, etc.)

Unusual TRPG rendition of some fantasized French revolution that is actually great in terms of content and only lacks the technical polish to compete with bigger franchises.
+ exceptional unit balance (owing largely to non-RNG stat increases and universal skills)
+ thematically distinct and refined aesthetics
+ large number of varied missions — including optional ones — for 25+ hours of content
+ good gameplay customization (excluding the absence of enemy turn skips)
+ weapon durability without permanent breaking
+ quite messy but still decent story for the genre
+/- over-the-top attractive character designs
- terrible camera control
- clunky UI in menus (respect to sensible gameplay keybinds, though)
- no interactions between characters outside the main story
- a lot of arbitrary and unforeseeable failure states making levels frustrating on any difficulty setting

Action-packed space adventure that always pushes you forward while brandishing its established cast and setting to reward paying attention.
+ distinctly flawed characters who become very endearing by the end
+ many creative and visually stunning environments
+ entertaining team banter with player input throughout
+ decent story featuring a good number of impactful choices
+/- unusual combat system that showcases everyone fighting together beautifully but also relies too much on auto-aim and spammable skills
- some exceptionally embarrassing dialogue
- unskippable cutscenes making random quick time events even worse
- extremely linear level design for the most part

One of the most laid-back farming sims that has a very charming core but not much beyond that unless treated like a social gathering hub.
+ super approachable family game from any angle
+ remarkable multiplayer integration
+ significant cosmetic customization opportunities
+ cute art style and fittingly subdued soundtrack
+ quite long-lasting content for collectors
- simplistic, mostly time-gated progression
- no real relationship system for NPCs or any interesting dialogue, even
- small, procedurally generated island maps that lack points of interest
- slow and repetitive UI design everywhere (tedious inventory management and equippable tools, needless confirmations, resetting camera, and many more)

Overambitious story-focused TRPG that is far too repetitive and unintuitive gameplay-wise to warrant its length of 70+ hours.
+ 5 sequential generations with a gradually changing main cast; each facing their own struggles and having distinct virtues
+ many dialogue choices without super obvious reactions
+ nice character sprites and voice acting
+ uniquely flexible if flawed combat design
+/- steady number increments demanding consistent effort and time on any difficulty
- basic and unrewarding level-up system
- only superfluous differences between settings
- bad exploration maps (dark grey color palettes, confusing layouts, random encounters)
- numerous unimportant fights picking from a tiny array of battle arenas
- near unachievable true ending requirements without a guide
- several overcomplicated/unpredictable combat mechanics that make most battles more frustrating than fun

Drastically modernized remake of the 25-year-older second game in the franchise with good execution overall.
+ excellent gameplay presentation particularly for the clean zoom into swift battle animations
+ relatively personal storytelling that focuses on both main characters equally in their respective routes
+ clear cast separation making few units truly obsolete
+ outstanding soundtrack featuring the arguably best vocal track of the series
+ neat overworld map for free travel
+/- linear class progression for most units
- interesting but unpolished 3D dungeon crawler segments
- a lot of pointless but unavoidable battles padding out the game time

Lewd auto-battler with no real value as a game.
+ decent-looking and fast battle animations
+ small but neat 3D space station to upgrade and roleplay? in
- sexualized animated character portraits that seem AI-generated
- generic railroad tutorial showcasing an unoriginal gameplay loop
- purely numbers-driven combat and obvious pay-to-win features
- idiotic dialogue as well as grammar and spelling mistakes everywhere

A relaxing cleanup game that offers 5-10 hours of free content and would have some education value for small children.
+ smooth complexity progression in gradually stacking mechanics
+ impressive amount of unique animal and plant designs
+ colorful visuals accentuating each biome's characteristics
- unpolished from a technical standpoint, especially in movement
- slow UI responses
- somewhat irritating sound effects
- excessive backtracking in a few areas

Decently made top-down battle royale with an overreliance on crafting.
+ great number of unique characters (and only a few questionable designs)
+ fun core mechanics that allow both solo outplays and team-coordinated wins
+ cheap account unlocks and no apparent pay-to-win elements
+ functional UI with all essential settings
- unremarkable music
- a single, rather gloomy map
- too many stat-packed items to be found and combined for any half-casual person to remember

This review contains spoilers

Intriguingly dark but ultimately unrewarding visual novel with a formulaic gameplay loop.
+ addictive "just one more day" appeal making the <10 hour plot digestible
+ effectively written deranged dialogue and some aggressively macabre visuals
+ enough time to easily accomplish main goals but not complete everything
+ good soundtrack for every kind of tone
- no voice acting whatsoever
- terrible display of information in the UI (e.g. calendar not showing the date, inconsistent dialogue choice positions, etc.)
- flat characters who are mostly defined by one unusual trait each
- attributes and relationships are never really acknowledged
- easily predictable ending(s) that depend on a single late choice and only leave a bad aftertaste

Janky stage-based shooter that has no appeal beyond its crude premise.
+ very open silliness in the characters' nonchalant behavior, unfitting soundtrack, and weird mechanics (stripping to distract zombies...)
- incompetent visuals making environments look lifeless and the girls uncanny
- drawn-out and awkwardly directed conversations before and after each mission
- terrible shooter base with super inaccurate aiming, minimal hit feedback, and enemies spawning randomly out of thin air