18 reviews liked by a1pha7


mom caught me trying to learn the herald of darkness dance in my room. called me a sissy and said that spider man 2 was better. im typing this with tears in my eyes

Pikmin 2 is great it’s Pikmin.

But it’s not Pikmin, as in, the first one is better.

The caves are pretty cool though, even if I prefer Pikmin 1s structure.

I feel like I should keep playing after credits but idk I don’t feel like it rn.

Knapp 70 Stunden und eine Platin Trophäe später bin ich endgültig fertig mit Hogwarts.

De Beginn ist sehr charmant und liefert genau das was man sich von der Harry Potter Welt verspricht.
Zaubereistunden in Hogwarts, Gemeinschaftsräume, Tierwesen, versteckte Gänge und eine wahrhaft zauberhafte Atmosphäre.
Dann geht es ans Spielen und man merkt das hinter diesen hübschen Fassade doch nur ein Open World Spiel steckt, was zwar viele Lichtmomente mit sich bringt, allerdings von fast genau so vielen Schattenmomenten durchzogen ist.

Der Loot, die Schatzgewölbe sowie die sich ständig wiederholenden Merlin Rätsel sind zu hauf auf der Map verteilt, aber sind viel mehr Zeitfresser als wirklich Spielspaßgranaten.
Das wäre allles gar nicht so schlimm wenn es nicht den Großteil des Spiels ausmachen würde.
Die Story ist in Ordnung und verdient Pluspunkte, weil sie eine eigene Geschichte erzählen will, was bei der Vorlage schon mutig war.
Das Kampfsystem macht wirklich Spaß und trägt sich über die gesamte Zeit sehr gut.
Leider gibt es nicht viel Abwechslung bei den Gegnern und die immer wieder auszuräumenden Lager mit ähnlicher Struktur langweilen auch nach einiger Zeit.
Eine kleinere kompaktere Welt mit mehr Zeit in Hogwarts hätte dem Spiel sehr gut getan.
Dennoch bietet Hogwarts Legacy durch den permanenten Harry Potter vibe genug Spielspaß und gute Ideen um als ein guter Schritt in RIchtung AAA Harry Potter spiele zu gelten. Ich würde mich über einen zweiten Teil sehr freuen.

Replaying it so my wife can get spoilers ahead of time and yet the show STILL insists on destroying us. Love to see it.

Would have easily surpassed the original had it not been for the controls

There have been multiple times in my life where I would sit down and say "You know what? I'm gonna play a Metroid game from start to finish!", and I would get decently far into it before eventually getting lost and forgetting about it. This happened with both the first game and Super Metroid, and while I do remember having more fun while playing the latter game, I always wanted to beat the first game in this franchise before any of the other ones, so I decided to finally play Metroid from beginning to end.

A lot of the issues that Metroid has are shared with other games on the NES, namely The Legend of Zelda. It's an often bafflingly cryptic game that is impossible to beat without either a guide or the endless amount of free time that kids back in 1986 probably had. It's definitely impressive that they managed to get a map this big and seamlessly interconnected on a system that was as limited as the NES, and having the player literally feel lost greatly adds to the sense of isolation that this game tries to sell alongside its atmospheric music, but even then, having some sort of map in the corner of the screen or something would've helped. Because of how similar all of the areas and enemies are, you never feel like you're making very much progress aside from finding the occasional upgrade, especially when you end up having to backtrack to an area that you've already been through for what feels like the thousandth time. I understand making the player go back to a previously inaccessible part of the level with their newly earned upgrades, but most of the time, I had no clue what had changed in each level, as I was just going through it like how I normally did.

Metroid and Castlevania both led to the creation of the aptly titled Metroidvania genre of games, but unlike the latter game, the main character of Metroid actually feels good to control (although my opinion on this will probably change once I play Super Castlevania IV). Moving around as Samus Aran feels great, even if the more precision-based platforming that shows up later in the game proves to be a bit too much for her to handle with her vaguely inconsistent jump arcs. Some of the enemy types ended up being really annoying to fight, but none of that frustration even compares to the hatred I have for this game's final boss. Shooting dozens of missiles at Mother Brain while being bombarded with unavoidable lasers and Rinkas was extremely frustrating, especially with how you get knocked back every single time you got hit like in Castlevania. I didn't think that Metroid aged well at all, but that isn't to say that it's a bad game, even if I wasn't a big fan of it. I've heard that this game's GBA remake, Metroid: Zero Mission, fixes a lot of the problems that I had with this game, and while I might get to that game at some point, I want to play Super Metroid first.

Why wasn’t THIS game called A Link to the Past? I mean, Link ACTUALLY goes to the past in this one

Very charming video game. I love the progression through the game, the combat, the open ended approach of the level design. Has a few quirks that are solved in the other games like having to fully equip the hydro displacer and trespasser when they could have been relegated to a single button prompt. The weapon roster for the most part is very well rounded. Tight selection of weaponry.

The story was enjoyable. It's a bit simple but i appreciate it more than the 2nd or 3rd games.

The game has a real scrappiness to it that I really enjoy. You are just some nobody who by chance stumbled upon a defect robot and you work your way through the galaxy, both with goals that are distant at first but come together by the game's conclusion. The levels are fun and memorable and the one off characters are reminiscent of 3D platformers from the same era so it feels nostalgic.

i'm convinced open world games would be slightly better on average today if this had never come out