Plays well, sounds well, looks great. Just the right amount of difficulty. A checkpoint was never too far. Doesn't take advantage of its gimmick as much as I would've liked. I feel like Guacamelee did a similar concept better.

I liked the dialogue, it was really funny. But the amount of dialogue is not the same throughout the whole game. There's a lot more in the beginning and as you reach the mid-point, it starts getting less and less.

The first half is really good, then it gets a bit worse as it "opens up" and turns into a backtracking filled metroidvania. Would have been better if it allowed you more fast travel, but as it is now, you'll end up going through the same areas multiple times. Or even better, if the whole game was just linear. I would've preferred more linear stages instead of what we've got here.
Gets back on track towards the end as it starts becoming linear again.

Overall, I enjoyed my time with it. Worth a playthrough.

It's a fun versus shmup, patience is rewarded as the goal is to destroy the bigger enemies which cause an explosion an then chain-kill the smaller enemies. This will send a projectile to the enemy, which can then be sent back to you by destroying it as an "enhanced"(faster/glowy) projectile and if you send this projectile back to your opponent, it will send a special attack which is different for each character.

The more you play, the more you start noticing the same patterns.

Each stage has different models for the monsters, different songs, backgrounds, etc. The music is very good, it has high-energy vibes.

There are some slowdowns when there is a lot happening on screen, it can actually be helpful to understand what's going on as there can be a lot on the screen at once.

The AI is weird. Sometimes it will dodge everything you throw at it in stage 1 and other times it will fail in stage 5 in the first 20 seconds. Your best bet is to try and do as many chain attacks as possible and survive for as long as possible, but the CPU can move faster than you so it can dodge stuff you can't. In the end, you get the feeling it all boils down to a little bit of luck.

I recommend this one. One run is around 20-30 minutes, beating it with every character took me around 7 hours.

One of the weirder games I've played. You're thrown in a village and you're left to figure out what's happening. There are multiple endings and paths, but when you have no idea what to do, where to go, who to talk to, feels like you're just wandering around hoping something will happen.
There is no voice acting, only text.
It's pretty funny at times.
In a way, it feels like playing through a gintama episode. It's fairly light hearted.
I didn't really enjoy the combat, it felt clunky.
I only got one of the endings, but for me that's enough for this game.
Maybe worth a shot, but it feels very rough.

The gameplay is simple, you have an attack, a dodge and a special button. Each character has a short list of combos they can do and offensive and defensive special moves.

The story mode goes by very quickly, in around 30 minutes. You play through Ippo's story in an arcade-like way. Moves are locked until certain matches.

Tournament mode is much more difficult, and is where you'll spend most of your time. Trying to beat this with some of the weaker fighters (Hayami especially) is a nightmarish task. In the last 2 matches, the CPU is much more aggressive, takes a lot more hits to take down and does significantly more damage. To the point that it starts to feel unfair in my opinion.

Still, overall it's an enjoyable game, worth at least a try. The spritework is very good.

Story and characters are good enough. Most of the lines are voice acted which I appreciate.

It's lacking a lot of quality of life features. There are frequent random encounters, a lot of backtracking, fixed save points, unconvenient crafting mechanics which waste your time with a short "animation"(it's too simple to call it an animation, it's more like a fade out effect), sudden difficulty spikes, skill system which is difficult to understand without a guide.
There is also no difficulty settings. I was forced to go out of my way at some point and follow a guide for easy levelling so I could progress, I was getting one shot by mobs otherwise.

This re-release could have been used to smooth out the issues, but it's just a port of the psp version. It's outdated and it shows.

Despite all that though, there is a good game here if you can overlook how many small problems it has. The skills allow you to break the game once you put enough into them which feels satisfying.

Enjoyed it, but not as much as I expected. Music is still great, exploring is nice and feels rewarding, but the story was a bit confusing to me.
It's pretty welcoming to returning players (I've finished XC3 around one year ago) and there are enough tutorials to get by.
The presentation is as always just incredible.
Looking forward to what will come out next from Monolith.

Amazing atmosphere and pixel art. Worth playing for that alone.
Music is fitting. Voice acting is captivating.
The game is for the most part not that hard, just towards the end and when playing the DLC areas it starts getting more difficult.

There is a bloodstained crossover which is just a platforming challenge. I didn't enjoy these that much, as the more difficult ones involve a lot of waiting for moving platforms, and jumping from ladder to ladder without getting hit by a fire ball, else you get thrown into death spikes. They're not long, but they were the worst part of the game for me.

There are many quests with some vague hints for the steps you have to do. Some you might figure out yourself, for others you definitely need to read a guide. What I wish I knew earlier, is that if you donate 20k to the church, you unlock fast travel between all checkpoints. This really helps the backtracking.
Wish there were more icons on the map put automatically. You're supposed to add them yourself. If you see a flying baby, mark it on your map so you don't forget about it. I had 3 missing by the end of the game and no idea where they were.

Playtime was almost 20h for me. A bit more than I expected, I thought I would be done in 10-15h. Some of it was spent in the Bloodstained DLC, or backtracking for quests, or retrying to some of the more difficult bosses.

Definitely recommend for any metroidvania fan, it's a really good game of the genre.

One of, if not the best persona 5 spin off.

It's a tactics game as the title says. Main missions are very easy, but there are some optional quests which are more like puzzles. Some of them took me a while to figure out, really glad they're there.

The new characters are the stars of the show. They have an interesting story and relationship, and the voice actors do a phenomenal job(played it with japanese voices).

The presentation during the story is mostly a visual novel style, but despite the simplistic art style, there is a lot of detail here, such as the lip flaps matching the voices.
During some of the more important moments, there are full-blown cutscenes, some of them 2D(usually shorter), some of them 3D, all of them awesome when you see them.

The game's length is just about right, it ends before it overstays its welcome. It's shorter than the other spin offs (mainly the persona Q games) at around 30 hours while doing the optional quests.

The music is also as good as you'd expect.

I played it on the lenovo legion go, I think this type of game is perfect for a handheld. So if you can, get it on the switch, or on a handheld PC. I feel like the character portraits and the chat boxes would be too big on a 4K TV.


Really good game. Looks great, plays even better.
There are so many suit upgrades, you're constantly unlocking something.
The level design is so well done, I never felt lost or had a "where the fuck am i supposed to go now?" moment. The game just naturally nudges you into the intended path.
The boss fights are the highlight of the game for me. They are challenging, but fair. Once you learn their patterns you feel like a master conquering them.
The clear time for me was 8:32:20 and total play time 13:21:48 and I only had 65% for the item collection. Played in 2 sittings so you can beat this game over the weekend.

I enjoyed this game a lot. There's a lot of talking, but everything is voice acted. I appreciate that.

Main loop of the game is talk to heroes, do a main mission, talk some more, maybe explore the Abbey grounds, do another mission and repeat. But it never got boring for me. The characters kept me interested. The story isn't that compelling, but speaking with everyone is. At least to me it is.

I played this with all the DLCs and I recommend that, as they are integrated pretty well with the main story and they have comments on the events happening. It really helps with the pacing too, as you basically have 2 main story missions to juggle between, keeping things fresh.

Combat is a mix of tactics and card game, every card has an unique animation attached to it. It really feels like the devs put a lot of care into this game.

There are some bugs, like a cosmetic armor not being received from a chest which is tied to a trophy. Sometimes it looks like the animations don't play out and it takes a few seconds for the game to resolve itself. I never got softlocked though.
Technically, the game doesn't look very impressive, character models can be lacking, but I can forgive it. It looks good during the combat.

I finished the game at 65 in-game days, which took me around 77 hours. So it's a very long game. After you finish the game, you can keep playing and you start getting cosmetics as rewards from the missions. But I'm satisfied with what I've played. I highly recommend this, it's truly a great game, if you're a marvel fan, you must at least give it a try.

2018

Cute VR game which is actually designed to be played sitting.

I enjoyed every puzzle room, Quill's animations look really nice, music is fitting, though sometimes the sound effects can be a bit loud.

It feels aimed at kids with the story book presentation, I didn't really care for it, but I liked the gameplay and level design. Also, for some reason the "pits" or places where you'd expect to be completey black, are a dark shade of grey. Not sure if it's a design choice or a color reproduction problem with the PSVR2 port.

Took me 4 hours for a playthrough, I wish there was a collectible counter per screen and not per chapter so I knew where I missed something.

Highly recommend it on a sale or with the book 1 and 2 bundle.

Probably the best game you can play on PSVR2 at the moment. Takes advantage of the headset's strengths: perfect blacks as this game takes place in a dark setting and blinding lights when using a flash grenade.

Many accessibility features, I recommend turning on the laser sight, makes the game more enjoyable.

Has some of the best moments I've seen in VR, for me the cart rides and the jetski segments were the highlight. So much fun.

The game does have moments when it goes into third person, while getting hit or performing certain actions, but it's not that bad. I wonder if there was a way to make this game entirely third person.

Some context sensitive animations could have used a bit of work, for example if you trigger a stabbing animation with the knife while holding it in the left hand, it always plays out using the right hand. Not a big deal though.

A must play for any psvr2 owner.

Best story I've played in a while. I didn't enjoy the gameplay very much so I just put it on the easiest difficulty, but the presentation is very impressive. I feel like my mind has been fucked and I loved it.
If there is one game I'd love a tv show adaption of, it's this one.

A really fun and short visual novel. Takes around 2 hours.
The soundtrack is very good, the music fits every scene and for the runtime, it's got plenty of tracks.
Not difficult at all and I'd say it's impossible to get stuck, but I really enjoyed it. I recommend it if you like games like Ace Attorney or Danganronpa.

Really good game now. I haven't played it before when it was supposedly buggy, but now it feels polished enough. There are still some minor bugs, but nothing major or game breaking happened in my playthrough.

There are dialogues with multiple options that lead to different outcomes. There are multiple ways to approach combat, stealth, hacky, loud. The most fun for me is going loud, the shooting mechanics feel very good.

I actually liked most characters except V. Something about the way he speaks doesn't sit well with me(subjective, I know). I kind of wish the whole game was played from Johny's perspective, I really grew to enjoy him and the sections you play as him.

Quest lines are deep and pretty lengthy. I kept getting myself intrigued by them. They felt worth my time to me.

The city itself is also beautiful. Will come back at some point for Phantom Libery.

Only thing I don't enjoy is lore being told through messages/notes. I don't like that in any game. Maybe it's a me thing, but I don't like to stop reading 1-3 pages of text for a bit of story/lore. I like it when it's presented as a conversation. (I don't like audio logs in general either).

I do recommend this game. Story and gameplay warrant at least a playthrough, BUT I actually recommend having a quick look at what you need to do to unlock the secret ending so you don't find yourself locked out of it(like I did). Seems to be the best one and it's a... well, secret.