Bio

Nothing here!

Personal Ratings
1★
5★

Badges


1 Years of Service

Being part of the Backloggd community for 1 year

GOTY '23

Participated in the 2023 Game of the Year Event

N00b

Played 100+ games

On Schedule

Journaled games once a day for a week straight

Roadtrip

Voted for at least 3 features on the roadmap

Favorite Games

Call of Duty: Black Ops II
Call of Duty: Black Ops II
EarthBound
EarthBound
The Legend of Zelda: A Link to the Past
The Legend of Zelda: A Link to the Past
Minecraft
Minecraft
League of Legends
League of Legends

215

Total Games Played

001

Played in 2024

000

Games Backloggd


Recently Played See More

The Finals
The Finals

Feb 21

Pikuniku
Pikuniku

Dec 17

Lethal Company
Lethal Company

Dec 11

Valorant
Valorant

Dec 11

Disco Elysium
Disco Elysium

Dec 07

Recently Reviewed See More

This review contains spoilers

In total I think the game was a little too dialogue heavy for my taste. After a while I just started clicking through dialogue as fast as possible and trying to guess the correct response by looking at the last few lines of text. Occasionally some of the conversations would spark interest (I'm looking at you Insulindian phasmid) but these were the exception rather than the rule. I do think it was well-written and it is a very well-made game, just ultimately a little too slow for me.

Fine game. Fun but ultimately not really for me. The gameplay can get a little repetitive.

This review contains spoilers

Pros:

Seemingly endless content
Fantastic final boss
Some interesting puzzles
Story was alright

Cons:

By and large the puzzles felt like they were aimed at a much younger audience. Same with the story. Many shrines took no thought and the same can be said for many of the puzzles in the temple. Often times you would briefly think "How am I going to get up there?" and lo and behold there's a platform and a few rockets lying right there. It feels like they don't trust the player to use the tools they've been given at all.

The weapon system is annoying. Having to constantly construct new weapons removes me from the game. Every time I open a menu it is a slight break in the immersion. I'd rather just receive powerful weapons for defeating bosses and be able to use those throughout the game.

The characters aside from Zelda, Ganondorf, Link and maybe Riju , are pretty one dimensional and again, childish (no offense Tulin). None of them are very interesting to me.

In many ways the game is too open ended. For example, when I approached the Fire temple I attempted to navigate by cart for a bit but I realized that it would be much more efficient to just climb, ascend and glide through the temple. The temple was reduced to a mindless slog at that point. I understand that this was not the intended route, but I think that puzzles should be designed in such a way that players are more or less forced to engage with them in order to complete the dungeon or objective. This is not the same as saying there should be only one way to solve a given puzzle.

There were many small annoyances I had with this game as well. The random dispensing of Zonai devices, The voice acting, the uninspired ambient music, the demon dragon fight etc.

In total I think this game is great, but oversold. It did not challenge me mentally in the way I was hoping and, while at times I loved some of the game design choices I think that I strongly prefer the 2D Zelda games. I think the 3D voice acted version removes some of the mystery and wonder of these older games, not to mention the puzzles are simplified and often trivial. In a way it feels like the 2D games are the book and Tears of the Kingdom is the movie.