Really cool to see where the JRPG genre began. You have to do a lot of grinding to get through the game but I'd say this game is worth playing for any fan of the genre simply because of how influential of a title it was.

Rather fittingly, Alan Wake 2 feels like a perfectly realized artistic vision. I spent 30 minutes and 4 rewrites trying to sum up my thoughts on this game, but simply put I don't think there are any games that I have played that can deliver this kind of story while having such amazing combat, level design and absolutely stunning visuals. Not to mention the multi-media aspect with the game having more standout vocal songs than one could reasonably expect, and an almost 20 minutes short film inside the game, alongside all the amazing live action commercials and other bits. Overall, the game feels extremely rich and full of passion. Extremely excited to see what they do next with this universe.

holds up well to this day. easy to see why this game spawned such a massive franchise.

I love the SCP/X-Files inspired setting of this game and exploring the winding halls of the Oldest House manages to stay fun throughout the game's runtime. The game's visual intricacy and VA work are also stellar and i would often find myself pausing to read posters on the walls or just appreciate the beautiful environmental design. Combat feels smooth and the variety of weapons and powers allow for a number of different playstyles. My only real problems with the game are that none of the abilities feel quite as fun to use as chucking objects at people and the needlessly number filled weapon and personal mod system.

I like the tighter and more responsive combat but the focus being shifted away from the story and the repetition inherent to a timeloop plot make this game stand in a weird middle ground where the gameplay isnt really worth coming back to and reliving the plot isnt interesting either.

The story is cool but the combat is pretty boring and remains largely the same from hour 2 until the end. With all the running around in identical looking woods you do in this game it manages to feel bloated despite its relatively short run time. I wouldn't really recommend playing this game unless you are really into the remedy-verse.

Undoubtedly one of the the all time greats

Not quite as good as the original in terms of pacing or progression or bossfights. However, it still retains the same great gunplay, environmental design and encounter variety.

Perfect example of shooter pacing. You are always getting new stuff, fighting new enemies, progressing to new locales, and learning new stuff about the setting. My only issue is how abrupt the game's ending feels.

Dragon's Dogma 2's greatest asset is it's overwhelming sense of physicality. Combat and exploration in DD2 force you to consider you and your enemy's relation to the environment far more than any other similar game I have played. The player and enemies alike are able to use their physical strength, size and environmental positioning to gain advantages or impose disadvantages on their opponents. The player also faces many large enemies which often encourage or require climbing onto them to hit weakspots, adding a new layer of tension as your character holds on for dear life on the back of a rampaging minotaur or other similarly sized monster. The combat and exploration are absolutely wonderful in this game in large part due to this reason but the game fails to be interesting in any other avenue. The story is hard to follow and rather uninteresting, the setting is generic, and the open world itself is lacking in points of interest outside of major settlements. The post-game also feels very lacking and extremely easy, with the only real "challenging" content being 2 fights against a worm and 2 fights against a drake all of which I was able to complete without breaking a sweat. All in all, DD2 has an amazing base but struggles to build up from it to create something truly memorable. I can only hope that an extensive DLC cycle will help build this game up into what it could be (a masterpiece).

its like really good video game fast food

An amazing and faithful remake of an all time great RPG. Its got all the modern QOL features, general sensibilities, battle systems and flair for style that Persona 5 Royal had but still remains true to itself. Persona 3's world feels extremely lively with many of the characters you can interact with also frequently interacting among themselves and there being plenty of opportunities to hang out with the non SL SEES members now. The dungeon crawling is also way better than FES now, with tartarus floors having more interactables and varying layouts by block. As usual, the OST is extremely memorable and I love basically all of the new Reload tracks. Overall, I am extremely happy with the way this remake turned out and am glad the new Persona team is keeping the ball rolling. An amazing title through and through.

My go-to example of a great game anyone can enjoy. The combat is fun and has tons of depth, the sound track is amazing, the story keeps you invested and there's TONS of content to go through if you haven't had your fill after beating the main missions for the first time. My only complaints are regarding the sometimes janky camera, occasional stiff animation in cutscenes, and that fighting large groups of armored enemies feels remarkably lame.

An extremely creative title with great visuals and audio. The fact that there is a wonder flower in every level is amazing and the effects that the flowers have go a long way in making levels feel unique. However, the general level design and usage of the new powerups leaves some things to be desired. I would love to see a DLC that adds more challenging levels and crazy wonder flowers as well as a powerup that doesn't feel underdeveloped or extremely similar to an existing one.

A perfect addition to Cyberpunk 2077. Adds everything you could ever ask for and more.