For all its flaws I love the Resident Evil series as a whole. Its camp, almost old-Hollywood approach to storytelling, still in 2022 has both the ability to comedic AND terrifying, and the move to first person was welcome in VII.

What I did like:
- More places to explore and different themes within the places. The game may be fairly linear on a first playthrough but it's got a solid structure and it knows where it's going.
- Usually I slate games for this, but I was a huge fan of Resident Evil 4 and it is very clear how much inspiration Village takes from it.
- AND the level that takes CLEAR influence from the PT Demo. That was some good spook.
- The map system and the encouragement to find treasures and solve puzzles in your own time.
- Enemy combat on PC is very rewarding when you start mastering headshots.
- The bosses. Well, mainly Mommy Dimitrescu.

What I didn't like:
- The difficulty. I started this game on Hard mode but as a veteran of the series I went through this game pretty easily. I'm not saying I want Dark Souls frequency of deaths, just a little bit more to make me sweat. (EXCEPT of course that opening with the lycans, on hard mode first playthrough I died about 15 times)
- Ethan Winters. It's not that he's unlikeable or anything, in fact it's just that, there's nothing about him. He's boring. He gets thrown around like a ragdoll and still comes out just fine. I get the story reasons, I just really don't care for him or Mia or Chris. In fact, the characters I care about the most are the villains and the duke, show me more of that Capcom!
- Some bizarre bugs where you can't obtain certain treasures etc. if you progress further than one particular mission, for example.

Overall worth playing and I will be playing again on Village of Shadows.


What I did like:

- The story is good. It's a fairly fresh take and the world design is beautiful and interesting.
- Hitting the weak parts of machines with your arrows is SO satisfying.

What I didn't like:
- The characters. The story is good on a narrative level but I invested in and cared for absolutely nobody. The dialogue is horrific and the speech options don't have any effect on the story. Characters appear and then disappear and you not one character is particularly likeable, including the protagonist.
- Being able to mount 3 or 4 machines. Don't you dare sit here and tell me that riding a stalker or stormbird wouldn't be fire. I've even heard they kept this for Forbidden West DESPITE acknowledging fans crying out for this! What's the point in having taming giant animal mechs if you can't ride them?!
- The combat. I know I said hitting the weak points is satisfying, but that's about it. Stealth doesn't work whatsoever, certain mechs can kill you in one hit by jumping halfway across the map despite you dodging (I'm looking at you thunderjaw and rockwrecker). The other weapons don't do much to enhance the gameplay, even the ones obtained from Frozen Wilds.
- The map, despite being massive, is actually quite empty and vapid. The side quests are fairly scant but either way, most of the quests are boring. You don't invest in any characters you meet on them, as they only exist to serve the side mission's purpose and nothing else.

I reached level 52 and finished Frozen Wilds so I didn't completely throw my toys out the pram, but maybe it was my mistake playing this game straight after God of War.

Oddly enough, though it's far less frustrating than Super Metroid, it's not as fun. The added boss fights were excellent and the controls work very well most of the time. It's not perfect but I can say that this gets me excited to play Dread.

Cinematic storytelling. Brutal gameplay. A father and son relationship that feels more real than what most television and film has to offer. This game reminds me a lot of Uncharted 4 and that is no way shape or form a bad thing. A masterpiece of a game and I will be back to play it on NG+ on Give Me God of War.

This is a weird one. It's better than Dark Souls: Remastered in some ways, and in other ways it feels way longer and way more convoluted. But hey, Souls is Souls. Still worth playing.

There are some incredibly frustrating moments in this game, especially after playing V. But the story, the big gunfights and the characters are what makes this game worth re-visiting.

I always get frustrated playing older games. Not just because of the janky controls and sometimes annoying bossfights, but because I see how much content developers were able to fit into an N64 cartridge for one singular price, without paid DLC or anything.

5-stars for everything is game is and what it accomplished.

It definitely deserves its place as an icon, and has clearly influenced countless games to this date.

1-star docked purely for wall-jump (those of you who know, know). That, and trying to work out what the fuck you're supposed to do without referencing guides (I'm talking to you, Maridia).

If you want to know how addictive this game is, just have a look at my play time.

One of the best RPGs I've ever played and to be honest there's STILL stuff I could do.