If you want to know how addictive this game is, just have a look at my play time.

One of the best RPGs I've ever played and to be honest there's STILL stuff I could do.

It definitely deserves its place as an icon, and has clearly influenced countless games to this date.

1-star docked purely for wall-jump (those of you who know, know). That, and trying to work out what the fuck you're supposed to do without referencing guides (I'm talking to you, Maridia).

I always get frustrated playing older games. Not just because of the janky controls and sometimes annoying bossfights, but because I see how much content developers were able to fit into an N64 cartridge for one singular price, without paid DLC or anything.

5-stars for everything is game is and what it accomplished.

There are some incredibly frustrating moments in this game, especially after playing V. But the story, the big gunfights and the characters are what makes this game worth re-visiting.

This is a weird one. It's better than Dark Souls: Remastered in some ways, and in other ways it feels way longer and way more convoluted. But hey, Souls is Souls. Still worth playing.

Cinematic storytelling. Brutal gameplay. A father and son relationship that feels more real than what most television and film has to offer. This game reminds me a lot of Uncharted 4 and that is no way shape or form a bad thing. A masterpiece of a game and I will be back to play it on NG+ on Give Me God of War.

Oddly enough, though it's far less frustrating than Super Metroid, it's not as fun. The added boss fights were excellent and the controls work very well most of the time. It's not perfect but I can say that this gets me excited to play Dread.

What I did like:

- The story is good. It's a fairly fresh take and the world design is beautiful and interesting.
- Hitting the weak parts of machines with your arrows is SO satisfying.

What I didn't like:
- The characters. The story is good on a narrative level but I invested in and cared for absolutely nobody. The dialogue is horrific and the speech options don't have any effect on the story. Characters appear and then disappear and you not one character is particularly likeable, including the protagonist.
- Being able to mount 3 or 4 machines. Don't you dare sit here and tell me that riding a stalker or stormbird wouldn't be fire. I've even heard they kept this for Forbidden West DESPITE acknowledging fans crying out for this! What's the point in having taming giant animal mechs if you can't ride them?!
- The combat. I know I said hitting the weak points is satisfying, but that's about it. Stealth doesn't work whatsoever, certain mechs can kill you in one hit by jumping halfway across the map despite you dodging (I'm looking at you thunderjaw and rockwrecker). The other weapons don't do much to enhance the gameplay, even the ones obtained from Frozen Wilds.
- The map, despite being massive, is actually quite empty and vapid. The side quests are fairly scant but either way, most of the quests are boring. You don't invest in any characters you meet on them, as they only exist to serve the side mission's purpose and nothing else.

I reached level 52 and finished Frozen Wilds so I didn't completely throw my toys out the pram, but maybe it was my mistake playing this game straight after God of War.

For all its flaws I love the Resident Evil series as a whole. Its camp, almost old-Hollywood approach to storytelling, still in 2022 has both the ability to comedic AND terrifying, and the move to first person was welcome in VII.

What I did like:
- More places to explore and different themes within the places. The game may be fairly linear on a first playthrough but it's got a solid structure and it knows where it's going.
- Usually I slate games for this, but I was a huge fan of Resident Evil 4 and it is very clear how much inspiration Village takes from it.
- AND the level that takes CLEAR influence from the PT Demo. That was some good spook.
- The map system and the encouragement to find treasures and solve puzzles in your own time.
- Enemy combat on PC is very rewarding when you start mastering headshots.
- The bosses. Well, mainly Mommy Dimitrescu.

What I didn't like:
- The difficulty. I started this game on Hard mode but as a veteran of the series I went through this game pretty easily. I'm not saying I want Dark Souls frequency of deaths, just a little bit more to make me sweat. (EXCEPT of course that opening with the lycans, on hard mode first playthrough I died about 15 times)
- Ethan Winters. It's not that he's unlikeable or anything, in fact it's just that, there's nothing about him. He's boring. He gets thrown around like a ragdoll and still comes out just fine. I get the story reasons, I just really don't care for him or Mia or Chris. In fact, the characters I care about the most are the villains and the duke, show me more of that Capcom!
- Some bizarre bugs where you can't obtain certain treasures etc. if you progress further than one particular mission, for example.

Overall worth playing and I will be playing again on Village of Shadows.


2016

This is one I will definitely re-visit again to get all the collectibles. It's fast-paced, re-vitalised old school move fast and shoot stuff. Sometimes you think games like Timesplitters and Quake were fun just because of nostalgia but no this style of game is fun as all hell (get it?)

It's more of what was great about the first game, but it's a lot faster-paced and more difficult. Can't say I'm too keen on all the platforming elements but it was good solid fun.

This is such a frustrating game to review. It's one of those games that sets the blueprint down for what could eventually end up as a masterpiece but at the same time, it's so flawed by that pokemon 'not enough refinement' plague that the series has been suffering from since Black & White 2.

What I liked:
The gameplay. God damn is it fun to sneak up on Pokemon real-time and throw a pokeball at them. Battling is so much more fluid and fun. Pokemon attack you. Alpha Pokemon are awesome. You can fly / surf / ride in real-time.

What I didn't like:
Holy crap, the story. How did they end up having a concept like this and still manage to write such a vapid story?! And why can Xenoblade Chronicles have voice acting on the Wii, but we can't have voice acting on pokemon switch games?! It just felt like they spent all the hours on the gameplay and then realised they were 3 days away from release and hadn't written anything else down.

I really didn't know how they would top God of War 2018. But they did. This game should set the precedent for modern game design. Story and gameplay are together here in perfect harmony and achieving the platinum trophy for this game was worth every second.

I'm docking a star because this remaster is starting to show its age in the gameplay. It's great to play but I find the stealth system is awful on Hard mode or harder which is frustrating considering on those modes you're forced to take a more tactical approach to combat.

Or maybe I'm just a scrub. Either way, story is incredible and I'm buzzed for Part II.

What I did like:

The improvements over the first game. I cannot even explain how SATISFYING it is to use stealth now, or even a mixture of stealth and combat if you want. Combat is far more fleshed out and each scenario has a number of different approaches that make this game VERY satisfying to play.

The narrative. Excellent performances by those involved and a good, (mostly) well-written and fleshed out story. However-

What I didn't like:

The pacing. I believe one critic said that the game would be perfect if not for being 5 hours too long, and I'm inclined to agree. I understand why they chose to structure the dual narratives the way they did, but personally I found it jarring and by the end I wasn't really invested in either story and just wanted it to end.

What I will say though is there are some great moments and this game is well, well worth the money.