Pretty faithful remake with improved graphics that made it a joy to play. I hope they remake 2 and 3 as well (and hopefully fix some of the general issues those games have). Also, the trophy that requires you to beat level 9 of the original Pac-man is stupid and completely killed my motivation to get that Platinum trophy. Don't know who thought that was a good idea but I can't say I agree with them.

This one's a personal favorite of mine. Really don't like how the present day story was handled but Haytham/Connor's story is probably my favorite of any Assassin's Creed game period. I love the way the game sets up the villains in the first few sequences of the games because it gives them far more personality than just having the main character find some nameless/unimportant dude and kill them without meaning. Haytham and Charles Lee are both fantastic villain characters and the build-up/development they have over the course of the game is phenomenal. This game's story also has an interesting take on the American Revolution and I love that it challenges a lot of the preconceived notions that most Americans are taught in public school history classes as a child. Also the fact that the main character is a Native American is awesome because out of all ethnicities, this group clearly does not get enough respect or recognition in today's climate.

I will say though, 100%ing this game for a Platinum trophy was an absolute nightmare and is the reason I'm assigning it a 4 star rating instead of a 5. I love most of this game's main missions and side content (like the Captain Kidd missions and especially the Homestead), but doing all of the optional objectives on some are an absolute pain (and make zero sense in context of the game's diegetic world). Why does it matter if I shove someone when chasing Thomas Hickey or Charles Lee? Why does it matter if I have to destroy all 3 boats by firing on their powder kegs when I upgraded the ram so it was next to impossible to accomplish? Why do I have to stay within 40 meters of this guy when a scripted sequence I can't control randomly decides whether or not I fall outside of this distance? I don't know who designed some of these optional objectives but they did a TERRIBLE job in doing so. Most of them aren't bad though, but these select few were an absolute nightmare that took away my enjoyment of the game.

All in all, I still think AC III is one of the best games in the franchise that tends to get overlooked by other games like 2 and 4. I hate what it did with Desmond's story both in terms of just ending it and completely ruining all future games' present day storylines as well as making most of the present day missions boring an unfun to play. Aside from those few gripes though, I still heavily enjoy this game and will obviously be returning to it again every few years like I usually do.

Still holds up, still one of my favorite games of all-time.

I'm a huge Saints Row fan, been playing the franchise for over a decade and loved all games prior to this one (yes, both before and after the huge direction change in SR3), and honestly... my disappointment in this game is immeasurable. Between the abysmally uninteresting characters who have literally no personality to the bland story with no sense of direction or creativity put into it to the unacceptable glitches and bugs, it is clear to me that Volition did not want to make a Saints Row game. This game is not written like a Saints Row game, it is not presented like a Saints Row game, and it certainly doesn't have the heart of a Saints Row game. It feels like the developers wanted to create an original game and just slapped Saints Row on the cover in hopes of selling more copies.

I find the characters absolutely dull and uninspired and the writing feels like it's a bunch of executives trying to sound "relatable" to kids. I've seen the word "sanitized" getting thrown around to describe this game and I absolutely agree. Everything feels censored, watered down, and "afraid" to do anything even slightly risque.

None of the missions were fun to play and while I like the idea of how the empire is built in this game, none of the ventures are actually fun to complete. Everything was repetitive, boring, and lacked any ounce of creativity that would've made 100%ing this game enjoyable. Oh, and the best part is that I couldn't even get the Platinum trophy because the game is so bugged that it can't track the Wingsuit and Collective challenges! But I guess promoting a line of various hot sauces is more of a priority than fixing the damn game.

I definitely think people are criticizing the wrong things when it comes to this game though. The game is an absolute trainwreck but those complaining about the driving controls or the gunplay clearly haven't ever played a Saints Row game before. The driving controls are some of the best in the series imo and I like the different upgrades that come with them. The gunplay is also pretty good but it's kinda fucked how much health the enemies have now. In prior games headshots were almost always one-hit kills but in this game you can shoot someone in the skull 5 times in a row and they'll still be standing as if nothing is wrong. The balance is an absolute mess and it's a wonder the playtesters thought this was actually passable. The ONLY reason I give this game a 1 star instead of a 0.5 is because at LEAST the game had a few moments where it felt like a Saints Row game, and again the driving and gunplay is decent.

I honestly pray that this reboot never gets a continuation or a sequel because this is a terrible direction that the franchise is headed in. I don't know if Volition just doesn't care anymore or if they GENUINELY believed this was the right decision for Saints Row, but if it's the latter then count me out; Until Saints Row can get its act together, I'm never playing this again and I CERTAINLY won't be picking up any of the sequels either.

You know, I was going to go for the Platinum trophy on this, but honestly I just can't be bothered to try anymore. I put a lot of hours into this game in preparation for 100% but once I got to the vigilante missions, I just had to quit. None of the vehicles have enough health to last very long in these missions EXCEPT for the tank, which everywhere I looked online told me to wait until I unlocked it before doing them. Problem is, the tank is TOO SLOW to the point that it's near-impossible to catch up to anybody. You have one, maybe two shots to intercept the A.I. assuming you can predict where they're even going to drive to, otherwise you may as well kiss the Going Rogue trophy goodbye.

My one star rating is not just from the vigilante missions alone; if those were actually playable I would still only give this game a 1.5 out of 5. Truthfully, I respect what the original GTA 3 did for video games, it was a pretty big achievement at the time of its release, but it has aged so SO poorly. The fact that this remaster was the prime opportunity to fix a lot of the issues that were in the original game and Rockstar could not be bothered to fix hardly any of them is just baffling to me. No checkpoints, archaic gunplay, extremely unbalanced damage output on most of the weapons, poor character animations--it's just a shame that none of these were given time to be corrected. This game could've been so much more if they had actually put the time and care into it that it needed, but instead it's just this lackluster product that was shoved out in time for a holiday release. This gets a 1 out of 5 stars not because it's a bad game, but because it's a TERRIBLE remaster.

Oh, I guess I should mention--the ONE thing that they did fix from the original game was the glitch that made the vigilante missions playable, so that's just the icing on top of the cake. I honestly regret doing the RC missions, Off-Road challenges, collecting all 100 packages, the vehicle import lists, the paramedic mission, the firetruck missions, 100 taxi fares, every rampage, the payphone missions, and every single story mission in the required order for 100% completion when the last thing on my list (e.g. vigilante missions) is just impossible to complete. So incredibly frustrating, I am not satisfied with this experience and I hope Rockstar fixes this game so that some day vigilante will actually be fun to play.

Personally this game exceeded my expectations in some areas and let me down in others. When it comes down to the core fighting mechanics I love the character maneuverability and bonus movement features that games like Smash Ultimate sorely lack (strafing, jump + down to fall through platforms, etc.). Also have multiple options for strong/light aerial attacks are a nice bonus too. However, this game does lack a lot of the polish that one would get from a top tier title like Super Smash Bros.

Honestly I found myself comparing this game to CN Punch Time Explosion XL more than Smash Bros though, considering that is the same concept of a platform fighting game featuring popular cartoon characters. While I feel that the core fighting gameplay blows that title out of the water, I was sorely disappointed in the lack of modes and bonus features present here. The only ways to play are straight brawl and arcade (Equivalent to Smash Bros.'s Classic mode), and nothing else... okay there's a sports mode too but that's one minor thing. No story mode, no target smash or multi-man fighting or anything like that! Arcade mode is also underwhelming because there aren't any special battles like having to fight a huge or metal character, or having low gravity or something like that.

Overall the game feels very bare; the skeleton is super strong and has a lot of promise but there's hardly any meat on the bones to give it that extra layer of fun. Even still, I hold out hope that future updates will allow the devs to continue rolling out new content for the game, both with upcoming DLC characters and possible alternate costumes.

It may be a simple game, but as far as Kirby games go this one's my absolute favorite in the series. Sure, it has some cheap enemy placement in the later levels and the power-ups are limited to one singular attack unlike most Kirby games which allow for button combinations to perform different moves, but as far as a remake of a classic game goes, this one is pretty faithful overall.

All of the boss are remarkably fun to engage in, and the graphics are top notch for the hardware it's on. I come back to this title time and time again and never get sick of it. I admit I'm biased thanks to my nostalgia and childhood experience, but even playing the game in 2021 I still feel like it's a solid Kirby game.

2016

Hands down one of if not THE best single-player first person shooter of the last decade. The weapons are excitingly diverse and give the player plenty of options when it comes to slaying hoards of demons. The level design is brilliant as it caters to encouraging exploration through the means of secret areas and powerups that the player can obtain along the way. The enemy variety is incredible with no two enemy types feeling like copies of each other, and with such free mobility and movement options the game controls like a dream. The levels even feature platforming and puzzle sequences along the way; this game is the full package! And as for the music... well, you probably already know the masterful compositions created by Mick Gordon.

Truly a game that Id Software should be proud of. 5/5, absolutely incredible.

Played both versions; the console version is full of missed potential but that's ultimately a result of the troubled development that had happened behind the scenes. My least favorite aspect of this game is the way the soundtrack was handled; the songs are great, but the fact that they're dependent on the costume Spongebob is wearing rather than the level he's in means you're listening to the jellyfish gear theme the entire game--except for Chum World and the Dutchman's Graveyard because for some reason those stages have their own music? Consistency!

The gameplay leaves a lot to be desired and I wish this game turned out to be better than it is. The story has no direction whatsoever and seems to meander off to all of these other irrelevant side plots that do nothing to advance the story. The loading glitch on the PS2 version is also inexcusable.

Now as for the GBA version, I actually quite enjoyed it! Sure it's a typical 2D platformer but aside from the fact that you can only keep one bubble soap equipped at a time, I still found the game pretty fun. It got a little challenging at points, but never unreasonably difficult. I enjoy the different power-ups Spongebob gets throughout the game, and the boss fights can be pretty good too!

I kinda wish I could separate the GBA rating from the Gamecube rating, because I'd give the GBA version a 2.5/5 whereas the console version gets just a 1/5.

I made a full review of this game on YouTube, but the short of it is that while I think this game does have some enjoyable aspects to it, such as the control and map design, there are a lot of other issues that bring down the experience. Trying to catch DeeDees with the grapple arm usually isn't that bad, but every so often you get an instance where try as you might, DeeDee will refuse to get caught by the arm even though you swear the sprite went directly through her. Then there's the clunky combat which makes you prone to taking a lot of hits because the range on Dexter's punch attack is pathetically short. I don't enjoy having to collect the gun weapon every time I enter a new room, it should have been an item you unlock roughly halfway through a level and then you get to keep it until the end of that specific level.

The enemies and hazards have wonky hitboxes that cause you to take damage despite clearing not coming into contact with them, and sometimes you can just get stun-locked into them as they drain your health bar ridiculously fast. Given that this is an isometric platformer, the depth perception on many of the jumps you're asked to make can be hard to tell, and it's especially annoying when you're dealing with the floating life preservers over bottomless pits because for whatever reason Dexter's drop shadow completely disappears when you're above them, making precise platforming even harder to judge!

Then of course, there's the game breaking glitch towards the end where depending on the version you're playing, it's physically impossible to beat the game because the sink that you use the wrench on causes it to disappear from your inventory which locks you into a dead game. It's ridiculous lol!

Even still, there is some fun to be had here and Dexter's lab fans might get enjoyment out of this one, but I wouldn't recommend the game to a casual player who has no attachment to Dexter's Lab.

It's Super Mario World, one of the best 2D mario games ever made. What more do I need to say?

In my humble opinion, this is the greatest Spider-Man game ever made. Invigorating gameplay, an enjoyable story with solid character progression, exciting missions, and a giant open city to explore all lend themselves to creating a truly remarkable gaming experience that "makes you FEEL like Spider-Man" lol. In all seriousness, this is an incredible title developed by one of the best developers in the industry, Insomniac, and is a hearty recommend for any Spider-Man fan out there, casual or diehard.

Peter Parker has a plethora of different moves and web gadgets at his side that provide a ton of options for combat, stealth, and navigation that make exploring New York City such a fun activity. I tend to use fast travel in most Open World games given how much time can be wasted just riding a horse or driving a car from one location to another. However, in this game I never once used the fast travel feature. Never. Web-slinging from building to building is just so much fun that I never get tired of it.

The only negative thing I can even say about this title is that the screwball missions in the DLC are trash and unnecessarily difficult. They're just a filler activity that take away from the main story of the DLC packs and don't amount to anything more than a frustrating waste of time. That aside, however, all of the other side activities like the photography locations, the enemy strongholds, etc. are all great fun!

All in all I consider this one of the best games on the PS4, and will definitely be returning to this one again in the future.

To this day, Saints Row The Third remains one of my all-time favorite games. I feel that it best represents what the Saints Row franchise should be, with its wacky mission concepts, gimmicks, clothing, weapons, characters, and so on while still maintaining a serious story about the saints trying to take over Steelport.

I understand how others might feel that 2 is the best game in the franchise, and that's totally fair because 2 is a fantastic game. But given the direction that the franchise took following Stilwater, I feel that 3 is a much better balance of seriousness and silly fun, whereas 4 took things way too over the top to a ridiculous degree.

The map of Steelport could certainly be better, but the vehicles and weapons more than make up for it (especially the VTOL, such a great vehicle), and many of the side activities are still a good time, whether it's Professor Genki's SERC or the classic insurance fraud. The only activity I actively dislike is Snatch because the AI of characters trying to get in cars is unbearably terrible. I find all of the main story missions to be fun, and the DLC isn't half-bad either.

Overall Saints Row The Third is a game I constantly find myself coming back to time and time again, and I know for a fact this won't be the last time I play it. On average, I 100% this game roughly once or twice a year, it's THAT enjoyable for me. The remaster did a great job of maintaining the same core gameplay as the original title from 2011, while improving on the graphics for the most part. The only character model I don't really care for is Pierce given that his complexion changes in practically every single game he's in, so there's no consistency with his face. That's a very minor gripe, however. On the whole I consider SR3 my favorite in the series and will wholeheartedly continue enjoying it for the rest of my life.

Maquette has a very unique concept for a puzzle game that I wish would have been capitalized on more. The narrative that it tells is great and I love the visual metaphors that the game uses to accent the story of two characters falling in love and the aftermath that plays out. It's a very bittersweet game but one I enjoyed nonetheless from a narrative and visual perspective. However, in terms of gameplay I feel that the puzzles could have been fleshed out a bit more. This is a very short game even on a first playthrough, which left me feeling ultimately disappointed once I realized it was over because I was hoping to get more out of the puzzle-solving aspect.

Basically, if you're playing this game for the story you'll probably enjoy it, but if you're looking for an invigorating puzzle game that challenges you, then you might not get into it as much.

It's a fine enough title. Doesn't quite live up to the fun that Super Monkey Ball 2 had seeing as the story mode of this game is a bit lacking. I also found the game less difficult than other titles due to the jumping ability, which was useful in being able to correct mistakes that I wouldn't have been able to otherwise, but it also made several maps far easier for me to complete. I haven't tried out the party games yet but I intend to once I have a group of people to play them with. The graphics are tight as one would hopefully expect from a game made in 2019.