I don’t like making this review. Sonic is my second biggest interest, and I went into this update optimistic, as I had enjoyed the base game, and the tech that was being added, such as Spin Dash, really rejuvenated my hype. This could, and should have been the ending Frontiers deserved, but it’s focused on being the 3D Sonic equivalent of Super Mario Bros. The Lost Levels far too often. The result is a product with ideas that I like, that dies by 1,000 cuts. Right out the way, playing as Sonic’s friends in 3D for the first time in 17 years is good. Amy is outright fun to use for once! Tails’ cyclone boost is absurdly fun, as is Knuckles’ infinite glide when you get used to it. Sadly, they don’t START this fun. You’re given these characters without the ability to so much as attack, cyloop, or parry initially, and their stats are the bare minimum too. It’s less than reassuring to start with Knuckles and Amy, two canonically extremely strong characters, only to be unable to fight effectively with them. Tails also cannot homing attack despite the lock on reticle, though his cyclone boost allowing him to fly whilst gaining speed offset that for me. Aesthetically, I find the DLC flounders when it promises “new areas,” only to be greeted with a reskinned Ouranos Island with blocks everywhere. Musically, it’s fundamentally a Sonic game, so it still hits. Sonic’s gameplay is akin to the Rhea Island tower climbs of the base game, but without checkpoints. Many of these towers are the equivalent of playing Getting Over It, as they are as challenging as they are frustrating, and you’ll often see progress vanish before your eyes. The second tower forces you to reload your saves if you fall, as blocks you homing attack to climb literally do not respawn. Similarly, the guardian design is less than enjoyable here, as though they’re reskins of what was in the base game, many have their HP inflated like the artwork many a fetishist within this fanbase draws, and demanding grueling reaction time. These fights would be fine in a game with the combat system to accommodate them, but Frontiers’ combat is not that, as it’s very mashy, designed that even the lowest common denominator of player could enjoy it. That’s fine, but not in the case of bosses like this. Cyberspace stages are shockingly highlights. After being so inconsistent in the base game, they were highlights here due to branching level design, demanding objectives and ranks, and a general encouragement of tech. So, full marks. Where I found the game to unfold was the trials. After you complete a tower as Sonic, you’re asked to complete a trial of the Koco, and there is a bizarre juxtaposition between an extremely precise cyloop trial, and being given 10 full minutes to defeat a single Ninja guardian. Where this killed me was the final one, which asks you to play the first three islands’ Super Sonic bosses in succession, without ring refills or checkpoints, with only 400 rings, minimum stats, and a shortened parry window. As these bosses literally spawned rings mid fight before, it’s just conflating removing convenience with an idea of challenge. I’m not against difficulty in Sonic or other games; my favorite 3D game is literally Unleashed, and I am a hyper-aggressive Mega Man speedrunner, but I draw a line at gating your game’s ending behind content which demands inhuman levels of precision and frame-perfect play for about 15 consecutive minutes. I drew the line here, because I was not going to make fights like these, ostensibly HIGHLIGHTS of the base game, with Knight’s fight being my favorite in the series, into something I hated for sake of seeing some alternate ending. I walked away from the base game enjoying it in spite of its rushed ending, and went into this optimistic. I leave this DLC dropping it because what it asks of me, as a player, does not respect my time and mistakes difficulty with tedium. I know I’m close to its finish line, but am I going to waste my entire day morphing into a cynical hater of fights I loved in the base game because the game asks me to employ speedrunner tactics to win, as someone who, while good at Sonic, just wants to beat the game? No. It’s just so many little paper cuts of inconvenience that stack, converging into some massive, origami buster sword that disembowels you by the end. Maybe I’ll go back to it and finish it, but it certainly won’t be today. I’m past the point of saying I need to complete media I’m miserable with for sake of personal pride, and I’d rather dedicate myself to difficult games that, while punishing, respect me as a player, or in general, games that give me joy. Here’s to hoping Superstars washes this bitter taste from my mouth in 2 and a half weeks. Cheers.

There’s no way I can give a VN I beat in 2 days out of sheer being engrossed anything less than 5 stars this shit is peak and so relaxing.

I fucking love sleep i fucking love sleeping i am so eepy im so sleeppilled i love sleep honk shooo mimi etc.

Making a new review because my original got deleted (made a joke about k)
I'm finished. The gameplay and maps are consistently stellar and satisfying, and the story is intentionally campy. Many will compare it to the mess that is fates, but the camp here is by full intent and not meant to be serious, so I tolerate it more. The hub's far more optional and thus less of a slog than the monastery was for me, but the supports drag hard. They're very small and I find it hard to be attached to the cast. I like them, mostly, but they are every trope the "FE has never had a plot" bozos reduce this series to. While the story's goof is funny to me, these supports make me feel very little. I overall do find the game a stellar loop, though the onslaught of paralogues by midgame has stalled my progression. Nothing is intrusive. I like this quite a bit. It is a mickey mouse ass game with phenomenal tactical gameplay, yet mickey mouse by intent. This is what disconnects it from the insuffrability of Fates (not Conquest) for me, but any real layer to the story or world isn't there either. I'd like more layers, but camp is enjoyable if intentional. The OST is particularly good too. I initially didn't click then I hit Bright Sandstorm and I creamed.
All of the creepy shit that the localization team cut is good, but also, why was that allowed in general?
EDIT 3/23/2023, I beat this game on Hard. Love it even more. Bumping it up a half star, it was also a sort of comfort to cope with the loss of my father. Just a distraction from the world.

Name one game that looks better. YOU CAN’T! One of the best looking games of all time with great commentary on deforestation through its tree models. Subtle social commentary on Brexit due to its culling of the National Dex. One of humanity’s best achievements. Intelligent allegorical discussion of corrupt Reddit moderation is provided through Team Yell as well. An amazing ludonarrative that draws parallels and uses allegory and metaphor to represent our real world with its Pokemon.

This review contains spoilers

Rebirth has a pretty herculean task, which is adapting the part of FFVII I am most rose-tinted on. That being the post-Midgar section of Disc 1. As a kid, I’d played this part the most on replays, but my attention span led to many a run being culled around some point here. Rebirth really nails the whimsy of being thrust into VII’s world as a kid, and I think its scale encapsulates it so nicely, and I absolutely appreciate its gameplay loop. You’re not forced to engage with non-story aspects, but they’re far higher quality than the ones in Remake, and often serve as great world building and excuses to see the world. Characterization and portrayals continue to be magnificent as does the use of compendium content. I’ll say I wish Vincent got more chemistry with the party, as how he’s handled feels in stark contrast to Remake making Red XIII fit so naturally in the last two chapters. It’s a shame, as Yuffie went from optional in the original game to such a core of the party dynamic here. I think gameplay is far more refined as well, with the new synergy skill system being a fun way of juggling ATB and party combos, and the new additions of Red XIII and Cait Sith being very welcome. Now, I’ll say that this game isn’t perfect with some technical stuff. Coming off of Remake’s 60 FPS on the PS5, it’s initially jarring to be put in 30 FPS and get told to settle with either 30 FPS and better graphic, or deal with pretty blurry visuals with 60 FPS. I adjusted to the 30 rather quickly, since it’s what Remake was designed around on PS4, and advise you do the same, but it’s still noteworthy. Also some texture pop in is real. Most notably I saw it in the Mythril Mines, and it took me out a bit. I will say that this game has also made me retroactively grow to love the Whispers as a concept, generally? The idea that they’re a part of the Planet’s defense systems, and Sephiroth tricked us into sabotaging them in Remake is extremely intriguing, with a faction now benefitting him. The ending of the game has a lot that will probably have to be elaborated upon, but I think the idea that the lifestream contains a multiverse of sorts is not too far of a reach given its capabilities to rejuvenate the mind? May just be me though. A story grievance I do have though, is changing the resolution to the Dyne plot point. Dyne choosing to kill himself because he can’t live with the monster he’s become is a haunting moment of the original, and Rebirth plays the depths of his delusion so well… until it doesn’t. Him being killed in a firefight, dying vindictive toward Barret, doesn’t really hit for me, at all. And that’s a damn shame when so much else of this game does. It sticks out when such a strong arc loses footing at the tail end. But I digress. Parts which were optional in the original, but now are mandatory, like Gongaga, are damn fantastic. The reimagining of this world has gone above and beyond, and I can’t wait to jump into it. If you ask me objectively, the tech issues make this a 4.5, even if they aren’t at all egregious. But, this is my review. I am suffering a hyperfixation from when I was 14 reviving when I was 22. So fuck you, it’s a 5/5. Also, amazing how these devs got even better at queerbaiting with Aerti and filling every Cloud and Sephiroth scene with sexual tension. Bravo.
Edit. Forgot to mention just how much in here is designed to make you soypoint. The amount of things that feed some aspect of the compilation, or just build on characters who were doing jack in the original is really something. Elena and Tseng went from having no fights in the original, with Tseng literally being seen as dead by English speaking audiences due to mistranslations, to Elena getting 3 and Tseng getting the best damn boss theme in the game.

Someone told me this game sucks. Yeah. On opposite day, dumb fuck.

Knuckles suicide attempt rawest scene in the series.

"This game sucks, it's too long!" wait till you see my penis.

It has the bruh sound effect in it! Name Jeff! Knuckles! Big boobs cat!!

I just hate the concept of rebranding a game as a sequel whilst stripping it of its edge and making the original a sort of lost media. And fuck Blizzard obviously, but creatively this doesn't feel necessary and is just putting them in people's mouths as a marketing stunt.

This review contains spoilers

As a kid, I remember watching a lot of the fights from this game. They thrilled me for the sense of scale they had; the same reason the Morpheel fight in Twilight Princess mesmerized me. The idea of stabbing the shit out of some behemoth as you cling to its body is so raw to a 12 year old. Well, I’m 22 now, and finally played the game. Barring some ai being wonky (looking at you 4th colossus) and the fucking horse that I hate sometimes, everything here rules. The world is desolate, a forbidden, once-holy land that you are desecrating, and are complicit in. Yet there’s this sense of wondering what happens next that drives you to do this. Something is clearly WRONG about what you’re doing here. The colossi are, mostly, passive creatures who only really fight when you provoke them. Them exploding into this dark cloud that consumes you, or watching Wander’s body progressively get paler and lifeless as you kill more colossi serves as another sign. And yet, we are complicit. As much as he wants to save his lover, we want to know what the hell is happening. And so we proceed. Flipping the script by making the tutorial voices a malevolent entity is an extremely unique idea. Each fight feels like this desperate struggle to cling on as the dramatic score bellows alongside you. The beautiful landscapes and texturing here capture a sense of life in the colossi too. Whether it’s their fur flowing in the wind or their glowing eyes, they feel alive. Of course, killing them feels fucking awesome. I don’t ever want to deny that. But the charm also comes from recognizing these creatures aren’t really the monsters most fantasy stories are wracked with. The minimalism is excellent. This game absolutely ruled. Again, the biggest vice is the horse sometimes feels finnicky and the 4th colossus’s AI slowed the pace of the fight to a halt. That’s worth a mention if there are only 16 fights. Just one stinker is dampening, imo. The rest fuck.

I don’t rate games until I beat them usually. This is subject to change of course, but this has been magic. It doesn’t invalidate BotW. It improves upon it, but it also understands the creative value its predecessor held. It’s rewarding to see a fresh, changed Hyrule, and the extent to which it’s changed. The overworld holds, yet the approach one takes to it is so vastly different. The start is more linear to let you play with the new, complex mechanics, and this meant it took a while to hook me. However, once it did, I’ve been blown away. Shrines constantly wow me and the character work is stronger, voice direction is better, graphics and lighting are better, and the rewards for creativity are immense. Zonai devices are not really forced upon you, yet using them has made the game ever more fun for me. A love letter to all Zeldas which preceded it, and a refinement of what BotW introduced whilst allowing the original to stand on its own atmospherically and mechanically. Mwah. Maybe my rating will fall. We’ll see. Doubt it though!
EDIT: I BEAT IT. 6 STARS IF I COULD LMFAO ONE OF THE BEST GAMES I EVER PLAYED GRAAAAHHHHHHHHH

Everyone who hates this game is a fucking idiot who plays FE for everything but strategy.

Rouge she is so fucking hot. Made me realize I love women. God. She’s so hot dude. If she a bat I’m a bat. Iykyk. She’s so bad.