bimpin
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2013
this game didn't mesh with me much on my own. it took playing it with company for me to understand the appeal fully. sandbox gameplay in this game doesn't always come to me naturally i guess? but i really really like all the ideas here a lot. the minimalist music never bothered me too much while i was playing but later i thought about how cool a little more would have been too.
This review contains spoilers
i adore this game. it was super out of my comfort zone as a nintendo baby gamer. i ended up playing the game in a ridiculous way where i just ran around blasting everyone several feet in the air with a close ranged shotgun approach. the sorrow reveal was AMAZING because of this. i was so so uncomfortable. i also was genuinely upset by the fury despite it being like the easiest boss of them all by far. the ending was also really moving to me & the themes behind it were & continue to be a lot of food for thought.
took me a while to come around to it, but this game is bangin, actually. it has a ton of things to complain about, but i had way too much fun to even mind. i now think this is better than the first game. don't play ultra despair girls OR v3. this is the last game in the series. too many boobs for its own good
this is a bit of a doozy for me. i love this game, but i can't say i was always enjoying myself. i think the issue is mostly just pacing near the end of the game. i played on the easiest game mode, & still had to look up a walk through just to get access to the final trial. is that my fault? yeah, probably. anyway, this is worth playing for the way it clings onto your brain like a metroid. i love the characters. a couple of the cases were easy to predict for me, but i was playing on double gentle so i don't really get to complain. might revisit on hard mode if i want a new challenge. don't even google a character's name for a png of them. do not
2011
minecraft is not a game as much as it is a platform. i adore the lonely atmosphere of singleplayer, but multiplayer brings people together in an amazing way. there's an entire language around simple actions like crouch spamming or removing your helmet, just as a little example. this is the most "human" game i know of. whether you associate it with naive kids or some buff guy named fit, it's dynamic. a little bitter about the newer updates though as the new mobs disrupt the certain atmosphere from the good old days. the new combat is fine