boblins
Bio
Nothing here!
Badges
N00b
Played 100+ games
GOTY '23
Participated in the 2023 Game of the Year Event
Liked
Gained 10+ total review likes
On Schedule
Journaled games once a day for a week straight
Busy Day
Journaled 5+ games in a single day
Favorite Games
102
Total Games Played
012
Played in 2024
000
Games Backloggd
Recently Played See More
Recently Reviewed See More
Very cool game. The gameplay and the visuals are both very unique. Overall just a very intriguing atmosphere.
VERY LIGHT SPOILERS AHEAD
Somehow this game managed to put a completely new spin on the metroidvania genre. Instead of giving movement abilities that unlock progression, it only gives you tools that you can use to interact with your environment in very creative ways. Maybe there's been another game that does this, but I've played several metroidvanias and haven't seen anything like it. When I saw that the first major tool you unlock is a slinky, I knew I was in for a cool experience. Every time I thought I was about to get bored of it, the game introduced a new mechanic and/or I discovered a new mechanic with a tool I already had which always kept me interested. The game gives you tools that you can use to interact with your environment, but the way you use those tools is very open. There were several times where I was questioning whether or not the way I solved a puzzle was the intended way or not. On the topic of puzzles, they're really good. They hit that sweet spot of not too difficult where you'll be stuck on them for a while, but clever enough where it feels satisfying to figure them out. It's fairly short if you just focus on beating it (which I did for the most part) but I've heard and seen for myself that there's a lot of secrets to discover and maybe some post-game content (?).
VERY LIGHT SPOILERS AHEAD
Somehow this game managed to put a completely new spin on the metroidvania genre. Instead of giving movement abilities that unlock progression, it only gives you tools that you can use to interact with your environment in very creative ways. Maybe there's been another game that does this, but I've played several metroidvanias and haven't seen anything like it. When I saw that the first major tool you unlock is a slinky, I knew I was in for a cool experience. Every time I thought I was about to get bored of it, the game introduced a new mechanic and/or I discovered a new mechanic with a tool I already had which always kept me interested. The game gives you tools that you can use to interact with your environment, but the way you use those tools is very open. There were several times where I was questioning whether or not the way I solved a puzzle was the intended way or not. On the topic of puzzles, they're really good. They hit that sweet spot of not too difficult where you'll be stuck on them for a while, but clever enough where it feels satisfying to figure them out. It's fairly short if you just focus on beating it (which I did for the most part) but I've heard and seen for myself that there's a lot of secrets to discover and maybe some post-game content (?).