i just watched the fallout show and loved it, so I decided to give the series a try. I've heard people praise NV a lot so I started with it. Overall, it's a pretty good game. However, basically the only reason I was still playing was because I was pretty invested in the world and story. Basically everything people say about it is correct. The writing/story is really good and interesting, but the gameplay is not very fun imo. The voice acting is good, even though there's a slight lack of variety (Yuri Lowenthal voices like 15+ people, including 3 important people in a BoS bunker).

In terms of gameplay, the quests are just kind of boring. After like 20 hours in the game, I decided to lock in and focus solely on the main quests because I was getting a little bored. I should also probably say that I'm judging this based on today's standards, so of course there's gonna be some criticisms of the gameplay. I terms of 2010's standards, idk how good it was, I wasn't really playing many games during that time.

I really liked the variety in the endings you can get. I obviously only got one, but I could tell there was a couple different ones you could get, so it'd be fun to do another playthrough where I went a different path (replayability). Also, the visuals didn't age very well but you get over that in a couple hours (I did at least).

Anyways, it's a good game which -- at least for me -- was carried by the story and writing. Not gonna be an experience that sticks with me for a while, but I'm glad I played it.

Very cool game. The gameplay and the visuals are both very unique. Overall just a very intriguing atmosphere.



VERY LIGHT SPOILERS AHEAD
Somehow this game managed to put a completely new spin on the metroidvania genre. Instead of giving movement abilities that unlock progression, it only gives you tools that you can use to interact with your environment in very creative ways. Maybe there's been another game that does this, but I've played several metroidvanias and haven't seen anything like it. When I saw that the first major tool you unlock is a slinky, I knew I was in for a cool experience. Every time I thought I was about to get bored of it, the game introduced a new mechanic and/or I discovered a new mechanic with a tool I already had which always kept me interested. The game gives you tools that you can use to interact with your environment, but the way you use those tools is very open. There were several times where I was questioning whether or not the way I solved a puzzle was the intended way or not. On the topic of puzzles, they're really good. They hit that sweet spot of not too difficult where you'll be stuck on them for a while, but clever enough where it feels satisfying to figure them out. It's fairly short if you just focus on beating it (which I did for the most part) but I've heard and seen for myself that there's a lot of secrets to discover and maybe some post-game content (?).

the gameplay met my expectations, the story still didn't hit as hard as the first one (but I don't think it was that bad)

This game sucks. It's one of the best games I've ever played, but it sucks. It's so sad to see all these reviews that are like "I played for a couple hours, and couldn't really get into it", because this game is amazing if you can get into it. I don't blame them though, I've owned Rain World for a long time and just now decided to try playing it again after giving up before. What sucks about it is how hard it is to get into. Maybe for some people it's easy, but what's evident from the reviews and my own personal experience, for a lot of people it's not easy.

As many other reviewers have already said, this game is very difficult and very unfair. If you have a specific way you want/need to go on your journey, there's a good chance that there will be a lizard that can kill you in one bite right in front of the entrance/exit. Sometimes a lizard will fall from the sky (offscreen) and eat you. There's been areas of this game where I would turn on a YouTube video and just mindless grind it out until I finally got lucky enough to get through it (granted, this could have been because of my own lack of skill or because I was doing the section "incorrectly"); and I hated those parts, but the good parts make up for it (I promise). I mention "luck", and though there is a lot of that needed in this game, there's a very high skill ceiling on the controls. This game has a surprisingly complex movement system, and once mastered, you'll probably have a lot less issues (I say "probably" because I haven't mastered it myself yet).

I know I haven't really made the game sound very appealing yet, but if you're still reading, then maybe you're considering giving it a[nother?] chance. So if you're that person, I highly encourage you to stick with it; to keep playing the game even when it makes you hate it.

Rain World's world is what kept me playing. Visually, the world looks amazing -- I spent some of my valuable time just looking at some of the stunning visuals this game gives you at times. The visuals combined with the scarce (but great) music and amazing sound design create an intriguing world that kept me hooked the whole time. I kept playing even through the times when I absolutely hated the game because I wanted to see more of what this world had to offer. What new thing would I find in the next room? And it only gets better. I'll admit, I didn't have these feelings about the world when I first started. But as I explored more and got more attached to the world, my interest in it rose. And as my interest rose it felt like the game perfectly accommodated that by giving me more interesting areas. Seriously, the places that you find only get better (meaning more interesting, not necessarily less frustrating to travel through).

But you can't forget about the LORE either. I went in blind (as I think everyone should) and still don't have a great understanding of the lore, but I can tell it's deep and very thought out. I really want to say more on this topic, but it wouldn't be right to spoil anything for people who do want to go in completely blind.

I haven't even talked about the enemy AI yet, which makes you FEEL like a small slimy creature trying to survive in a harsh ecosystem. Creatures of different types (and of the same type) will fight each other; two things that want to eat you will fight over you; while one creature is distracted by another one that is trying to kill it, you may get a chance to sneak by. Those types of scenarios make the world feel alive, like it has existed long before you showed up. The world doesn't revolve around you. You're just a small slugcat trying to survive, no one cares about you (unless they're hungry).

I've never written a review this long before, but this game deserves it. If you're at all interested in it, and are reading reviews to see if you'll like it, stop reading reviews right now and play it. Force yourself to play it if you have to. I can't guarantee that everyone will have the same experience I did. In fact, some people might play through the whole game and not share my opinion of it. But what I can guarantee is that if you don't at least give it a fair chance (more than fair actually), you may be passing up one of the coolest gaming experiences of your life.

There's also a DLC, which looks really cool and from what I've heard is pretty cool but I haven't had a chance to play it yet, so maybe I'll update this later.

Edit: the DLC is amazing, all the new slugcats are fun and interesting, and they all have their own stories that connect back to one main one. If you like the base game, the DLC is a must-buy.


Really fun game and better than the first one, but still could be improved in a lot of areas

Fun for a bit, then got bored of it decided it wasn't a good idea to force myself to play it. Seems like a good game, just not for me.

To get this game off my never-ending backlog, I'm setting this one aside despite not getting to a point where I felt like I was really done with it. It was great, but unfortunately I lost interest after I beat it once, as I lost some of my immersion when I started systematically choosing dialogue options to get every possible outcome. This means that I basically only did one full run of the game, but that run that I did do was really cool and I don't regret paying what I did for it.

The story wasn't bad like some people say, but I did enjoy the first game's story a little bit more. The swinging felt slightly smoother (probably just because of animations), gameplay was just as good as the first game, and the ending was cool. I knew the game was short and was still caught off guard by how short it was. Definitely worth a play just keep in mind that if you're someone who cares a lot about the hours to price ratio, you won't be happy with this one.

Amazing. Chants of Sennaar somehow managed to keep me interested in its world and its mysteries the entire time. The concept of this game is so great to begin with, and they execute it beautifully. The puzzles are not too hard but still make you feel smart when completing them, and they change up the main idea of deciphering the languages enough as the game progresses that I never got bored of it. The art-style and music and also both amazing. I had some minor complaints at the beginning, like the journal confirmation system being easy to brute-force at times, but by the end I didn't really care about those complaints at all.

If you're at all interested in this game, play it. Definitely worth the price and is on sale on Steam as of Nov 23 2023.

Was a lot of fun and felt super fresh and full of personality (especially compared to Super Mario Bros. U). I wish it was more difficult overall but I didn't expect it to be very difficult going in so I didn't care too much about how easy it was. If you're a fan of the 2D Mario games you'll definitely like this one.

Just replayed this game and finished in like 90 minutes and man it's crazy how attached you can get to a video game world in that short amount of time. I'm a sucker for good music in games so that probably helped a lot. It's also just really charming. The general atmosphere was very cozy and I loved talking to all the characters around the island.

I wouldn't expect to give a game this short 5 stars but I think it'd be unfair to take off points purely because of its length since I enjoyed my time with it and have no complaints. Short games actually work better for me because I can't really get burnt out, and if the game is good, I always end up with a good feeling after playing them. I think there was a Razbuten video on that or something but this game is the perfect example of it.

Anyways it's $8 on Steam so if you haven't played it yet I recommend giving it a try.

This game was amazing from start to finish. I wasn't super interested in the story at first (I was probably just very confused), but what kept me playing is the atmosphere, and boy am I glad I kept playing. I could listen to the soundtrack of this game for hours (and I did), and the world is colorful and interesting to explore. You really get to know the world and the characters by the time you finish the game, even if you don't try to.

Although the atmosphere is what kept me playing at the start, the story and characters are what had me hooked from the mid-game to the end. The feeling of all your questions being answered and all the loose ends being tied up at the end was extremely satisfying. The story was well thought-out and intriguing. I really liked and cared for all of the characters (especially Shinji).

One thing to note is that this isn't detective game. A good way to describe it which I've seen in another review is "a game with a story that's about a detective". There is some detective stuff that you have to do at the end and it is possible to just get everything completely "wrong" at the end if you don't have enough evidence, but as long as you get all the evidence the answer is pretty clear. Nonetheless it was fun to take notes and theorize along the way and have those theories being either confirmed or denied as I played (this isn't required tho, just for fun).

This game isn't for everyone (no game is), but I definitely recommend giving it a try if you're interested because it has the potential to be a 10/10 experience if you end up getting into it.


I have never played DnD, don't play games with turn-based combat much, and have never played a CRPG before but I decided to try this out just because of all the good things I was hearing about it.

The TL;DR for my hypothetical very in-depth and long review is this:
- the turn-based combat was done well and kind of changed my opinion on turn-based combat overall
- the game is very immersive and quite literally lets you play however you want
- there is easily hundreds of hours of gameplay available (I ended with about 66 hours but if you're someone who can commit to a game for hundreds of hours then this is one of those games)
- character creation is fun and developing your character throughout the game is very cool
- lock fps to 30 if you have a very mid PC and want to get consistent frames while having the game still look good :D