1082 Reviews liked by brockreiher


A crazy mashup of many things that all adds to what I'd call a mess - and yet, I still love it. The story is truly great, by far the best in the entire Mario franchise. And while it isn't anywhere near as good as 64 and TTYD's gameplay, I actually enjoy the platforming gameplay quite a bit. Also the music is the best in the series don't @ me. Truly a beautiful mess. 9/10

I wanna fuck the shit out of my alpha Lopunny.

Ironically, the fact that this has the weakest plotline of the series is what makes it the best. By making what is essentially Seven Samurai in Space, the writers gave themselves as much room as necessary to flesh out the huge cast of weirdos and misfits.

Mordin Solus forever.

(Originally published in this blog entry in March 2022)
https://xatornova.blogspot.com/2022/03/robotron-2084-twin-stick-apocalypse.html

There is something strangely beautiful about the end of the world in art and the reaction that it draws from its characters, particularly the feelings that it gets from the people facing the inevitable demise, because it is then that you see them at their rawest. Robotron 2084 fits that category as an abstract portrayal of the collapse of civilization by the hands of machines, and to that purpose it sets the player as a survivor in the middle of the catastrophe, surrounded by robots chasing down the remnant humans. You can opt to save them, but the main challenge is to get past the waves of machines. The aim of the developers is that the player feels panic in an apocalyptic scenario, and to that purpose there are two sticks, one for movement and the other one to shoot in a direction, as the survivor's defense mechanism. The repercussion this has on the player is that there's a need to coordinate betwen two forms of reaction: To dodge and to shoot, and these two draw your attention away from each other and conflict with each other, and the result is that there's a dissasociation between these two understandings of your avatar that leads to a chaotic state of mind that turns the attention of the player to the game, their surroundings and their position.

Now, this is a precursor to the twin-stick shooter genre, and great games have been born from this control scheme, such as The Binding of Isaac and Assault Android Cactus, but to me, the original Robotron 2084 remains the strongest because the feeling that it awakes is not only an adrenaline rush but also a desperate, raw feeling that complements the game's aesthetic vision. It does this in a purer state, because your bullets can't be improved and go in just eight directions, which means that unlike a lot of other modern shoot 'em ups, precision is also important in this game, and ultimately, because its nature as an arcade game turns around the power fantasy aspect that may arise from this. In Robotron 2084, defeat is inevitable, because no matter how many screens you go through, eventually you will lose, and the enemies win. There is no end to this game, and the developers transform this arcade convention into something beautiful. It reminds to the endings of Crisis Core, or Halo: Reach that came out decades after, but in a whole game dedicated to that feeling, without their sentimentality. You just fight through waves of enemies until your body and mind can't go on, and you succumb. That is when the game is really over. No extra continues. That's the canonical end. As a portrayal of the end of the world, it is successful and radical unlike almost any other shooter that I have seen.

Standing here, I realize you were
Just like me trying to make history.
But who's to judge the right from wrong.
When our guard is down I think we'll both agree.
That violence breeds violence.
But in the end it has to be this way.

rest in peace my long lost 3ds with the most badass collection of miis ever. i cant brag about how cool i had it anymore and its honestly devastating

+Beautiful Diagetic and non-diagetic music moves the plot as well as the OST
+Lovely dungeon and puzzle design
+Thoughtful NPCs and innovative time travel guide the story

-Exploitable combat
-Slow moving text

The most banal version of Skinner Box simulators. All of these games are hot steamy shit from an ass.

Tunic

2022

aggressively boring visuals meets aggressively generic rtx lighting meets aggressively generic soundtrack meets aggressively simple wait-and-see gameplay meets gorgeous, charming in-game instruction manual that outshines legitimately every other soulless aspect of this adventure meets aggressively tedious backtracking meets aggressively cowardly lack of writing, dialogue, and environmental storytelling whatsoever meets aggressively cute gator enemy meets aggressively one-note enemy designs otherwise meets thirty fucking dollars.

Tunic

2022

This review contains spoilers

Bizarrely disappointed by this game.

The first 3/4 are brilliant, basically perfect. It's like exploring the world of an abandoned SNES game. Exploration is satisfying, it's super fun to decipher the in-game manual which can even lend interesting combat tips that are just hiding there in plain sight.

It builds to an amazing climax and then because it is a Zelda-clone with heavy Souls inspiration it does a Dark World/Dark Anor Londo. Unfortunately, this last bit of the game is an annoying slog with rote backtracking and a stupidly difficult final boss that asks to spend even more time doing boring backtracking exploration to power yourself up.

So it feels like Tunic lost itself in the last quarter and even loses some of the 'hollowed out nostalgia' mystique of the rest of the game.

The best part of the game is walking around as Vivi in the intro and it’s all downhill from there.

This is a game with such poor gameplay thay it desperately needed the characters and narrative to deliver but unfortunately both are either poorly developed—if not left wholly unfinished—or rushed to a lazy conclusion.

I really, really wanted to like Infinite more than I did. It is a neat setting, very well realized. But the gameplay starts out stiff and just falls apart over time. The difficulty curve on top of that is all over the place. I was stonewalled by multiple bosses for HOURS that were both not fun to fight and very hard. I enjoy some difficulty, I don't enjoy it coming out of nowhere and slapping me repeatedly in a very linear game.

I don't think it's fair to give any score because the game is not finished and was never published. While the big levels with branching paths are neat, the latest prototype is still very unpolished with occasional glitches and practically impossible boss fights. The music is decent but the graphics are unimpressive. With some more development time this would probably have turned into a decent if unremarkable platformer, but alas.