1047 Reviews liked by brockreiher


Since you can't feel the heat, radiation or poisonous effects of biomes, you have to feel their oppressive nature from.... timing?
Therefore, a flow is created in your body.
And yet... it's too calculated, and that leads to tedium.
But when it's at its best, it'll make you jump a couple of times every time you enter a new "room", as if you were Mario jumping on lava, until you start to recognise what's going on and start intuiting what to do with the enemies or surroundings.
Endearing: https://www.youtube.com/watch?v=g2P4p0VU76w

There is a fish and he is cool

I’m poopoo butt at this game but the game is the opposite.

Pretty neat selection of titles: my highlights in the collection are the Arrangement games and Ms. Pac-Man. My only big gripe is that all ports of the non-Arrangement games and Pac-Attack are based on the PS1 Namco Museum ports, which kinda makes the collection feel a bit awkward. Nevertheless, a pretty good collection

[REPLAY] Beat this in under an hour before going to bed. I know a lot of people make fun of Dream Land’s length, but I think there is a lot of value in micro short games like this that take no commitment at all to beat and can just be an enjoyable experience the whole way through.

Dribble and Spitz had my favorite stage music

dribble and spitz music is so calming it sometimes puts me right to sleep while im driving

My favorite Paper Mario game and also my first for the time, Super Paper Mario is one of my favorite games of all time. For clarity, I've played this game and Sticker Star, and I started the original Paper Mario but I only got through the opening sequence and have not bothered to finish it yet (I will one day). One of Super Paper Mario's greatest strengths is the story, mostly considered to be the best in the series and it shows. There is so much emotion, tension, and of course something that we've all grown to love from the Paper Mario series: surprise and just silly randomness. I also like the more platforming genre this game went for, even though my favorite game of all time is one I don't really like rpgs that much and while I can tolerate them, I just much prefer the platforming style this game goes for. I also like the game's main gimmick of being able to switch dimensions from the 2nd to the 3rd. It may not be used quite well in the grand scheme of things but I still enjoy it regardless. This game has some bangers in the OST, a lot of funny dialogue, and overall just a pleasant artstyle and vibe. This game is my favorite Wii game and even though there are mixed opinions of this game in the Paper Mario community, it is and always will be one of my favorites.

Every now and then a game will come around that completely changes the way you think about a system or genre. Elite Beat Agents is that game for the DS.

For the most part, the DS touchscreen was used for either a unique (but often worse) control scheme (such as using it for movement in Super Mario 64 DS rather than a traditional pad or joystick), cheap gimmicks, or was regulated to being the "menu" screen (or map in some cases). Rarely did it feel like the game "wouldn't be able to exist" without the touchscreen. Elite Beat Agents is not one of those games.

The gameplay involves touching rings in time with the beat of a song, with some twists here and there to keep it from feeling like they just replaced the classic DDR mat with tapping a screen. It is a game that only exists because the DS had a touchscreen, and honestly it alone justifies the system for having it. It's not the only game that utilized the touchscreen in a new and innovative way, but it is one that always sticks out in my mind when I think of "games that defined a console". When it comes to DS, Elite Beat Agents (and its predecessors in Japan) perfectly showcase what the DS is all about.

Full of Nintendo charm, gameplay that will keep you coming back for more and designed to take full advantage of the system's unique capabilities, Elite Beat Agents is a must play for any DS owner.

If you don't mind listening to some Japanese songs, Osu! Tatakae! Ouendan and its sequel are also 100% worth trying out. You don't need to understand the lyrics to have a great time with these amazing rhythm games.

just play God Hand instead

The “Earthbound / Xenogears / Jet Set Radio / Donkey Kong Country fan excited to finally play the game” meme, but it’s me and Ridge Racer Type 4. As a big DnB fan, I’ve been moving in circles to this soundtrack for well over ten years, but for some reason never had the wherewithal to actually spend 5 minutes downloading the ISO and experiencing the free video game this classic album came with. Getting the disc was one thing - configuring DuckStation to a satisfactory specification was a whole other. I’m generally not too picky about how my games emulate, but something about Type 4 just demanded I tune my machine to neon-smooth sheen, and it paid off by miles - I got my shaders and filters and scaling playing just right for the pixels to bleed together and brake-light after-images to leave a lasting impression. Few games this short can stick around for so long - you can breeze through this in an afternoon, and will come back for more afternoons in the future. It’s the one for me!

A game for people who have the highest tier of Waypoint membership.

Honestly one of the most enjoyable games to just run around in and explore! Delfino Plaza and each level have a weird yet beautiful charm to them that I love returning to, as though I am embarking on a tropical vacation once again. There are a few missions that I absolutely dread having to do though and since you aren't allowed to do missions out of order for the most part, at some point you have to play through some bullshit broken missions that feel like they weren't tested as thoroughly as the rest of the game.