193 Reviews liked by car0n


Very first experience with this game was picking "clown enthusiast" as a trait because I thought it sounded funny, encountered a clown named "Bonkers" and decided to get in character. Said "hey man huge fan of the work you do." He immediately responded "suck my cock and balls" and ran away

Pyre

2017

Pyre

2017

The credits song sings a glory anthem to the player and changes verses to all the major decisions you've done throughout your journey + all the victories/losses along the way.

If that is not peak videogamey interactivity and something developers should strive to do more as a medium we might as well banish gamers into the Downside to be doused into Pyres until they develop good taste.

Minamimoto is the best character ever written into a work of fiction

I played this game on a private server with friends in high school. I really liked the pyro player in it. We're engaged now.

if two guys were on the moon and one killed the other with a rock would that be fucked up or what.

Hey Elon Musk, I know your fucking nerd fans love that you used JC Denton on twitter as a profile pic, but the one most likely to be a part of an evil organization of rich assholes running the world is you, you fucking fascist billionaire. Fuck Elon Musk.


Also good game, fun times with soy food and cybernetics.

EDIT: this review is funnier after the whole twitter thing. I’m glad that pompous dickhead is finally getting publicly humiliated so thoroughly.

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Prey

2017

injecting alien cum through my eye made me able to pick up a fridge

"YOOOOOO"
"WASUUUUUUUP"
"SIGGYYYYYYYYY"
"PHIDOOOOOOOOOOOOOOO"
top tier dialogue

full of the exaggerated swinging of a jumping spider 👍

What a great game, glad british people don't actually exist

"But she started a war"
And she looked sexy while doing it.

battle system is obfuscated by poor ux design but it is interesting, just a shame it's been lost to another half-baked "roguelite". the rogue elements here are extremely fleeting; the maps could just as easily be presented as text prompts because there is nothing to explore, and the typical run differentiation rogue additions to them might be the least compelling i've seen in any one of these games to date. further, it's bogged down in endless hackneyed storytelling, the kind where the writer just doesn't have the influences and isn't well-read enough to cook up anything except a lot of mileage out of the SKIP? graphic. between involved, slow-going combat and walls (and walls!!) of character-driven text, it's almost confusing why this isn't just a traditional rpg instead of flavor of the month. of course we know it's because good rpgs are hard to make.

Stop putting good combat systems in roguelikes