I'll be honest; I miss Overwatch 1.
It's the McDonald's of triple-A games, but a nice McDonald's, with a kiosk that lets you choose between Coke and Cherry Coke.

Dropping the metaphor--it had a good map variety and encouraged some real coordination between your team to win. It wasn't perfect, granted: a lot of the time it was just throwing yourself at a chokepoint until the timer ran out and you spilled your SR spaghetti.

Still, I have fond memories of this game in high school at launch, and I think some of that character died with Overwatch 2. Bring back 6v6 with two tanks in role queue, you damn cowards.

Tails, Amy, and Knuckles suck. The game was designed with Sonic's movement in mind, and their kits feel so half-baked in this last area.

The towers are decently challenging; half of them had me pulling hair but the other half were solid.

The worst of it was the MANDATORY boss rush that puts you on 400 rings(!) with perfect parry only(!!!).

Final boss is dope though and almost redeems it. But not quite.

Full disclosure, played a mod with better mouse controls.

Looking for keys is sometimes tedious but the shotgun never disappoints.

I'm not good at fighting games, but I have sunk...SO MANY HOURS in playing this with friends. Every character is a labor of love thanks to ArcSys's top-notch animations, and it feels fast and fluid to handle.

The occasional clunkiness of the roller skates does not diminish the joys of schmoving on a grind rail past the cops and spraying the nearby billboard with an obnoxiously bright tag.

Surreal, in a very charming way...

You're trapped on a cruise liner and you have nine hours to escape before it sinks with you on it. That's the pitch, and it gets stranger from there.

Every reveal this game throws at you will have your head spinning by the end. Just a great visual novel: good sprites, distinct branching paths with real consequences, a soundtrack that can sell the mood... Chef's kiss.

It's a good benchmark for how far we've come.

The levels are claustrophobic with gimmicks that sometimes teeters on bullshit. Lost Izalith and Bed of Chaos alone makes this 2 stars for me.

Drangleic is the best Souls location. A lot of memorable, even beautiful locales that for some reason I associate with Ireland. The build customization is good per usual, but it's helped even more by the game's open-ended structure, since you can tackle the main objectives in drastically different orders every playthrough.

It's still held back by some bad enemy placement and dumb multiplayer setup, but still very fun.

It's good. Probably my favorite combat in the Souls trilogy, feels fast yet weighty. Only two complaints:
-Holy Desaturated Color Palette, Batman!
-Sucks off DS1 at every opportunity

Never have I given less of a fuck about completing the main storyline. I eventually did--but still.

It's still a cool game with some decent combat and dungeon crawling. I did the Dark Brotherhood questline and had a good time, hail King Cicero.

At launch it might have been like 3.5-4 stars. But I'm docking it to 2.5 because it's essentially obsolete. Ultimate is literally the same game but better, and now Smash 4 sits in an awkward spot without Melee's tight movement, Brawl's story mode, or Ultimate's content and refined physics.

It's a shame to say but I don't think there's any reason to come back to this one.

This game slips under a lot of people's radars but it's a stinker. Like, bad bad.

An uninspired plot even by Sonic standards, janky-ass platforming, and essentially repackaging each stage for four different teams leaves me completely unmotivated to finish this one. Gets the extra half star for a good soundtrack.

IMO, the gold standard of Switch ports. Runs butter smooth with few compromises.

Lots of characters to get attached to (Jade and Erik are the GOAT) with lots of goodies like alt. costumes, soundtrack switches, a 16 bit mode(!), all wrapped in DQ's signature fairy tale charm. It does feel a bit too long (alright, REALLY long), but that's the most damning critique I can level at it.