My Thumb is Not an Arm

Games that require controller players to push a mouse cursor around the screen with the thumbstick, with no D-pad bindings or other accessibility options.

Map screens or similar imagemap-type content get a pass as long as the rest of the game is effectively paused while the player is "mousing."

No Man's Sky
No Man's Sky
Absolutely unforgivable UI. I think it's actually the worst I've ever seen.
Ark: Survival Evolved
Ark: Survival Evolved
Also commits the cardinal sin of having teeny tiny text with no font size options.
Assassin's Creed Origins
Assassin's Creed Origins
Compared to everything that made it into this game, it would have been so simple to give us D-pad mappings for the menus.
Immortals Fenyx Rising
Immortals Fenyx Rising
OneShot
OneShot
Loop Hero
Loop Hero
Hypnospace Outlaw
Hypnospace Outlaw
Unpacking
Unpacking
Yakuza Kiwami 2
Yakuza Kiwami 2
Clan Creator
Elden Ring
Elden Ring
This one barely qualifies just because the map screen doesn't pause the game.
7 Days to Die
7 Days to Die
Starfield
Starfield
The map gets a pass, but why do the talent and power selection screens use mouse controls? It would be so trivial to give them d-pad bindings
Microsoft Flight Simulator
Microsoft Flight Simulator
Remnant II
Remnant II
Destiny
Destiny
Final Fantasy XIV Online
Final Fantasy XIV Online

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