It's really god damn good mario game. When they played the sad story music in the library, damn they did not need to do that. The story is already sad as shit..

If only the entire playerbase didn't leave this game to die after 3 months.

Also the way you get the badges was made easier for some reason? Why? It used to be somewhat on skill and strategy, you get rewarded for knocking someone out and you get badge parts that help you defend other peoples' attacks. But now they're just given to you after a certain number of mazes cleared.

This game started GREAT. But each new update is only ruining this game even more than it ever has.

this collection is good, except super mario sunshine sucks ass and ruins it for the other 2, replace that shit with galaxy 2

64: classic fun
sunshine: dog shit
galaxy: amazingly stellar

Beautifully made and I can only imagine how much of a pain in the ass it could even be making something this ambitious. The ancestors of cartooning would be in tears probably by how meticulous the development was with all the techniques and other fancy junk used in the early 20s and 30s.

This game is hard as shit though, with all the bullet hell shenanigans and trying to find that button control mapping helps a lot, it's not even a frustrating kind of hard- unless you're going for a perfectionist playthrough. It's a fun and challenging type of hard.

It's a cool and neat game, a lot of eh moments. Having to replay the game three times, just in different ways, was kind of a hassle. I remember my first time playing the Genocide route I got stuck at the part before Mettaton EX, and found out the game "softlocked" into not spawning the last enemy I needed to kill before moving or else I would've gone through a neutral route again. So I had to restart my genocide run all the way to the beginning after those hours spent already getting before Mettaton EX.

It's a good game though, just something I would play only once

I'm good at the game, so I'm kinda obligated to say this game is good.
Still DLC to win.

World of Light was mid though, a majority of the battles in the story were not fun, and to be honest the most fun and intense battles were just the bosses. The lack of cutscenes make the "Movies" menu kind of pointless or redundant too, since there's only like 5 of them

This game is definitely better than Sticker Star and Color Splash. But WHY DO YOU FEEL OBLIGATED TO CHANGE THE STYLE OF COMBAT EACH GAME, JUST GO BACK TO STANDARD PAPER MARIO COMBAT, THIS NEW WHEEL SHIT SUCKS MAJOR ASS, THAT IS THE ONLY THING WRONG WITH THIS GAME.

Oh yeah also FUCK the scissors boss, I hate that fucker

It's a nice spin-off, the player's dialog and interactions are funny.
The art is nice and the backgrounds are too, because some dude from newgrounds made a lot of the art, i'm pretty sure.
It's decent

Just as good as the first one.
It's hard to tell, for the first play-through, whether or not you fully healed everyone in an area until you see the check-mark on the area's name like the sign said.
There was only 1 area that I fully healed, out of all the areas, so there were a lot of secret areas I missed that had potentially other NPC's. Partially my fault since some NPC's were blocking doorways and maybe only move if you date them (I stuck with Frallan the entire game).
Despite missing some secrets, it's really easy to spot where those secret tiles and paths are. Tiles that don't have collision have a tiny pixel X on one of their corners that you can walk through, so you can get some bonus chests.
I only had 3 deaths on normal Healing Modes and 0 boss deaths (on Normal difficulty). I'll skip Hard mode and go straight to DEATH, unless there's the secret ReallyJoel's Dad difficulty.

Also: WAIT.......GUYS!!!!!!!! FRIDAY NIGHT FUNKIN' IN THE ENDING!!!!!!!!!!!!!

Now THIS game. Holy shit. THIS game was like the true baseplate of what would be the LINE/Kakao Cookie Run.

The "hook" ability was removed in this one from the first Ovenbreak and never brought back, which sucks and definitely had potential.

Also the entire run in this game was always randomized, whereas the LINE/Kakao Cookie Run was always a set map which made it more memory and not readiness. So plus on OB 2 for being more like a randomized endless side-scrolling runner. The characters had their own special passive ability that probably changed in the course between this game and LINE/Kakao CR, and they had "Ginger" in their name which was funny to see what they came up with to correlate with their character, now they just named them what they are followed by "Cookie".

Good game from the deep memories only the real ones know. Unfortunately this game was like very short-lived and didn't even last like two years or some shit.
One more thing that's funny, this game actually had a cutscene that would play at the start of every run with an audio file playing; and when they made the LINE/Kakao Cookie Run, they removed the cutscene with an image of the oven and your cookie inside of it with their quote, but they never removed the audio file that plays with the removed cutscene, lmao

It's fun, granted it runs half decent on switch hardware. But nevermind that, it's somewhat faithful to the original and made some questionable changes but I guess it's fine to not scare off newer players.

The power pellet power up now just feels a little slow and clunky because PAC-MAN just turns big instead of just glowy, and all the risk with eating ghosts is removed since they covered holes that you would otherwise fall in with the power pellet power up, which is a little redundant in some areas since you're too big to even fall in them.
And the flutter barely helps, I hardly used it.

Also they changed the cutscenes and the way they play out from the original entirely which is- eh.

Imagine raising three times less the money Yooka-Laylee had and STILL being better than that game LOL.

This game is so fun that fucking around with the physics and shit is fun. Music is badass in the right places, the bosses are all funny and weird, sometimes a little too simple. Achievements were fun to complete and do, I was just a little confused about the Windmill Peak area being only free roam and leaving me clueless where to go.

Amazing game though, I like this game a lot.

Beautiful aesthetics everywhere in this game. But getting some of the red star rings was annoying and took a while, as well as getting S rank in a few levels.
I still don't understand what the fuck causes the sleeping wisps or why activating the power doesn't work and they just fly out of Sonic sometimes.