serves cunt! girlboss game

light as a feather, bright as the sun, and just a tad generic, all at the same time.

this is probably one of the gentlest battle-heavy j-rpgs ever made.

beautiful music and message.

there was love put into the main message of this game, and it shows through the credit's song, EXEC_PHANTASMAGORIA/.

"The radiance shines over the people I don't know, the people I love, and over all the living things, over all."

!!!!!!!

this is the worst video game i have ever played

quite sincerely the most bizarre thing i've ever played that wasn't supposed to be surreal.

sure, it's a budget game. but there's things going on here that go beyond "we didn't have the money" and are just unexplainable.

the concept of mobius is fascinating, and μ is a joy to interact with whenever you're given the chance to. i really appreciate that, in a way, this game follows cosMoP's warning in "the real disappearance of hatsune miku", wherein a product (vocaloid) that can give those who would otherwise not have a voice in society a chance to share their thoughts and feelings with the world is also a double-edged sword due to the fact that you have people liking the robot more than the human behind it. no matter how much passion you put behind your piece, there are many that will just click because they see their favorite vocaloid singing it and enjoy it because of that. this theme matches the musicians club really well since, as they are they 'villians' of the game, they are the ones who have knowledge of mobius but don't want to leave for various reasons that all have to do with feeling cheated by society by things they couldn't control.
back on the vocaloid/song aspect, μ is the vessel for all the producers, and the music they're making is all very personal to them, but they are lacking the fulfillment two-fold -- they themselves know that the world is fake and that any happiness they receive is from μ's power. the only thing they can create from their heart that μ can't are the songs... but μ herself is the one they have to sit and watch perform their intimate pieces to thousands of NPC drones that will just eat up anything she sings. it's quite a suffocating concept that makes you really believe why people like the musicians would be 'stuck' in mobius, constantly telling themselves 'it's better to be here than the real world'.

if the game focused on all of that, it'd be a real delight! unfortunately, it's bogged down by extremely inconsistent writing between character episode's (this game's version of social links), extremely inconsistent writing between the characters themselves, and a silly main plot featuring thorn v.s. shogo that leaves you a bit disappointed in comparison to literally anything else they couldve made the game's conclusion about.

the combat is a sore spot for a ton of people, but i don't really mind as the game heals you after every battle. with the understanding that you will be fully restored, it makes sense that they chose to go with the unique 'time manipulation' turn based combat since each battle will take a while if you're dealing with any more than one enemy. if you weren't healed, battles would be long and dungeons would take forever to get through due to you presumably having to take even more time to think through combat so you wouldn't lose health/sp. i will appreciate a game making combat something to think about rather than something to smash one button on.

fans of vocaloid and all the feelings of isolation that come with it should definitely at least watch a playthrough of this game. it's got beautiful artwork, amazing and varied music, no sense of consistent tone, and an overall amateur feel about it, so it might as well be a vocaloid song.

ADDITION OF FAIRY TYPE + MEGA EVOLUTIONS

that is all

THE !?!??!?!!? SOUNDTRACK!!!!!!!
oh, and the game's pretty fun too!

it really could've been way more funny and exciting, but it has way too many moments of "isn't this sad/relatable???" shoved in your face and it just makes it feel, ironically, out of touch. fantastic UI and art direction/pixel art, and how the game plays with the music is really genius, but i can see this easily being the next overrated """""mental health analysis/commentary"""""" thing....

most fun thing about it is the genuine balancing act of every attribute as the game 'ends' early if most are maxed out, unlike other raising sims where maxing everything is the goal.

can't wait to inevitably read the final one!

i would just like to say that having the last spoken line by the protagonist of a game that's supposed to be relaxing and comforting be "we'll play some more tomorrow. good night." as sentimental music plays and the screen fades to white is something that should be recognized and given high praise.

feminist masterpiece, just like scarface (1983)

the speech travis makes during the first boss fight is when i knew suda51 had transcended humanity

this is simultaneously a half-star and a five-star experience.

i don't trust people that can walk away from this and just say, "oh, it's just another bad telltale fad game" and move on with their life.

this features the most insane, psychopathic writing (both literal and structurally) i have ever witnessed. this game will change your fucking life. it is goddamn amazing. there are lines like "go fuck your selfie", "I WAS EATING THOSE BEANS", and "this is the only place where i can feel 'myselfie' ", what the fuck are you waiting for? please play this game. it's honestly inspiring. it taught me that as long as you nail your aesthetic to a demographic, you can make money.