572 Reviews liked by dyl


Trading guns for magic, you play as one of the special few who can wield all three colours of the arcane. You are armed with Blue (a Rifle), Red (a Shotgun), and Green (a Machine Gun) to mow down your foes. The writing is fun, and the voice acting is good. Although, you might struggle to find a character you actually like, as they are all different shades of asshole. The game claims you can build your character to fit your playstyle, focusing on powering up one colour or evenly spreading your points across all three. However, it then throws you encounters that require specific colours to defeat enemies, spitting in the face of those claims. Sometimes, a game can simply be "good". They don't have to all be masterpieces.

I'll probably be tried for treason for this take. This is a very fun game, but I just get bored doing the same thing over and over again - which is why I avoid multiplayer-focused games. If this had a campaign mode, I would be more inclined to keep playing, but as it is, I'm all dived out at the moment.

this is probably the only perfect game ever made in the whole history of videogames and it's not even boring perfect it's tons of fun

it's also never gonna be between my top 10 favorite videogames ever

Stunning art - world, rich and clever;
Renaissance mice and voles and more.
Charm recalls classics I adore,
90s Sam & Max, however
the dialogue became a chore.
The worldbuilding became ignored,
memes cheapen what was once clever;
my expectations were severed.

A shockingly amazing phone game. The monotonous idle gameplay exists to pace out the psychological tests and its worth it. Perhaps another person wouldn't have the same experience, but I found the results of Es's psychological analyses to be incredibly accurate to myself. I even replayed the game a bit later to test this and I found that when I answered differently they were completely inaccurate. Could it be confirmation bias? Maybe. But it was thought provoking nontheless.

The sound effects, music, acting, visuals, branching paths, and quotable dialogue are that of a 5/5 masterpiece level game. Unfortunately, David Cage cannot write to save his android waifus lives.

"Despite everything, it's still you."

This game is legendary for a reason. A total emotional rollercoaster. A game that's so funny on the surface, but in the blink of an eye, can take a tragic turn. But it never feels unnatural. The score perfectly reflects these moments, helping bring a smile to my face or a tear to my eye. An absolute fucking masterpiece.

Jacket doesn't speak a single word in this game and yet he's my favorite character in fiction. A man who goes from vomiting after his first hit to wiping out an entire police station and killing the leader of the fucking Russian Mafia. The final levels bring me to such an extreme high every time. But once I watch that bullet go through that old mans face, I just feel empty. I bet Jacket feels the same way. Masterpiece.

I love how the wife married a dude only to instantly realize his brother is a million times hotter

A short but haunting story of trauma, self-hatred, anxiety, and delusion. I liked it :)

I'm starting to suspect this might not be the final fantasy

I thought this was fantastic. A bite sized walking sim with a solid story that reeled me in at just the right pace. It does that narrative thing I really like where they start the story basically in the middle, and the first half is getting caught up with where we even are and what we're doing. To me that makes for really fun storytelling because I like being given small clues and then time to guess at what they might mean. Ended up finishing the whole thing in one sitting!

Gameplay wise this is basically exploration and audio logs and that's it; normally this wouldn't appeal to me but Return to Grace has some fantastic voice acting backed up by strong, memorable characters. These have some obvious influences and there were some other pop culture references sprinkled throughout that I thought were great; they were thematically appropriate and felt like homages.

The slow walking speed is the biggest frustration, but it's kind of understandable since so much of the game is walking and talking that they don't want you blasting past like 3 scripted events while you're still listening to the first recording. But it really puts the damper on exploration and was a huge pain the one time I got turned around.

I can't stress enough what a big deal it is for me that the plot and worldbuilding are what drove me forward in this, because that's not usually what grabs me about games. The ideas presented were all pure, old-school, head-full-of-big-ideas science fiction and I was really impressed with the pacing and execution overall.

I've been to Canada a bunch of times and have friends there, so it warmed my heart to hear so many Canadian voices in one place. I suppose we should say thanks to the taxpayers of Ontario for this one as well, and yeah support the arts guys.

To be fair, I did not play this very long. I was expecting it to be extremely corporate and predatory, which it is. What I did not expect was for it to be very poorly made, which it also is. It crashed within the first 30 minutes. Character models are unreadable, homogenous blobs. Action animations look incredibly stiff and artificial. Environments are drab gray smears. The cutscenes... oh my god the cutscenes are SO UNBELIEVABLY SLOW. The characters are so torpid they make Geralt of Riviera look like Sonic the Hedgehog. It's like they inserted a 5 second pause before every line to give it dramatic weight. The actual result is that this action game simply has no energy; the whole thing seems like it's on the verge of a heroin overdose. Combine that with all the on-screen movement consisting of these blobby characters shuffling randomly back and forth, and the writing and voice acting being bottom of the barrel bad, and this whole package looks incredibly amateurish.

Making this some kind of MMO is a weird choice too. What is gained by taking away my ability to pause the game? How is my experience enhanced by seeing "xXxHOTBABESLAYERxXx" running in circles around my armor vendor? Maybe it's just a nod to Sartre; hell really is other people.

I don’t think it's too much of a stretch to say that Diablo invented the loot box. You kill a monster and something might pop out; it might be incredible or it might be total trash. When such tension was novel it was exciting and addictive. Now every live service game has embraced this mechanic as a means of padding out a game's playtime. A regular playthrough of Dark Souls might see you walk away with, what, 30 or 40 cool weapons? A playthrough of any given Diablo, though, will have you looting literally thousands of weapons, each with a minuscule chance of being cool. One of these models perfectly slots into a live service game's carefully calibrated withholding of joy. Too little and you get frustrated, too much and you get bored and/or consume the content too quickly. With the "Shop" tab prominently on display in the main menu, this feels less like a game and more like a mail-order catalog.

I guess what I'm getting at is that I have enjoyed these games in the past, but this really does feel like Diablo in its inevitable final form: a corporate IP with no soul, fashioned into a treadmill of monetizable nonsense (like $65 mounts!). Content mash, to be drip fed forever.

More than any other Zelda game, this is ahead of its time. A game that is all about passing the world onto another generation passes itself onto the future generations of the Zelda series and video games

me a few days ago: haha i will install a load of funny mods and see what chaos happens :)

me now: i will protect my wife ryo and daughter giulia with my fucking life and be the best husband and father i can

edit: this game has given me a fucking existential crisis

edit 2: playing too much sims may have fucking killed my pc lmao