A man needs to get a wolf, a sheep and a cabbage across the river, but his boat can only carry one of these at a time; so he turns the wolf into another cabbage, and ten minutes later he figures out that's not the right solution and he needs to start all over again. This time he starts by turning himself into a second boat and-

1993

The answer to whether video games could be art had already been given in 1993 and most people were just looking for it in the wrong places. Timeless aesthetic groundwork, absolute purity of design, and nothing short of a miracle in technology. A bit of a fluke, probably - much like, say, mankind discovering fire was a bit of a fluke, too.

As much a work of love as it is one of complete insanity. The most incredible thing about these games is that they exist. If I told you about it, you wouldn't believe it. If I showed it to you, you still wouldn't believe it. If I explained it to you, you'd think I was crazy.

And then you play through it.

Norse epics, mid-seventies pseudohistory and four thousand year old Sumerian myths reimagined as increasingly elaborate puzzles. Deadly traps and mysterious riddles that aren't pulling your leg or punishing you arbitrarily, you just didn't pay enough attention, because you have grown used to not having to pay attention, it's just a video game, right? But it's not just a video game. It is a trial. A test of your worth. The penitent man will pass. The penitent man will pass. The penitent man will pass.

It exists. Somehow, it exists. These are the greatest games ever made. There is nothing else like it.

On top of being just mediocre at best, it is guilty of permanently, grotesquely warping the definition of a "roguelike" into something associated with permanent meta-progress that makes each new run easier than the ones before. It's not as if roguelikes were exactly thriving before it, but this verges on defilement.

This review contains spoilers

I'll be that guy and say that I can't really tell if all these people talking of a strong emotional attachment to it are just another part of the joke. The obviously fake picture that sets things running in the Doomworld thread is so obviously fake - and arguably so deliberately obviously fake - that I found it extremely easy to not only see through the ruse right away (something later confirmed by many other hints both in the map itself and outside of it), but to also immediately dismiss all the weepy story elements as mere vehicles for the admittedly impressive map trickery on display. On a technical level, this is a very accomplished wad, repeatedly twisting upon itself in unpredictable ways without ever falling apart; but I find it hard to connect on a deeper level with something so light on gameplay that I also found to be ultimately empty of meaning. Let's just say I'm not really in a hurry to read House of Leaves right now.

At the end of the day, its best (meta-)narrative riff is still releasing something this wild as a "MyHouse.wad" to the Doomworld forums in 2023 and just trusting it would find its audience... but even that crazy gambit is maybe not as ballsy as it looks, with a few super high profile forum members suspiciously showing up in the thread to nudge people into checking it out after a couple days of inactivity, before it had gained any traction, when it might have been otherwise doomed to obscurity if it didn't outright show its hand. Who is - or should I say, who are this "Veddge" person, anyway?


(May 26 edit: this is the worst thing to happen to Doom since Brutal Doom)

(November 03 edit: lmao wait a minute this guy actually doxxed himself what a moron)

A collection of ascended user made mods of wildly varying quality, but generally tending towards being good-to-great, despite how gimmicky every single new slugcat is. Considering Rain World's.... peculiar fanbase, it could have been so much worse, even if some of it still plays and reads like bad fanfiction (mostly the spearmaster campaign).

edit: very belatedly docking a star over the insufferable sense of entitlement a substantial part of the community has developed around it; I have to agree with other reviewers who correctly argued from the start for it being detrimental to the main game, or at the very least to how it is perceived.

A supreme single player experience that eventually devolved into a completely bastardized online shitshow. Act rushing, Baal running, item duping, "forum gold", trade scamming - it's these things make up the core of the absolutely soulless collective memory of D2, fossilized into place by people who got hopelessly addicted to a game that exhausted itself ages ago, increasingly trying to find ways to not actually play the game and instead just optimize their dopamine hits through whatever means necessary. No wonder nobody has managed to quite get it right again - in one way or another, almost every ARPG has been trying to copy the parts that went horribly wrong.

If you're playing through it for the first time today, or at least for the first time in some 20 years, tho? Still unmatched.


"Sisters... there was no other way."

Press 'A' to Pretend You're Helping: The Movie: The Game

This review contains spoilers

There are swords being pulled from all kinds of weird places in here. Bosses reach into a serpent's mouth to grab a sword, stab their own hand to turn their dagger into a sword, dunk a god in primordial goo to show who's the real god by turning another fucking god into a sword. Kinda surprised that by the end of the game nobody had literally pulled a sword out of their ass - they're probably saving that one for the DLC.

The most disappointing game I have ever played. Bad performance, cheesy combat, inane story, and the protagonist looking like a submissive sex doll for absolutely no reason except to bring in thirsty teenagers is just the absolute lowest, creepiest marketing ploy I can possibly imagine. This is the kind of stuff those people who make blanket statements about how video games are stupid and degenerate point at when they want to dismiss the medium as a whole, and I hate it for making me agree with them even if just once.

"Oh, but it is so deep and complex". Yeah, if you're a horny teenager who never managed to stop fapping for long enough to read a book or watch a movie. "You're just being a sex-hating puritan!" No, Bayonetta is awesome, you can sexualize your characters as much as you want if you do it right. Bayonetta is also about a billion times more fun than this garbage. Go play Bayonetta instead.

Do people who complain about "lack of directions" have a right to breathable air? And how does such a staggering concentration of stupidity not cause their brain to collapse into itself? The universe is truly full of mysteries.

Anyway. I could complain about how the disconnect between the grand scale of the story and the toy model scale of the solar system and its planets never stops being a bit jarring, constantly reminding you that you're "just" playing a game; or about how you can only really play it once, since completion almost necessarily implies solving all of its mysteries; but these aren't really issues, these are necessities of its design, every detail in the game being so meticulously crafted, everything being at the same time so completely open-ended yet with each new path being discovered at a pace so smooth that it's only after you've finished it that you can fully appreciate the effort that went into setting up how the game reveals itself. Will inevitably be lumped into some generic, grossly inadequate "puzzle" category because of how it requires mental effort over reflexes or dexterity, but there aren't any real puzzles in it - there are problems to be solved. How do I reach that place? How do I get past this obstacle? The answers aren't in some arbitrary minigame that creates a bridge from point A to point B for you to walk through, point B was always available from the start and you just needed the correct pieces of knowledge to figure that out - and as you make progress you start to notice just how far from each other these points can be, and yet how within reach they are, and that's the beauty of it. The universe is truly full of mysteries.

One of the most wildly idiosyncratic shmups ever made, and absolutely uncompromising in its uniqueness. Hilarious to think that for a lot of people this was their introduction to the genre, considering it topped about a billion lists as "THE BEST SHMUP EVER" - I can't think of another major title that is more misleading as to what to expect from these games, and there are not many that are this hostile to a newcomer either.

"wow thanks I'm cured": the game

Incredible presentation, extremely satisfying mechanics, challenging while still being fair (learn to cut your losses, people), but wow, it didn't need to be so fucking long, especially when most of that time is spent grinding away at generic missions.