2001

Ico and Yorda
Sitting in a bench

S-A-V-I-N-G

A decent game wearing the skin of an extraordinary one... but missing its heart.

The Resident Evil Camera™ was already close to intolerable in actual Resident Evil games; sticking with it here is an act of design terrorism. Easy to see why DMC was influential (every other action game boss since then is a riff on Nelo Angelo) and I understand how it was popular (console players have this incredible ability to just put up with absolutely anything out of brand loyalty), but man, you couldn't pay me to play this even back in 2001, the Resident Evil jank is too much.

Finally playing this just before the sequel is released feels like cheating - I'm sorry to everyone who waited for ten years without knowing if they'd ever get their wishes. Can't think of another game that feels so much like going on an adventure with both your pawns always doing their own thing and all the other little details that never feel quite under your full control, which then feeds into the combat that is everything that was promised despite how outlandish those claims sounded from the outside... and even the story, which kind of stays in the background for most of the game, still finds the time to spectacularly stick the landing not once but twice. For all the talk about how it is "unfinished", it's hard to imagine it being even more of what it already is; in its best moments, it feels larger than life in a way that only video games can be, but usually never are, and rarely even aspire to be.

Couldn't get past the first stage after, I don't know, about 20 attempts? I guess this is my "I'm too old for this shit" moment. I also don't have enough room in my desk to make the bizarre reload anywhere near reliable with the way I like to hold my mouse. Anyway, I'm sure it eventually makes a lot of very good points about corporations and capitalism that teenage me would have found very enlightening.

Would have been even more interesting by doing away with the validation system and just keeping the player guessing from start to finish; as it is, everything eventually solves itself. Also not a big fan of the PISS DUNGEON

What a horrible night to have CURSE LEVEL MAX

Infuriatingly close to being one of the best and most rewarding games ever made, but deliberately chooses to almost ruin everything by being entirely designed around its economy. That it is still a damn fine game that has been able to keep my attention for the last ten years is, if anything, an extremely cruel joke.

1993

So aggressively mediocre that the only thing I really remember about it is someone in a shmups IRC I was in creating a bot that autokicked anyone for saying "Daioh"

Raizing's big "fuck you" letter to everyone who complained that Garegga was too convoluted. Most cursed chaining in any shmup, hell, possibly the most cursed scoring system ever designed. The only game you'll ragequit because you didn't die.

Thats fucking Doom II right there. None of that fancy ass book quoting smile for the Cacowards bullshit. Doomguy pukes, doomguy poops in the dark, doomguy delivers his new born baby in the exit elevator. Fucking hard core rocket launcher in the ass vanilla 1994 fuck it SSG it game time shit. Take it to MAP30. Rockets get shoved in places you don't even remember. We complevel 2 together we intercept overflow together. Doom II is back baby.

Wild to think that there are already Rift Wizard-likes out there, much less one this good; also borrows heavily from DCSS with the race-class-god character creation, from ToME4 with the insane skill trees, and possibly from... Path of Exile, with how these character perks and skills can combine with a variety of build enabling items (and most of the items in Path of Achra are potentially build enabling to some extent) to the point where if you're not deleting the screen by the end of the game you probably screwed up at some point. It does, after all, advertise itself as a "broken build sandbox", which at first makes it sound like it's some super easy power fantasy - and early runs might even give that impression - but you're really going to need to figure out how to put together and pilot these broken builds to survive the higher cycles (optional difficulty increases after each victory, with monsters getting higher stats and the player gaining more levels).

I grew up playing Doom on a PC in the 90s so you'll excuse me if I think console players are absolutely insane for putting up with these controls

Finally had enough of this fucking game. Even while I enjoyed it, it was an unenthusiastic 3 stars at best, a decent enough collection of random activities to pass the time with butt robots effortlessly committing genocide, but always an unmistakably garbage game where the main design principle seems to be making it impossible for anyone to ever fail a mission, with the only real obstacle being how absolutely terrible it is at explaining how anything works. And with each new recent update slowly eroding away what little internal cohesion this might have ever aspired to have, the horrible truth of Warframe is now clearer than ever: DE are thoroughly incompetent developers who somehow fluked upon a solid core 10 years ago and have been trying their damned best to undo that mistake ever since.

APRIL '24 EDIT: of course I came back to it lmao most games suck even more (and they fixed shield gating! and it looks like some of the newest content is actually... even a bit demanding!?!?!? for a change). still dismayed at how they're slowly drowning out some interesting enough lore built over the years with absolute garbage like jojo memes tho

Not a surprise that famous video game hack Hideo Kojima has famous movie hacks Guillermo del Toro and Nicholas Wingdings Refn as guest stars on his latest video game movie - in hindsight I should have dropped it and asked for a refund as soon as their names showed up in the opening credits. Gameplay looked promising but when your reward for a successful delivery is half an hour of the worst TV show on Earth, it's impossible to stay motivated - this was my first Kojima game and after just five hours into it I'm sure it'll also be my last, absolutely cringeworthy garbage. Late 00s webcomic AXE COP had better writing and it was copaganda written by a literal 5-year-old.