An excellent, unique game that really brings back how the Internet used to function. It takes that nostalgia and uses it effectively (It really made me miss the Internet when it relied more on personal pages and forums, not social media and apps). At the same time, it distributes a postmodern dread of new technology and in a way preaches about the dire consequences it can have for everyone. The plot isn't too original, but it's the unique game design where HO really shines.

The only thing is that the web pages are very flashy and colorful, and it can be an eye-strain for a longer period of time. I recommend not playing more than an hour or two at a time to get full enjoyment out of the game.

"Summa Blasphemia" or "Catholic Guilt: The Game".

Whatever issues this game has (for instance occasional buggy movement, uneven difficulty scaling) pale when you complete the game, or at least endings A and B.

The character and environment design is impressive (perhaps even impeccable), taking inspiration from Catholic/Gothic imagery. This imagery, however, is dialed up to horrific levels, letting you take in some scary bosses and environments that at best, make you feel unsettled, and at worst, give you nightmares. Indeed, Catholicism and other Christian-adjacent similar religions are terrible and violent when you delve into them. In the end, they offer no comfort, no penance, and barrage you with horrible imaginations of hell and suffering that can only be atoned for in cruel and hopeless ways. That is the essence of Blasphemous, and that alone makes it worth playing.

It is an uneasy feeling, as the dread is mixed with an appreciation for the clever and unique design that the game offers. More often than not, it is very good at distracting you from e.g. a boss fight.

As a metroidvania, Blasphemous provides decent challenges; the level design is interesting but not too complicated, and character movement as well as fighting mechanics are engaging and fun, especially later on when you can make builds that buff you up in different ways. The only thing that surprised me was that the game wasn't that hard; after approaching a boss or an area a couple of times, I usually did not have an issue, and if I did, it was very clear that I was missing something and had to come back later.

I can see myself coming back to this game and getting the DLC ending. It is worth it.

This Witcher 3 DLC is especially unique, and doubly so if you play in Polish. Story is amazing, engaging, and Olgierd's character is something out of a Sienkiewicz novel.

The game certainly has a lot going for it, especially the parkour mechanics, music, and general atmosphere. However, plot and characters fall flat, and unfortunately detract from the game significantly. Still, the game is certainly worth a play, especially after the updates and patches (parkouring truly feels amazing, especially after you level up), but it sadly isn't something I would be coming back to again, unless it's for multiplayer.

A game that tests you in a very fun way. The clever and interesting music, graphics, enemy design and character movement make this game, but the announcer completes it.

If a game were pure joy, this would be it. It is delightful in every way- creative and innovative level design, boisterous and happy music, smooth and pleasant movement, and engaging content. It's worth buying an entire switch just for this game.

The rating of my review changes depending on how pissed off I get each session. For now, it is a 4 out of 5.

Definitely worth a play- not too long, about 8ish hours, with great atmosphere and music. Interesting fighting system, but sadly not enough levels/content to explore it fully. Could definitely be a solid 30-hour game with more varied level design.

I get chills every time I boot up this game. Rip and tear forever.

A beautiful, sadly underrated game that I regularly replay every year or so. It's a shame that it did not spawn a proper series, or even a sequel- subsequent titled could have improved on the existing flaws. Characterization is excellent,. world-building and plot is solid, environment wonderful. By no means a challenging title, but that isn't the point (nor was it for most PoP games), as it's more about relaxing and enjoying the jumping around. I'd have to say that my biggest gripe is that there are never enough enemies to practice your combos on, but as mentioned- that could have easily been rectified in potential sequels.

Edit: I see that most people reviewing this game here have no taste.

Excellent game with impeccable <setting/atmosphere>, however in some <aspects/situations> (such as character development) lacking.