checked it out for the first time in many years, and no matter how many features are grafted onto it, the core is still disappointing. create-a-sim and build/buy mode are the most intuitive in the series and genuine delights to use, but the life sim gameplay is fundamentally flawed in a way that bores me deeply. i've played every mainline sims game, and i think ts4 is my least favorite unfortunately.

very, very charming. there's a lot that makes excited to play its sequel and to see how the devs built on this as a base and refined it.

judging kingmaker is so terribly difficult for me. i can see the charm and earnestness through the bars of the jank jail it's thrown me in. but i utterly despise its structure and what an awful blow its pacing takes from that. the amount of time i spent just hitting "skip day" was frankly ridiculous. i wish it didn't impact my enjoyment of the game as much as it did, but god, there were moments i hated the game.

i definitely don't hate it! but its particular flaws are ones i really struggle with. this is an insanely scrappy first attempt at a crpg this huge, and nothing in me could ever hate that.

the ways wrath of the righteous improved on the structure and storytelling is really impressive to me now that i've played both. no regrets in playing kingmaker, but hooo boy, if i replay, i'll be much less reluctant to use various mod features.

normally AAA open-world games with that tried-and-tested formula as their skeleton don't do much for me. the open world is usually a chore that i blitz through only if i'm intrigued enough by the story. ghost of tsushima had me inmersed in the story, but it also had me having fun with the open world. i didn't do everything, but i still did a LOT more than i normally would have because the mechanics and structure were well-balanced and tight. i want to gush about the visuals even! presentations that lean on realism don't do anything for me on their own, but tsushima has a very firm sense of itself in direction and in color. it's a beautiful game that left me just staring dumbly at the screen at points.

it is insane to me that ghost of tsushima is as impressive as it is, yet it's so goddamn good. not even AAA bullshit can drag it down.

very visceral and compellingly described swordfights. the central rivalry comes to incredibly satisfying conclusion. nothing amazing-amazing, but definitely worth checking out if it intrigues you. short, but punchy.

and actually definitely really a yaoi.

i liked when bepis said engage and then engaged all over their enemies.

very charming and full of cheese. hortensia best girl.

waiting for the last half of chapter 3.

i will be that one annoying fan and insist that you play lobotomy corporation first (or get the story via a let's play or whatever your preference is). ruina is a direct sequel and is only improved with proper knowledge and investment in lobcorp.

This review contains spoilers

the shiki population refuses to be culled. how many shiki can a single franchise contain.

spare yourself and use a guide from the beginning. unlocking all of the side stories can be a pain unless you do.

remove ota, and i'd probably bump the game up by another half a star.

projmoon making some choices lately. : \

i do not like that cathedral. i do not like it at all.

(also, the story failed to pick up in any interesting way, so i'm content with putting the game down permanently. just not a game for me!)

a neat little game! i've only played through one-ish or so routes, but i'd like to come back to do other ones in the future! it can get a little repetitive and confusing, however.