21 reviews liked by ericaranns


To keep it short, I actually enjoyed this game, it's simple, fun, inoffensive and a good way to pass your time.

It does have few issues, for example the combos are short, many characters are somewhat similar to each other, there aren't many game modes, and the game crashes from time to time (rarely, but it does happen), but other than that, the gameplay overall is okay, and there are some interesting mechanics that work well.

Last but not least, I don't really like the gacha systems, rolling for skins and emotes, unlocking characters is very randomly generated, even though I do appreciate the fact that you can still play characters you don't have with the help of some coins that you can use up to 3 times per day, and you can also unlock some characters by leveling up, which is great!

As for the customization, it's quite underwhelming to be honest, there's barely anything worth unlocking. Also the User Interface is absolutely terrible, very clunky and messy for no reason.

That being said, it's a free-to-play game so it's worth trying out, give it a shot!

Final Rating: "Average" ~ 5/10.

I love Overwatch, it's definitely one of my favorite Online Multiplayer games out there.
Overwatch 2 is essentially a free update, with additional heroes, new abilities, new maps and a couple of Quality of Life improvements.

The problem is, the game still has the exact same issues it used to have, and the new progression system is flawed and confusing.

While being marketed as a sequel, it doesn't feel like a sequel at all, which is slightly disappointing.

That being said, the game is still a lot of fun, it's quite literally the same game as before but with some additional content, and it's also free, so I can't complain, it's just not really worthy of the "sequel" title.

Final Rating: "Great" ~ 8/10.

March 22nd, 2024, marks the release day of Princess Peach Showtime, a game that I have been looking forward to since its reveal, and even more so after playing the demo recently and being absolutely enamored by its sense of creativity and whimsy. I figured, hey, if I'm looking forward to this Peach game so much, I should give the first one a try as well! I sincerely doubt they'll be at all related to each other, but its fun to get the full Princess Peach experience regardless. Except this one wasn't very fun, actually.

Super Princess Peach is, 90% of the time, a mindless walk through a quick level grabbing whatever collectibles you need or may come across. The other 10% is a frustrating mess of a labyrinth where you will be wandering the area multiple times over in hopes of finding the weird little happenstance you need to pull of to find a Toad, or having a good old trial & error fest in a room that is exclusively pipes that only exist to drag you back to the beginning of the room. One of them takes you to the end of the level, have fun guessing.

The game doesn't do much to make these levels feel special, either. Peach's entire gimmick is her four emotions (stellar concept really), or three, given that one of them does nothing but heal Peach, in a game where dying is not only extremely difficult, but goes practically unpunished on the off chance it does happen.
The three emotions that actually are utilized are never for any more than a couple purposes. Being happy makes her spin windmills or blow away large clouds, maybe float at a snail's pace if you don't feel like platforming; being sad makes her run faster and grow plants; being angry makes her burn bridges and light torches, up until the end of the game where they just do that for you anyway. Very rarely will a new opportunity arise for one of Peach's abilities, but chances are you won't be seeing it again after a couple more levels.
Making it to the end of each world will reward you with a boss fight that follows a quick and easy touch screen minigame. Every boss in the game has one weakness that you will be told about just before fighting them, and they will hardly change anything up the whole time. Pick their favorite feeling and hit them five times with it, win game. Hell, you don't actually need to use any of the emotions for the final boss of the game except for one very brief instance of Rage just before the final hit.

The story is nothing I'm crazy for, either. I didn't care for Perry, and I guess Nintendo didn't either. Bowser and the gang find a Vibe Scepter (good one) that makes everyone very emotional, giving them similar abilities to Peach herself. This doesn't matter, SPP is more focused on giving you quick glimpses into the talking parasol's past at the end of each world, something something evil magic something something old man. It's your job to help reunite them. Or don't. You won't.

I was content on giving this game maybe a low 6/10 if it weren't for that final world. Genuinely appalling decisions made there.
Oh well, I don't have to play it anymore. Still looking forward to my Game of the Year tomorrow. Stay tuned for that one.

There is alot that can be said about Genshin: Impact. It is a deeply flawed game that developers should learn from.

In terms of its faults is the Gacha System. brutally unfair and designed to steal your money so you can just get character, or their signature weapon.

However despite the Gacha system there is many positives.

The story has really really high points that are engaging to a continuously building narrative. As of the writing of this review the most recent region, Fontaine, has an intriguing story that involves a murder mystery and some satisfying Pheonix Wright logical deduction. And it's ending is grand, tragic, and climatic. If nothing else the main story of Genshin Impact is worth interacting with, as long as you can get passed the extremely Drole first region. The full story content in Genshin only involves around 40 hours as of right now without any other distractions.

The exploration is another extremely fun and rewarding part of Genshin. As you fly throughout it's world there is usually always a micro puzzle to solve, or some enemies to quickly defeat. None of it is mandatory but I cannot help myself stopping to open just one more chest while enroute to my destination.

The music is wonderful and lush, if nothing else, even if you avoid playing the Game. listen to the soundtrack you won't be disappointed


Não tem como, simplesmente lindo em todos os sentidos. Quem gosta de puzzle e uma história bem interessante vai adorar esse jogo.

Pra começar o ano, vamos com a tradição anual de zerar Mega Man X. Dei uns tropeços morrendo de besta e fazendo uma rota subotimizada, mas ainda assim consegui zerar em 1h28m27s, literalmente meu recorde por alguns segundos. Começamos o ano bem!

I rarely replay games that i finished. This game is that good that made me play it again. Finding out things that i didn't knew were there or i could do the first run elevates this game for me.

tbf i havent played any of the max payne or read any punisher comics but this is easily one of my favorite super hero games that had some super fun combat but damn near the end it definitely started to drag a bit

This review contains spoilers

This got an extra point for the Chariot Requiem reference

Eu acho bem impressionante ele ser tão fiel a JoJo por causa da época que ele foi lançado (já que ele se baseou em grande parte no mangá), até a cor branca do Jotaro é uma referência a roupa dele na parte 4, acho isso muito foda

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