I have to admit, this game being 50 bucks with a campaign this short with the side stories not being as varied as they have been for past games stings a little bit. I really like the new agent style and the side actives were fun, I just wish the side stories were more substantial overall. I liked the idea of the coliseum and its clear that a lot of effort went into it, even going so far as letting you play as anyone you have recruited (which is a nice gimmick, but overall you should play as Kiryu, the agent gadgets are straight busted against cannon fodder enemies). Pick this up on sale and itll feel more worth the money. Just overall feels a bit shallow for a 50 dollar release when LAD7 is huge and IW is going to be massively huge for just a little more of an MSRP.

This is somehow better then Turtles in Time in every way. No idea how they managed it.

worthy successor to Danganronpa. Falls into some of Danganronpa's tropes but due to the format shift was able to execute those in new and interesting ways. Probablly the best VN based title I have played in a long time.

I'm not as high on this as some are. Its was fine. I really like the art style. I generally struggle to get into puzzle games that are just one big puzzle you have to work out bit by bit, and I really felt it with this one.

I really enjoyed this game a lot. Really fixed a lot of the problems the original and its ports have with controls being a major pain. Not without flaws, the dialouge can get cringy sometimes and it really feels like sometimes you get hit for large chunks of damage out of nowhere. I really started to miss traditional level ups, the food mechanics are a really hard metric to use. Its almost impossible to figure out if you are under or overleveled cause of it. It just feels like its trying to be different for its own sake. Too bad this game was marketed like shit so we may never see another. Id love to see them port the original game to match this gameplay structure.

A bit rough in places but it was pretty good. Set your expectations right and this is a nice snacky little action RPG. Game really could do with some more definition of its social aspects, I really felt like my social stats leveled up randomly and I didnt really get how each choice would effect my stats at all. I eventually got locked out of finishing two characters questlines cause of it, I have no idea how you are supposed to do everything in one run. Have a guide up and you might have a better experience with this then i did.

The game was really good overall, everything the story did to pretend to be Game of Thrones/ A Song of Ice and Fire was annoying and came off as the little kid pretending to be edgy online version of dark fantasy. I really like the direction that the gameplay went overall, and I will love to see if square is interested on iterating on this gameplay design more for Final Fantasy 17, which may come out before the heat death of the universe if we are lucky.

Honestly not as bad as ive heard that it was. the non-linearity of the story was sometimes confusing but I liked having a variety in the decision moments for once.

I'm gonna do a full review later on but I wanted to get this out there now.

Nintendo pulled some wizardary improving on BOTW this much, im still not sure how its possible that Tears is everything that I was expecting and so much more. Even some things that kind of annoyed such as different arrows and the weapons mechanic are improved upon in ways that I just didn't think were possible. The next Zelda game has to be a once in a lifetime achievement to even come close to this.

Lost Judgment is the latest in RGG’s series that is supposed to be replacing Like a Dragon as RGG’s action game series. Even among potential rumors of an announcement of a third installment to the Judgement series, its potential future is up in the air. Some disagreements between RGG studios and Johnny's, the talent agency that represents Takuya Kimura, Yagimi’s voice actor and model inspiration for the character, led to a delay of the Judgment and Lost Judgement PC ports that only saw such release to PC this year. Regardless, for now, Lost Judgement is the currently last adventure of Takayuki Yagami, lawyer turned detective in the fictional city of Kamurocho. This time, Yagami is summoned to Yokohama to assist returning characters Sugira and Tsukumo with a case regarding bullying at a local high school. From there the plot goes on several twists and turns with lives at stake.

Lost Judgment’s plot is pretty great. Sure, it's basically a lot like standard Like a Dragon plots with a detective instead of a Yakuza, but this story in particular is very compelling. Lost Judgment does something that RGG has only occasionally done, but hasn't accomplished in a way that I enjoyed. RGG managed to keep the story fairly personal and low key (in comparison to other RGG plots) and I think the story succeeds greatly because of it. There is one fairly small element that I wish was kept out of the plot but I won't elaborate for the sake of spoilers.

RGG has also refined the beat em up formula to a mirror shine on this entry. With the introduction of the snake style for Yagami, Lost Judgement’s combat gets to a point where it is very similar to Yakuza 0’s combat, but has been more refined since that installment's release. Combos feel smooth and satisfying, EX attacks feel weighty and powerful.

Yokohama is basically a cut and paste from RGG’s 2019 effort Yakuza: Like a Dragon with some minor changes. This is fine, RGG is the master of reusing environmental and combat assets without it feeling too samey from game to game, so its something I am fairly willing to excuse from them. 

Overall RGG succeeds with Lost Judgement in a way that I am very excited to see how their next beat em up game is. They have refined the beat em up game to a mirror shine formula, I am excited to see what bells and whistles they create for us next time.

This review was cross posted from The Fig Tree, linked here: https://figleafgamingnetwork.wordpress.com/2023/06/02/lost-judgment-review/

Card system is interesting and its neat what they were able to do with such a low powered system to bring KH to handhelds for the first time. Nothing super to write home about. Infinitely more playable IMO then the 3d remake.

You kinda get whats on the tin on this one. Its DDLC with a little bit more lore thrown around. The extra episodes were cute and it was nice to get some slice of life time with these characters and see them fleshed out a bit more. I have to comment about how silly hard it was to get all the achievements due to the instructions for unlocking everything to get to 100% completion on the journal being unclear at best, which lead to HOURS of digging around to try to figure out what I was missing. Just be warned if you are looking to experience everything.

I honestly dont think I can describe this game as fun in any way but It was still a worthwhile experience. This game is dripping with commentary on current internet and streaming culture and is unlike anything I've ever played before.

Its a neat little puzzle game but I don't think I can say much more about it. I didn't really think that the games message at the end comes across that well, especially when its basically just "you overcame obstacles that means you can do anything". It just reads very corny. Some good and interesting puzzles though.

A classic but getting to the point where its showing its age.