flarebeams
2004
1987
1990
The main 8 stages are generally good but hitboxes are bad like the entire game and the slowdown is unbearable, play on the legacy collection to fix that I beg of you
Doc robot stages SUCKKKKKKKK SO MUCH
You can really tell they rushed this one (eghehehehe get it they introduced rush in this one but they also rushed the development) Better than 2 though yeah I said it
Doc robot stages SUCKKKKKKKK SO MUCH
You can really tell they rushed this one (eghehehehe get it they introduced rush in this one but they also rushed the development) Better than 2 though yeah I said it
1991
THIS IS WHERE IT GETS GOOD
The first truly great mega man game, like all the levels are really well designed, this is the first game where a lot of the weapons are good instead of like 2 or 3, the music is great, it has a lot of levels due to two castles, visually it looks great too. Seriously if you tried playing 2 and didn't like it play this or 6 instead if you want to get into the classic mega man games.
The first truly great mega man game, like all the levels are really well designed, this is the first game where a lot of the weapons are good instead of like 2 or 3, the music is great, it has a lot of levels due to two castles, visually it looks great too. Seriously if you tried playing 2 and didn't like it play this or 6 instead if you want to get into the classic mega man games.
1992
1995
2010
It's 9 but a bit worse and has notably worse weapons but 9 is still the best one so that's like saying 23 karat gold is worse than 24 karat and like yeah it is but also it's still fantastic
Water shield is a very fun weapon but this is sadly another game where one weapon is just like the best one because Blade Man's weapon exists (sorry forgot the name I'm writing this at 1am) Solar Man's theme is super good too I love that song
Also having the gameboy bosses with their weapons as DLC and fully playable Proto man and Bass is insanely cool and makes this one of the most replayable games in the series
Water shield is a very fun weapon but this is sadly another game where one weapon is just like the best one because Blade Man's weapon exists (sorry forgot the name I'm writing this at 1am) Solar Man's theme is super good too I love that song
Also having the gameboy bosses with their weapons as DLC and fully playable Proto man and Bass is insanely cool and makes this one of the most replayable games in the series
2006
2001
2018
This review contains spoilers
Haven't 100%'d it yet but it's pretty good. The Splatoon team did a really good job of creating a rougelike out of splatoon and I personally found it extremely enjoyable. It feels really good getting more and more powerful with all the weapons having satisfying potential to get extremely strong. I also found it very well balanced, none of the weapons stood out as particularly weaker than others (though some are definitely on the strong side looking at you blaster) and the chip balance I thought was especially excellent. I've had runs where I used mostly purple chips, blue chips or yellow chips while skipping out on direct damage boosts and all of those runs not only felt winnable but were very fun too. Especially the yellow chip runs I didn't expect the luck based ones to be broken but they are! I also found the enemies fun to fight, they're designed in a way where all builds can be viable against them which rules. Like ink mines are great, I didn't think they would be great in a pve mode but they are! Sprinkler sucks tho </3. I also found all the interactions between the characters really cute they were lovely.
Now for the criticisms, my main one is the lack of variety in the mission objectives. There are a total of five mission objectives, destroy portals which is the most typical one which I always find myself enjoying, turbine tower which is alright but can be a bit annoying on weird map layouts, 8 ball which is fine I guess it's okay, chase the fleeing enemies which is also fine I guess, and splat zones which ranges from really fun to absolute hell on the worse map layouts for it. These modes are all good but they're all that's there, there is map variety but even after a few runs I started to see constant map repeats. I feel like the DLC would benefit greatly from 2-3 more objectives, such as maybe a simple get to the end goal or maybe another mode based on a multiplayer mode like tower control. Maybe, I'm not a game designer these are just random ideas I came up with while writing this. I feel like just a few more objectives would contribute greatly to replayability. Also minibosses could be cool just saying plus a bit more enemy variety.
Also, only 3 bosses isn't great. That contributes to runs feeling samey too since they don't change much between each encounter either. There just isn't much variety in general which sucks for this kind of game.
ANOTHER thing uhhh I thought the story was kinda lame especially compared to octo expansion. My thoughts haven't solidified on it much but it just didn't stand out very much and felt a bit rushed to me if that makes sense. I haven't finished the postgame yet though but I can't see that changing my opinion much.
Overall Side Order is really good but it could be so much better if it had the budget and content of a full game instead of a DLC. There's probably more thoughts I have but I can't remember them right now. If I had to compare it to any other rougelike I've played feel like it's most similar to Hades in how it's structured and plays out.
Now for the criticisms, my main one is the lack of variety in the mission objectives. There are a total of five mission objectives, destroy portals which is the most typical one which I always find myself enjoying, turbine tower which is alright but can be a bit annoying on weird map layouts, 8 ball which is fine I guess it's okay, chase the fleeing enemies which is also fine I guess, and splat zones which ranges from really fun to absolute hell on the worse map layouts for it. These modes are all good but they're all that's there, there is map variety but even after a few runs I started to see constant map repeats. I feel like the DLC would benefit greatly from 2-3 more objectives, such as maybe a simple get to the end goal or maybe another mode based on a multiplayer mode like tower control. Maybe, I'm not a game designer these are just random ideas I came up with while writing this. I feel like just a few more objectives would contribute greatly to replayability. Also minibosses could be cool just saying plus a bit more enemy variety.
Also, only 3 bosses isn't great. That contributes to runs feeling samey too since they don't change much between each encounter either. There just isn't much variety in general which sucks for this kind of game.
ANOTHER thing uhhh I thought the story was kinda lame especially compared to octo expansion. My thoughts haven't solidified on it much but it just didn't stand out very much and felt a bit rushed to me if that makes sense. I haven't finished the postgame yet though but I can't see that changing my opinion much.
Overall Side Order is really good but it could be so much better if it had the budget and content of a full game instead of a DLC. There's probably more thoughts I have but I can't remember them right now. If I had to compare it to any other rougelike I've played feel like it's most similar to Hades in how it's structured and plays out.