DONTO WORRY DO YOUR BEST
NANANANANANANANA
PIKU NIKU FEEL SO GOOD
NANANANANANANANA
um I can't make out the rest I don't know japanese but this game rocks

It's the first one it's kinda shitty but I like it sort of

The main 8 stages are generally good but hitboxes are bad like the entire game and the slowdown is unbearable, play on the legacy collection to fix that I beg of you
Doc robot stages SUCKKKKKKKK SO MUCH
You can really tell they rushed this one (eghehehehe get it they introduced rush in this one but they also rushed the development) Better than 2 though yeah I said it

THIS IS WHERE IT GETS GOOD
The first truly great mega man game, like all the levels are really well designed, this is the first game where a lot of the weapons are good instead of like 2 or 3, the music is great, it has a lot of levels due to two castles, visually it looks great too. Seriously if you tried playing 2 and didn't like it play this or 6 instead if you want to get into the classic mega man games.

Eh it's alright but the definition of formulaic mega man game.
It's very easy (comparatively) and the weapons are mostly terrible, and you don't even need them since the charge shot it overpowered. I like most of the stages but they just don't stick with me very much.

Eh not a huge fan of this one. The bigger sprite has always made it feel weird to play for me and while I do think the levels are great it's just not too memorable in my mind. Like it's great don't get me wrong but it doesn't stick with me much.

It's 9 but a bit worse and has notably worse weapons but 9 is still the best one so that's like saying 23 karat gold is worse than 24 karat and like yeah it is but also it's still fantastic
Water shield is a very fun weapon but this is sadly another game where one weapon is just like the best one because Blade Man's weapon exists (sorry forgot the name I'm writing this at 1am) Solar Man's theme is super good too I love that song
Also having the gameboy bosses with their weapons as DLC and fully playable Proto man and Bass is insanely cool and makes this one of the most replayable games in the series

They made a good game that plays into the core premise of the series well no way
Please make another legends game this shit rocks
Looks like ass though but it's better visually than SV somehow

Its good don't get me wrong but it's extremely apparent that this is the first game in the series and it definitely lacks QoL and refinement

The definition of fire emblem game
I like it tho, the game has a good colour palette with its characters which pleases my brain

Great game but holy shit you could not force me to play it four times to play each route when half of them are near-identical to each other and the game has like 6 maps total (exaggerating a bit there but I'm sure my point was conveyed)
Also this game looks so ugly

It's alright
Music is amazing and the art is beautiful

Great foundation for something good but there are just so many issues and a severe lack in progression. Needs way more time in the oven.

This review contains spoilers

Haven't 100%'d it yet but it's pretty good. The Splatoon team did a really good job of creating a rougelike out of splatoon and I personally found it extremely enjoyable. It feels really good getting more and more powerful with all the weapons having satisfying potential to get extremely strong. I also found it very well balanced, none of the weapons stood out as particularly weaker than others (though some are definitely on the strong side looking at you blaster) and the chip balance I thought was especially excellent. I've had runs where I used mostly purple chips, blue chips or yellow chips while skipping out on direct damage boosts and all of those runs not only felt winnable but were very fun too. Especially the yellow chip runs I didn't expect the luck based ones to be broken but they are! I also found the enemies fun to fight, they're designed in a way where all builds can be viable against them which rules. Like ink mines are great, I didn't think they would be great in a pve mode but they are! Sprinkler sucks tho </3. I also found all the interactions between the characters really cute they were lovely.

Now for the criticisms, my main one is the lack of variety in the mission objectives. There are a total of five mission objectives, destroy portals which is the most typical one which I always find myself enjoying, turbine tower which is alright but can be a bit annoying on weird map layouts, 8 ball which is fine I guess it's okay, chase the fleeing enemies which is also fine I guess, and splat zones which ranges from really fun to absolute hell on the worse map layouts for it. These modes are all good but they're all that's there, there is map variety but even after a few runs I started to see constant map repeats. I feel like the DLC would benefit greatly from 2-3 more objectives, such as maybe a simple get to the end goal or maybe another mode based on a multiplayer mode like tower control. Maybe, I'm not a game designer these are just random ideas I came up with while writing this. I feel like just a few more objectives would contribute greatly to replayability. Also minibosses could be cool just saying plus a bit more enemy variety.

Also, only 3 bosses isn't great. That contributes to runs feeling samey too since they don't change much between each encounter either. There just isn't much variety in general which sucks for this kind of game.
ANOTHER thing uhhh I thought the story was kinda lame especially compared to octo expansion. My thoughts haven't solidified on it much but it just didn't stand out very much and felt a bit rushed to me if that makes sense. I haven't finished the postgame yet though but I can't see that changing my opinion much.

Overall Side Order is really good but it could be so much better if it had the budget and content of a full game instead of a DLC. There's probably more thoughts I have but I can't remember them right now. If I had to compare it to any other rougelike I've played feel like it's most similar to Hades in how it's structured and plays out.