This game's got no bullshit and every aspect is to the highest quality video games can offer, to any audience. Played it on emulator in high school. Gotta replay it soon

Fun sandbox, haven't done a proper online session yet

Only reviewing the couch/Xbox Live multiplayer from playing at a friend's house in 2010, was a very sick Battlefront 2-type game. Fun maps and roles. Want to play the campaign eventually

Game is short and has a lot of the charm and replayability of Beeny. I'd appreciate some more restriction and stuff to do in-game.

They were aware of the size of their levels and made it so it was fun to move around in them quickly. Good objectives and variety in the levels, and environmental stuff. I liked revisiting all the levels at the end and in a second playthrough. They probably could have reused some more things later, especially from level 5.

There are a lot of nitpicks that I feel like wouldn't have been huge problems to add to the game. There's no menu to manage save files or exit the game without Alt-F4ing. I also didn't know about crouching until I completed the game and hit Ctrl, that's not mapped on controller and there's no obvious way to remap controls.

Some harder improvements I'd appreciate in another game are camera cues and ways to make the movement not-as-free to sequence-break in the tower or tall-wall levels. I played the game twice, but in later playthroughs I need to restrain myself from climbing the walls so much in some levels.

I'll gladly play a sequel to this game to see what they can do with more levels.

I don't feel like I have to apologize for wasting time in the levels/homeworlds when I play this game. It's for everybody and still looks great. There are so many levels, too, with a really high floor for quality

Gotta play again on a monitor I can actually see on. May be more worth replaying the original but it'd be a pain to set up

It was definitely a comfortable and good gameplay loop and I took extra time to mess around before progressing the story in each area. I got less patient with the areas later on, especially since the fast-traversal* methods are so hacky and easy.

The story really dragged down the experience for me, I could not care about the characters' interactions and just let the text drone on after about 2 meetings with the department head, and I felt like I got the gist. And yet it still feels like they threw in a lot in the last hour or two of this game. I don't care that I didn't get the "true ending" for not doing post-game. I did everything I wanted to with Pokemon in the field, beat the end and got credits, so by my count I was done with the game.

The amount of grinding and options for Pokemon to use in the field feels borderline overwhelming. I wanted to be pretty loose with who would end up on my final team, but by the end I was getting bored, so I had to lock in to my team and do a little running/grinding to get the story overwith. I do like the idea of going out and fully completing a Pokedex entry or getting those done in a region as busywork. That would be the reason I turn this game back on. I won't go in expecting an optimal path through picking my final working team for that kind of task. That can be tough since for me, the bells ring in my head if I'm using a "bad" Pokemon. I definitely won't start a fresh file when I first revisit this.

The controls can be a bit much, every button does something and I'd hope for some more robust actions and quick menus instead of a lot of mapped actions. Idk, maybe I should play a Dark Souls to get it.

Overall I still like what they did with the concept, it's definitely what my friends and I were dreaming of on the bus as kids for "the next Pokemon game." You go out into the wild and hunt/catch Pokemon, run away, and still have Pokemon/RPG quest elements. It's fun for the amount of hours I put in, and I wish the story and bloat would not be a barrier for me wanting to replay it or pick it back up.

Beat this and shelved it to do the post-game later (policy). Maybe I'll need to look at the powerups again more closely. I was hoping there'd be more freedom or a larger Waddle Dee city/system to explore, or the minigames and challenge levels would have had more depth.

Maybe I'll go for this again someday but I didn't care for how long the dungeons were, and my nostalgia for the first one was much stronger. New enemies and journal logs are nice, though

2014

Got a lot of fun mileage out of it so it can't be lower than a 3

Marked the first time in years I went for a Steam achievement. It was really satisfying to see this come out as a full game and have so many gimmicks and animations, and to see everyone like it.

Gonna come back to this for faster/more complete completion eventually

Played it a bit on the plane. Pretty good

Got stuck at a couple points but what can I say they mitigated everything I would get annoyed by and it was a good challenge to lazily play for a month

2022

Playing this one a lot. Immaculate art & designs