really throwaway minigames but the fact that this is based off of real japanese mousse ads (some of which are played in the game as "cutscenes") and includes midi versions of Stayin' Alive and Let's Groove makes it at least notable in some regard

don't care about your astrology sign what random japanese characters were eternally stuck at the bottom of your screen after you beat the newspaper boss I got 州モcい7型

as far as PS1 action-puzzle games with ridiculously good music whose core mechanic is about getting rid of endlessly-generating rolling cubes are concerned, I vastly prefer Devil Dice

was REALLY close to giving up on this one after the agonizingly slow first 20 minutes, but once the first scissorman encounter happened I was immediately hooked. the general obscurity of the mansion in particular was a bit frustrating, and the way incredibly minor changes/talking to a character one extra time can cause completely different endings (especially within the last few moments) is a little ridiculous.
overall, a definite slow-burner, but one that I think is worth checking out

I feel way too stupid to properly enjoy this game but man is it a fun time when you see things coming together and can intentionally line up a large chain. gimme like 100 hours more of this one and I'm sure my rating will only improve

update from the next day: yeah this game goes hard

bubsy shattering into a million pieces when you die is the perfect representation of how you'll feel playing this

one of the ways I know I strongly like a game is when it genuinely feels like it's rotting my brain because it keeps invading my mind when I'm doing other tasks. this is one of those games.

bit tricky for me to describe, but the basic premise is that you rotate blocks so that all of the marked sides are touching marked sides of other blocks. your goal is to form closed shapes, and doing so causes all of the blocks in that shape to disappear. bigger shapes earn you more points, and so does forming multiple shapes next to each other in rapid succession. and oh my god is this game addicting.

there's a few modes of gameplay you can choose from. there's ポタポタ/Potapota (trickling/drop by drop) mode in which blocks will continuously fall, forcing you to combine them to disappear before the screen gets filled and it's game over. next is ギッシリ/Gisshiri (tightly packed) mode, where you're given a full screen of blocks to form shapes. this is your time attack mode, where you have 90 seconds to rack up as many points as possible. finally you have パズル/Puzzle mode which contains lots of individual stages that each challenge you to create combos in order to clear out all of the blocks. Potapota and Gisshiri modes allow you to play by yourself or against a computer/second player.

really hard to not compare this game to tetris, and I would be willing to say I have equally as much fun with both of them (a difficult task for any puzzle game like this to reach). it's a shame there's so little information/apparent knowledge of this game out there, as it's one I encourage checking out!

these rotating blocks are going to appear in my dreams tonight I just know it

1993

dude lookin like a ketchup and mustard klan member

punching goons sounds like popping bubble wrap

ah yes another perfect fit for the "I wish this wasn't absolutely horrid to play so that I could better appreciate its insane stylization and interestingly bizarre ideas" shelf

dude was lickin feet in 1990. true revolutionary

1990

screaming blocks are funny but games like this just make me want to play tetris instead

stupid bucktoothed once-chewed cherry gumball

definitely a clear "something's wrong" with the hit detection on notes, but I don't think it's as broken as people make it out to be. a lot of the notes are phrased in really bizarre rhythms compared to how you might initially expect them to be based on how parappa actually raps each phrase, which is the big reason I think people struggle with gameplay. I also feel like the game can kinda cheat you at times with certain second/fourth phrases (looking at you, last two lines of cheap cheap and the freestyle section of the final concert).
regardless, the overall Parappa Energy baked within every aspect of this game's design brings me insane amounts of joy and makes this one of the few titles I can fail repeatedly and still have a great time. this silly whatever-animal-he-is has a permanent place in my heart.

mario party minigames with some of that Good Ol' Japanese Magic (cocaine)