1996

only major problem I have with this game is that everything feels so good to control that it gives me this false confidence that I can pull off some "speedrun strat" before lightning yeti immediately denies my spur-of-the-moment GDQ submission

a meander through surrealist pacman mazes of indiscernible emotions. exploration-focused games are by far my favorite, and using the medium simply to express art and create vague experiences is what I want to see more of. also the skulls make silly noises

henry: [painfully detailing every regret in his life, questioning his choices and attempting to come to terms with his past]
me: wait hold on I need to pull up the map again because I took four steps and might be lost now oh yes right I see that I can just keep going north here. . . . .wait hold on I need to

2018

boomer shooter fans will be like "this game's soundtrack will blow your mind!!" and then play you the most generic unmemorable metal song you've ever heard. game designers PLEASE reach out to your local tech death/grindcore band

really good at making you feel like a child who doesn't know how to read yet that's pushing all of the buttons on the museum exhibit hoping for something to happen, and being mildly intrigued but ultimately confused when their grubby hands happened to convince a few lights into briefly flashing

ah shoot sorry I spilled my bottle of chromatic aberration look at this huge mess I have to clean up now no wait don't add halftone to it everything's just going to get more contrasted and blend together into one...
gorgeous...
illuminated whirlpool...

went in for "weird cult-recruitment tool," left with a desire for more goofy, themed rpg maker games like this and barkley gaiden because every rap-related in-joke made me smile

all I know is goblet kill kill meat kill Quadruple Skeleton may kill three times as many men as well. This is the paradox of Ultra Skeleton. kill meat kill kill You died with a score of 6 goblets. In your adventures you desecrated 0 graves and ate 2 things.

wish this game had something more to it (don't know what) because diving at full speed into an uncontrollable nap soundtracked to an archetypal 90s hype jungle mix is true gaming

this dude's lifelong dream was to have his own ship yet he named it Kingweenzer lmaoooo no wonder it sunk

the game that made me finally understand racing games yet did it so audiovisually perfectly that I really couldn't be bothered to use its teachings elsewhere. it's showtime!!

Super Mario Bros. Truly a game that needs no introduction.

The successor to the 1983 arcade game Mario Bros. and the first game in the Super Mario series, it was first released in 1985 for the Famicom in Japan. Following a limited US release for the NES, it was ported to international arcades for the Nintendo Vs. System in early 1986. The NES version received a wide release in North America that year and in PAL regions in 1987.

Players control Mario, or his brother Luigi in the multiplayer mode, as they traverse the Mushroom Kingdom to rescue Princess Toadstool from King Koopa (later named Bowser). They traverse side-scrolling stages while avoiding hazards such as enemies and pits with the aid of power-ups such as the Super Mushroom, Fire Flower, and Starman.

The game was designed by Shigeru Miyamoto and Takashi Tezuka as "a grand culmination" of the Famicom team's three years of game mechanics and programming, drawing from their experiences working on Devil World and the side-scrollers Excitebike and Kung Fu to advance their previous work on platforming "athletic games" such as Donkey Kong and Mario Bros. The design of the first level, World 1-1, serves as a tutorial for platform gameplay.

Super Mario Bros. is frequently cited as one of the greatest video games of all time, and is particularly admired for its precise controls. It is one of the bestselling games of all time, with more than 58 million copies sold worldwide. It is credited alongside the NES as one of the key factors in reviving the video game industry after the 1983 crash, and helped popularize the side-scrolling platform game genre. Koji Kondo's soundtrack is one of the earliest and most popular in video games, making music a centerpiece of game design. The game began a multimedia franchise including a long-running game series, an animated television series, a Japanese anime feature film, a live-action feature film and an American animated feature film. It has been re-released on most Nintendo systems. Mario and Super Mario Bros. have become prominent in popular culture.

In Super Mario Bros., the player controls Mario, the protagonist of the series. Mario's brother, Luigi, is controlled by the second player in the game's multiplayer mode and assumes the same plot role and functionality as Mario. The objective is to race through the Mushroom Kingdom, survive the main antagonist Bowser's forces, and save Princess Toadstool.  It is a side-scrolling platform game where the player moves to the right to reach the flagpole at the end of each level.

The game world includes coins for Mario to collect and special bricks marked with a question mark (?), which when hit from below by Mario may reveal more coins or a special item. Other "secret", often invisible, bricks may contain more coins or rare items. If the player gains a Super Mushroom, Mario grows to double his size and gains the ability to break bricks above him. If Mario gets hit in this mode, then instead of dying he turns back to regular Mario.  Players start with a certain number of lives and may gain additional lives by picking up green spotted orange 1-up mushrooms hidden in bricks, or by collecting 100 coins, defeating several enemies in a row with a Koopa shell, or bouncing on enemies successively without touching the ground. Mario loses a life if he takes damage while small, falls in a bottomless pit, or runs out of time. The game ends when the player runs out of lives, although a button input can be used on the game over screen to continue from the first level of the world in which the player died.

Mario's primary attack is jumping on top of enemies, though many enemies have differing responses to this. For example, a Goomba will flatten and be defeated,  while a Koopa Troopa will temporarily retract into its shell, allowing Mario to use it as a projectile.  These shells may be deflected off a wall to destroy other enemies, though they can also bounce back against Mario, which will hurt or kill him.  Other enemies, such as underwater foes and enemies with spiked tops, cannot be jumped on and damage the player instead. Mario can also defeat enemies above him by jumping to hit the brick that the enemy is standing on. Mario may also acquire the Fire flower from certain "?" blocks that when picked up changes the color of Super Mario's outfit and allows him to throw fireballs. A less common item is the Starman, which often appears when Mario hits certain concealed or otherwise invisible blocks. This item makes Mario temporarily invincible to most hazards and capable of defeating enemies on contact.

The game consists of eight worlds with four sub-levels called "stages" in each world.  The final stage of each world takes place in a castle where Bowser is fought above a suspension bridge; the first seven of these Bowsers are "false Bowsers" who are actually minions disguised as him, whilst the real Bowser is found in the 8th world. Bowser and his decoys are defeated by jumping over them and reaching the axe on the end of the bridge, although they can also be defeated using a Fire Flower. The game also includes some stages taking place underwater, which contain different enemies. In addition, there are bonuses and secret areas in the game. Most secret areas contain more coins for Mario to collect, but some contain "warp pipes" that allow Mario to advance directly to later worlds in the game without completing the intervening stages. After completing the game once, the player is rewarded with the ability to replay the game with changes made to increase its difficulty, such as all Goombas in the game being replaced with Buzzy Beetles, enemies similar to Koopa Troopas who cannot be defeated using the Fire Flower.

Following the events of Mario Bros., the game is set in the fantasy land of the Mushroom Kingdom after Mario had arrived through a clay pipe from New York City.

In the Mushroom Kingdom, a tribe of turtle-like creatures known as the Koopa Troopas invade the kingdom and uses the magic of its king, Bowser, to turn its inhabitants, known as the Mushroom People, into inanimate objects such as bricks, stones and horsehair plants. Bowser and his army also kidnap Princess Toadstool, the princess of the Mushroom Kingdom and the only one with the ability to reverse Bowser's spell. After hearing the news, Mario sets out to save the princess and free the kingdom from Bowser.  After traveling through various parts of the kingdom and fighting Bowser's forces along the way, Mario reaches Bowser's final stronghold, where he is able to defeat him by striking an axe on the bridge suspended over lava he is standing on, breaking the bridge, defeating Bowser, freeing the princess and saving the Mushroom Kingdom.

oh my god the world so dearly needs a major league sport with rules so nonsensical that quite literally anything can happen during every single play

as much as I love the PS1's library of unconventional, hangout-able-space games, this one was a bit of a letdown from how long it's been boiling in the back of my mind. while this game scratches that itch of exploring intriguing environments, the overall feel of this game just didn't click with me as much as I had expected it to. the almost random-chance feeling for movement is neat, though it often led me to piloting my balloon very high up in order to go a direction I hadn't been in yet and not being able to fully appreciate my surroundings. that adds a bit to the mystique of the land I suppose, though overall the existence of aquanaut's holiday serves to replace any interest I would have in coming back to this one.