This review contains spoilers

Whereas I felt the first game was a good mystery that nonetheless found its greatest strength in the cast, this feels like a game that basically sacrifices everything for The Twist.

Now, I'm torn over the Twist. I think it's incredibly gutsy and impressive technically, and no matter how mad I am I have to admit Uchikoshi has got me beat fair and square.

But it's also... not actually relevant to anything in the game? Yes, it is important to the secret ending with Shigure, but structuring your entire game for a payoff in an obscure meta-fictional side ending is a very clever trick but not amazing storytelling. I think perhaps if they'd pushed it further, it could've been more meaningful, but as it is it feels both like the Twist eats up too much of the story and also is completely irrelevant to it.

Aside from that, I didn't really care for the new characters. Ryuki and Tama were entertaining, and I have a soft spot for Kizuna and Shoma, but on the whole it felt like the game puts so much effort into characterising them but it's all quantity and no quality. They just... aren't fun. Mame and Gen I found especially one-note.

All in all, this game is an interesting experiment, and I have to respect it on that level... but experiments are not good storytelling.

With that said, this game feels like it does gradually improve on a few ideas from ZTD (not going to spoil that game but The Twist, as well as anachronic order), so maybe in another 5 years we'll finally get a game that fulfills this experimental promise and is actually good?

I thought I'd suck at this game but I really enjoyed it! It was challenging but not unfair, and I appreciate that it has a much slower pace than most action games because it felt like it really emphasised thinking carefully about your actions and anticipating the enemy than reflexes.

I've played a little bit of Elden Ring and Bloodbourne and I have to say that while they are fun, I'm a little disappointed at their faster pace. I appreciated that Dark Souls was a rare example of an action game where reflexes aren't everything.

This review contains spoilers

i'm not entirely sure how i feel about matsuribayashi. it's ok. i think it's telling that it took me the second longest out of any higurashi chapter to actually finish (about a month and a half), after onikakushi (5 months), which I almost but not quite outright disliked.

It was a Slog. I have a big aversion to stories that are just way too long for their own good, but the thing is up until now I genuinely felt that Higurashi managed to keep things fresh and interesting enough this massive sprawling length never became a detriment. That's not to say Ryukishi isnt way too verbose and repetitive for his own good, but on the whole every instalment felt like a cool and interesting twist on the Higurashi formula with its own distinct atmosphere, without needing to pull crazy genre shifts or resort to gimmicks. Even the unnerving creeping sense of doom of Watanagashi is very different to the tragic descent into madness of Meakashi, for instance.

Matsuribayashi... to be honest, I did not feel accomplished this. For sure, it's a new type of story for Higurashi, more of an actiony conspiracy theory with a dash of politics. But while perhaps new for Higurashi it feels like a fairly generic story in general. Stuff like 'the games club manage to successfully wage guerilla warfare against hardened mercenaries' is easy to criticise on the basis of unrealism - I don't personally think unrealism or being shonen-esque an inherently bad thing, but it feels weird and off for the kind of story Higurashi has been up til now, and especially by comparison seems like a cheap resolution.

Now, I get that this is a deliberate bait and switch in a sense. Ryukishi offers you a psychological horror where you can trust nobody full of the threat of monsters at every turn, and then gradually takes it apart to promote trusting your friends, working together with your community, extending grace even to the monsters. I get the reasons why it's being done, I get there's a thematic point to Scooby Doo-ing it all. But the sticking point for me is that I feel like the story Higurashi turns into is a lot less interesting than the one it began as.

I'm certainly not against these kinds of bait and switches (ask me why Hell Bent from Doctor Who is one of my favourite pieces of fiction ever). But the crucial thing for me is that the story it ends up as should be just as, if not more interesting than what was promised, or at least more satisfying (even if the initial story has more of an allure of deep lore and shocking reveals). But I don't know, I... just don't feel like creepy rural horror mystery descending into action thriller is an interesting turn of events. And ironically even though Ryukishi justifies the switch by saying that Higurashi's worldview is a nonviolent one, it still turns into the kind of story where the primary means of solving problems IS through action (if not actually killing): breaking into the bad guys' base with guns.

Now, with all that said, it's not a bad ending. None of the narrative decisions it makes are bad. It's no Rise of Skywalker, making such actively ridiculous choices the promise of the previous entries is ruined. It has good moments, and Takano is such a fascinatingly sketched character. But I can't help but feel like it's largely an exercise in ticking plot boxes.

And maybe that's just an inevitable result of a finale to a mystery where the mystery has already been revealed, but part of me feels like the entire government conspiracy angle just pushes the stakes too high where the story has no choice but to shift into an action thriller to solve it. Teenagers in a horror story might be able to fight a monster, but how can they fight hardened mercenaries? There's no choice but to shift genres.

But at the end of the day the above is largely a personal gripe. Obviously I feel strongly about this and it diminished my enjoyment, but I get where Ryukishi is coming from enough I hesitate to say This Is A Flaw, and I don't want my criticms to basically just be 'you should have written a fundamentally different story'.

One thing I did think was actively bad tho and tbh has probably seriously hurt my opinion of Matusribayashi is Fragment Connecting. It felt like 90% painstakingly spoonfeeding you plot points you should already know or have been able to piece together. We often hear 'show don't tell' but I genuinely think Fragment Connecting was an example of this gone way too far; some things can be left to casual exposition. Ironically it felt like the anti-Onikakushi; it's even more useless filler but at least this time it's plot relevant! Admittedly I'd imagine this would have been a helpful refresher if you were actually reading the Higurashi instalments as they came out.

The rest of Matsuribayashi is better, although it still feels like it doesn't really pick up til Irie escapes the clinic, and even then the action scenes are kind've annoying (I did like infiltrating the clinic though). But it's fine and servicable.

Aside from that, Hanyuu still feels like a bit of a weak link characterisation wise, especially since Matsuribayashi brings a lot in to weigh on her. She's not bad or unlikeable, but I just... don't feel the same attachment to her I do the others. I think Higurashi's strength on the whole is generally the characters, and I think Matsuribayashi did a great job with fleshing ouit Takano last minute tremendously, but Hanyuu is just... I don't know.

On the whole I would say I enjoyed Higurashi, and I wouldn't say my tepid feelings for Matsuribayashi are enough to drag the rest of it down, but I also don't think I especially love it (tho I still need to read Saikoroshi). Keeping me engrossed enough to sit through one million words and eight arcs is an impressive feat in itself, and I'll always have a soft spot for the characters, but I don't know that this will be something that stays with me. But my feelings about Matsuribayashi are in flux even now so I guess we will see.

I fully accept this game is a tangled miserable mess of convoluted plot and weird character decisions but it has such a Vibe

shout out to that one voice actor who sounds like an 80yo version of lois from malcolm in the middle. gotta be one of my favourite genders

Ending was a bit underwelming but I think I was expecting a lot more story-heavy game when it's really maybe 60-40 Mafia-simulator visual novel.

But the worldbuilding, characters, premise are super fascinating, and tbh I would love to see a normal visual novel in the same universe. The gameplay is also pretty well done - it can get a bit old when searching for the last few bits of information, and I am admittedly already a bit of a social deduction game fiend, but all in all it does a surprisingly good job of adapting it into video game form.

it was fun but bosses towards the end have way too much HP 😭😭

This is an insanely long game stuffed full of ideas and episodes and characters.

I'm currently about 70-80% through it, I would guess, and while it has been an incredibly interesting experience so far just seeing how far it pushes the RPG Maker engine and experiments with so many different ideas... i am just exhausted.

The game starts off incredibly strong, if formulaic, and then maintains momentum for a while when the world opens up.

But the longer it went on, the more I felt like the main story Fortune Events were just incredibly formulaic, generally having you turn up to somewhere where the bad guys are doing stuff, and then random monsters attack, and things just keep piling up and up. It's a shame, because it has a ton of inventive mini episodes and side quests too, and I think the overall arc is incredibly fascinating... but this game has just broke me. I cannot see myself finishing it in the near future. It's not even that this game is bad in any sense, but I simply can't find the energy to keep going for a game that is not consistently 5 stars.

I also found the combat frustrating and difficult - I love turn-based battles, but so many bosses just feel annoying, and it is so easy to save in a state where the game is unwinnable because you can't grind or recover MP.

But if you can read Japanese I would definitely recommend checking this game out just because of how creative and massive it is. It's a truly impressive feat, even if this ambition is a bit messy at times.

fun gameplay the story is just power of friendship seguing into reddit atheism at the end

I saw this game quoted and praised on the Internet for so long and to be honest it didn't seem at all interesting. Out of context there was something self-indulgent, annoying about the dialogue ('she's soo crazy... love her!'). It felt like one of those games made to take screenshots and post on social media to show off how funny/quirky/deep it is, and the concept of a sad pathetic old detective solving crimes sounded boring as hell.

Which is why I'm all the more surprised that it was so extremely good? I can't remember the last time I raced through a game so rapidly because it was just so addictive.

In a way it feels like the opposite of the kindve, 'made to order' fanfic approach to fiction you see sometimes, where people approach media as a desired shopping list of tropes. Nothing about this game particularly grabbed me at first glance except the insanely good word of mouth - but its storytelling, and the way the gameplay feeds into that storytelling is just so good.

This review contains spoilers

whatever goodwill I might've had for this game is erased by the endless time loops -_- even nier isn't this bad. if you're gonna make us replay the exact same section of the game at least give the alternate universe little gimmicks like, idk, everyone is wearing eyepatches