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gomit is now playing Hades II

2 hrs ago


gomit completed Vivisector: Beast Within
A surprisingly strong second half, doin' some subversions over the genre I frankly haven't seen anywhere! Go try it and stick through til' the shitty start, it really picks up after the 3rd mission!

22 hrs ago


gomit reviewed Super Mario Odyssey
Really wished I wasn't so overly-exposed on almost every facet of this fucking game before I played it - if Odyssey was the Sun, I would have 3rd degree burns by how many rays have penetrated my skin.
Anyway I like the game! Mario's most maximalist adventure yet and oh boy, they sure didn't know when and where to stop!
Maximalist because, Mario neva felt more free-a to play and be played! Jump, ground-pound, roll (I fuck with that heavily) and cappy trickshot your way to A-B, however you wish. Or remember, because they really infused those two joycons (it really do be the best way to play the game) with as many actions it could possibly fit through it's buttons and motion flicks that it kind of overwhelmed by the beginning. I still felt a certain unease of overcoming larger gaps, not by skill, but by praying that my brain and muscle memory wouldn't falter and send me to my fatal demise. But at it's best, you be shmooving like a butter knife through butter. Fashonin' Mario up is so cute and fun I adored it, love just how much there is :)!
Maximalist because, the sheer variety of worlds through play, size and visuals. I always fuck with games that can yield such different visuals ends in the same game while maintaining cohesion: The dark and semi-realistic dragon kingdom in contrast to the heavily poly-reduced gradient landscape of the Luncheon Kingdom still feel like they fit the plumber on his 'venture. How even the worlds structurally feel different: to the linear vertical climb of the Wooded Kingdom to the open-ended Seaside Kingdom with the map-sized Boss-battle. They really tried everything and anything I respect that.
Maximalist because obv. the moons lol. It is kind of insane how they just keep adding more and more moons and how in 3 minutes you stumble into three, four- no 5 different Hänsel & Gretel breadcrumb trails to the next Moon right around the corner, like it's a McDonalds in a densely populated city. Some moon feel cool to get, most have been dropped by someone on their hurried way to work.
Maximalist because,...more. More moons, more costumes, more enemies capture mechanics that barely scratch their mechanical surface but you don't notice it cuz it happens to fast, more set-pieces, more everything.
And the game never really stops with that. After the credits roll, there is just a lot more to do now. I respect it, but no thanks! Luigi's Balloons is really cool, I do love me that. But if I want to experience a Dark(er) Side of the Moon, imma stick to that Pink Floyd im good thanky.

1 day ago






gomit followed hotpoppah

1 day ago




gomit finished Super Mario Odyssey
Really wished I wasn't so overly-exposed on almost every facet of this fucking game before I played it - if Odyssey was the Sun, I would have 3rd degree burns by how many rays have penetrated my skin.
Anyway I like the game! Mario's most maximalist adventure yet and oh boy, they sure didn't know when and where to stop!
Maximalist because, Mario neva felt more free-a to play and be played! Jump, ground-pound, roll (I fuck with that heavily) and cappy trickshot your way to A-B, however you wish. Or remember, because they really infused those two joycons (it really do be the best way to play the game) with as many actions it could possibly fit through it's buttons and motion flicks that it kind of overwhelmed by the beginning. I still felt a certain unease of overcoming larger gaps, not by skill, but by praying that my brain and muscle memory wouldn't falter and send me to my fatal demise. But at it's best, you be shmooving like a butter knife through butter. Fashonin' Mario up is so cute and fun I adored it, love just how much there is :)!
Maximalist because, the sheer variety of worlds through play, size and visuals. I always fuck with games that can yield such different visuals ends in the same game while maintaining cohesion: The dark and semi-realistic dragon kingdom in contrast to the heavily poly-reduced gradient landscape of the Luncheon Kingdom still feel like they fit the plumber on his 'venture. How even the worlds structurally feel different: to the linear vertical climb of the Wooded Kingdom to the open-ended Seaside Kingdom with the map-sized Boss-battle. They really tried everything and anything I respect that.
Maximalist because obv. the moons lol. It is kind of insane how they just keep adding more and more moons and how in 3 minutes you stumble into three, four- no 5 different Hänsel & Gretel breadcrumb trails to the next Moon right around the corner, like it's a McDonalds in a densely populated city. Some moon feel cool to get, most have been dropped by someone on their hurried way to work.
Maximalist because,...more. More moons, more costumes, more enemies capture mechanics that barely scratch their mechanical surface but you don't notice it cuz it happens to fast, more set-pieces, more everything.
And the game never really stops with that. After the credits roll, there is just a lot more to do now. I respect it, but no thanks! Luigi's Balloons is really cool, I do love me that. But if I want to experience a Dark(er) Side of the Moon, imma stick to that Pink Floyd im good thanky.

1 day ago



gomit is now playing Pizza Tower

3 days ago



gomit finished Sudden Death

6 days ago


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