I'm trying to understand why people hate The Last of Us 2. This is one of the best sequels I've played in my entire life. Last time I got sucked into a story like this was with Red Dead Redemption 2 and LOU2 stands toe to toe with it.

I loved the first game and I really thought that a second part was unnecessary. ND's biggest challenge was to justify the sequel's existence and GODDAMN they did it! I love it even more. It's hard to find anything negative about it. Even the soundtrack is fantastic and I really thought they wouldn' top that. Well, they did that too.

For starters, this is the most beautiful game of this generation. The level of detail and animation technology here is stunning. Part of the reason why you get so convinced in getting involved with the characters is because of how they talk, move, laugh, cry, talk and just react to things. What the devs pulled here was a work of art. A phenomenal graphical powerhouse that paves the way for an incredibly elaborate story.

The gameplay's still very reminiscent of the first entry, but much more improved. Combat and stealth are gruesome, intelligent, challenging, intense and breathtaking. You may not have the level of flexibility of MGSV or the improvisation possibilities of Uncharted 4, but you can ACTUALLY plan how you're going to face encounters and recover from bad decisions, turning the tide to your favor. It's almost flawless. I mean, even the enemies react to what you're doing. They communicate with each other and scream in agony when their comrades die in battle! Upgrading your character also feels a lot more rewarding now. Looking for supplies and saving bullets and items matters a lot more, this time. Oh and the environments are GORGEOUS! Not only to look at, but to explore. They felt scary AND charming at the same time.

But the true driving force of TLOU2 is the story. The acting and writing is at its best. I've seen few things like it in a video game. Without getting into the infamous heavy controversial spoilers, I felt like EVERY decision made in its plot was masterfully done and well justified. It's weird when they break the tale's climax to change the perspective, but when you get further into the script, you just get it. You root for both characters. You may even hate them both. It makes you question MANY things about society, revenge, choice, family, humanity and love. All of these things backed by the strong portrayal of amazing actors, great writing, precise details and impressive animations. Can't remember the last time I cried and laughed this much as I did here.

I guess the bad parts of TLOU2 are in its structure. Like I said, it is extremely justifiable, but it takes a while to justify it. The story is massive and beautiful, but they break it with many flashbacks and perspective moves. Pacing kinda drags, especially with the "Can't Go This Way, Let's Find Another One" moments. It definitely did not trouble my experience, but I get that it can be bothersome. The third act, albeit VERY impactful, can kinda feels rushed. Specially since they just throw a new group of enemies at you without any background. The stealth, when facing the infected, doesn't always work. Maybe it's on purpose, but I went through some frustrating moments when dealing with them. Also, your companion's AI sort of... Sucks?

It's really hard to give this game anything different than a 10. It might not feel like it in the future, but I really see almost no flaw in it. I had fun, I got sad, angry, happy, frustrated and felt challenged by TLOU2. Challenged not only by the gameplay, but also by the story. The game's biggest challenge is to see both sides and to deal and accept that, well... Tomorrow begats tomorrow. Wether it's a good or a bad one. A brutal or a beautiful one. A bloody or a peaceful tomorrow. Your decisions will make it or break it, for you and for others.

If you love video games, play this one.

What happens when you try to make an FPS Gears Of War copy, but without ANY of the charm and quality? Well, the result was probably the worst game I've played in 2020, so far.

I'll say this, though, the shooting mechanics are FUN! They were the only thing that kept me going through this 7/8 hour campaign. Controls are tight, pacing's frenetic, weapon variety is good, the HUD is kinda nice, the sniper feels WONDERFUL to use and that, honestly, is enough to earn a replay, if you're aiming for a game that you COMPLETELY do not need to do any type of thinking. One other thing, I know there's a cool multiplayer mode, but Bulletstorm would be MUCH better with a co-op/splitscreen for the story mode.

Aside from the shooting, everything else sucks, in my opinion. I could list everything that destroyed Bulletstorm for me, but it would tire me AND you. Here are a few stinky things in it: Shirtless bullet sponge enemies, while your health is made of paper. The writing and voice acting are ATROCIOUS. Level design is dull and the environments are generic as hell. The leash is cool and all, but it gets old REALLY fast. This game would benefit a lot from a jump button, but I would suffice for an action command that ACTUALLY works properly. No grenades. Hideous AI. Taking cover is pointless. Some enemies are very poorly designed, like the Burnouts, for example. Occasional stiff movement moments. Cringe-worthy jokes. Also, there is a very bland story going on, but... Wait... Was there a story at all?

Bulletstorm is like... Being forced to watch a kid play with his toys and actually try to pay attention in what he's doing. The kid makes the story and dialogue as he goes and things sort of just happen. Will it put a smile in your face? Sure! Once or twice... For a tiny while, I guess. Is it any good? Hell no! You'd definitely rather do ANYTHING else.

Bayonetta 2 is a huge improvement over its prequel. Since I did not enjoy the first one so much, I wasn't expecting much from this one, but I ended up being surprised!

I can't believe they managed to improve on the combat of the previous game! Battles are astonishing here! Easy to pull-off but tough to master combos, tight controls, great weapon variety, good soundtrack, balanced enemy difficulty, an actual good level design, no more boring puzzles, no more dull mini-games and VERY good boss fights! It feels like they fixed MOST of the technical problems they had and only maintained the best parts, while enhancing gameplay mechanics. Side content is also pretty decent, making it very replayable, unlike its predecessor. It's still not perfect, but it's the closest thing to DMC5 I've ever played.

But despite Bayonetta 2's upgrade, it's still far from being an incredible game. The worst thing is definitely its story! I love every single character design, but I can't relate to them in any way. Not only the voice acting is awful, but everything is VERY nonsensical, badly written and just told in a very rushed manner. I couldn't care less about the plot. I did try to enjoy most of it, but I just fell by the wayside. In fact, not only the story, but the entire game gets a massive drop in quality after chapter 13. It's like they just wanted to get it done with, already and it shows. And WHY do they keep oversexualizing EVERY woman in the game? ??

Bayonetta 2 is one hell of a fun time, albeit flawed. It's a good game to shut your mind from the story and just focus on the crazy hack and slash action and mechanics. While I'm still skeptical whether to recommend this or not, it's safe to say that if you decide to give it a shot, you'll at least feel like a goddamn badass sexy witch.

I finally got to play my first Persona game and I'm so glad I got to do it by taking my time with it. This game is fantastic! At this point, there is not much I need say to praise it, since it has been beloved enough ever since its vanilla release, back in 2016, but I'll say a few things.

This is probably the most stylish game I've ever played. From the menus, to story presentation, characters, personas and the entire combat system - Everything oozes style! It seems complicated at first, but you'll easily fall in love with how the game looks, sounds and plays with ease as you move forward. Although this is a traditional turn-based RPG, I just love how it tries its best to make EVERYTHING different! Battles are fast-paced and energetic, bosses are epic, story is heavy but light to absorb, the way you handle traditional mechanics on a JRPG (like HP, MP, items and etc) are completely different here and that's all due to the INCREDIBLE amount of depth that the system has. Fusing and hunting Personas always gives you something new and also a sense of progression that pays off when you battle (or outside of battles too). It's an incredible system that blends very well with the rest of the overall tone. Outside from palaces, fights and personas, there's an entire "real life simulation" that works very well. Nothing feels like a chore here and every side or main character tells an interesting story. It all just matters in the end! When the game says "Take your time" during load screens, they actually mean it, because managing it and experiencing the perks you get from it, is more than half of the game. Also, the soundtrack is superb. Every single song. Haven't felt like that with a soundtrack since Zelda BOTW.

My complaints that prevents this game from getting a perfect 10 lies in how overwhelmingly huge it can be - and unnecessarily so! TOO many tutorials, TOO many systems, conversations, mechanics, things to remember, things to do, Personas to acquire, confidants, statuses, items... It's all TOO MUCH! You will NOT experience all you can from only one playthrough, but playing 145 hours of it AGAIN won't come cheap and won't come soon. I love the amount of content and uniqueness in Royal, but it can feel very bloated, at times. Specially with so many missable things going on. Despite loving the story and characters, sometimes I felt that the writing and pacing was inconsistent and a tad repetitive. Nothing that broke my immersion from it, but it bothered me a little. Bosses were good, but not all of them. There were some great ones, but most felt very gimmicky. And what's up with Futaba?? She's a GREAT character, but seldom useful in fights! Why not just make her a regular character???

Persona 5 is one of the most special and modern JRPGs ever. It packs an impactful story, with a meaningful and beautiful message, boxed inside a myriad of addictive gameplay mechanics and systems. It feels like a glorified visual novel and RPG hybrid. It works perfectly and it deserves your attention. And well, even if you don't have the time to play this behemoth, just give the OST a try, ok?

Take your time.

Bayonetta was on my backlog for ages, so I finally decided to try it out... Unfortunately, things did not go as expected.

I'll get one thing out of the way: The combat is the saving grace of this game! It's flawless! Fast-paced, tight controls, good combo variety, nice weapon moves, a dedicated dodge button that's actually useful and a freedom for improvisation and style that rivals the likes of Nier Automata and DMC 5. I don't even know how they'll improve on the second one, but people say they do. Other than that, the soundtrack is catchy, characters are well designed, the pacing of each level is good and the whole game just goes STRAIGHT to the point from the start, no BS.

Unfortunately, this game felt like a mess to me. Everything is pretty unforgiving and recycled. The writing is horrible! There's a story going on, but it makes no sense and the result is a forgettable tale. Characters like Bayonetta, Jeanne and Rodin are great, but almost every other (like Cerezita) are obnoxious. And every woman in this game is VERY SEXUALIZED! Too unnecessary and disrespectful. It just seems like they tried to make everything as over the top as possible and, in the end, made something... childish?

And while the combat is astonishing, there are huge flaws in the gameplay design. Bosses are EPIC, but just for the sake of it, making for long, confusing and tedious fights. Environments are bland, reused, with dull puzzles and clueless moments. Bosses are also recycled and you have to fight them over and over again, sometimes one after another. Bullet hell moments outstay their welcome. There are huge unbalanced difficulty spikes throughout the campaign. The rewarding system is punishing and requires perfection. Some enemies are not fun AT ALL to fight and Bayonetta is made of PAPER, since her health goes down TOO FAST! The game is fun, but very annoying. These flaws almost broke the experience for me. Everything is too uneven.

I thought I was going to love Bayonetta like I love DMC, but I was wrong. While I loved the soundtrack, character design and the astounding combat system, the rest was very frustrating and I almost stopped playing it. But even if defective, there's a charm to it. Even if it tries to hard to find it.

Streets of Rage 4 definitely brings retro-nostalgia back in a fun way, but with it, old flaws return.

First: This game is very entertaining! Especially when played with friends. The beat 'em up is top notch, levels are beautifully designed, secrets and unlockables are a treat and graphics are AMAZING! I could LICK this updated art style. Also, it probably has one of the best OSTs of the year. I love how semi-accessible and party-like it manages to be, while also putting a HARD challenge. It just works!

SOR4 certainly does what it sets out to do, but by dragging this feeling back, it doesn't fix mistakes. Difficulty is a bit unbalanced, you do no damage but takes a bunch of it, your star power is weak, enemy variety is a joke, getting an extra life is a bore (especially during multiplayer), strong attacks drain your life instead of having its own bar and YOU CAN'T DASH OR DEFEND! This game would've been A LOT better if it had a dash button, a dodge move and a defense command. Bosses are too fast and just landing a hit on them is very annoying. Also, the story sucks. Why didn't they even try to make a good one? The ending is as bad as previous entries.

I can only really recommend SOR4 if you're not playing solo. This is a beautiful and fun game, but its unnecessary flaws keep it from being very good or consistent. But that's something you can probably overlook when having fun with friends, through all of the stages.

Resident Evil 3 Remake is very different from RE2 and changes quite a few things from the original, but despite negative thoughts expressed by fans and critics, I did not find that a bad thing! This game is amazing!

RE3 is WAY more linear then the first two remakes and it excells in it. The controls are tighter than ever, graphics are sharp, they finally brought back the indestructible knife, difficulty felt more balanced then previous games, the dodge move works fine and boss battles were improved. This entry feels a lot more like RE4 than others (especially when playing with Carlos) and that's where the magic is. I loved that there are fewer and simpler puzzles this time, I loved Nemesis' persistance and aggression, the scripted parts are tense as hell and the horror factor is nearly untouched throughout the entire adventure, even with its action-packed moments. Also, they finally fixed the "B-Movie" style of dialogues, upgrading the writing, enhancing characters and focusing more on a solid story. I actually cared more for the characters and that just ramps up the tension on intense periods of the campaign.

Now, I get it, there are a lot of cuts in here and that's really bad. Although I think RE3 benefits from cutting the overwhelming amount of puzzles that the original had, cutting things like the clock tower and Gravedigger sucked a bit of the product's life and felt really unnecessary. I liked the story's pacing, but I was left wanting... more? Especially in the ending. What the fuck did that final scene means? It's clueless! The lenght of the game did not bother me, but it doesn't have the same replayability as previous ones. RE1 and 2 were amazingly well designed, with their interconnected levels and clever enemy, puzzle pieces and items placement. This one doesn't do it as well. Also, the soundtrack is good, but not used perfectly like previous REmakes.

RE3 is not as faithful to the original as Capcom's previous releases and it's certainly the least astonishing one of the trilogy, but it still packs quite a punch! You owe it to yourself to experience this tense and powerful horror classic. There's A LOT more to like than dislike.

The last game I finished before the quarantine. Somehow I forgot to review it. I'll try to make it short.

Entertaining from start to finish, with a fun and VERY well done story, filled with great main and side characters, just oozing joy throughout the entire campaign. The pacing flows relatively fast, dialogues are clever, optional objectives feel natural, the soundtrack is amusing, anime cutscenes are beautiful, puzzles are challenging and the mysterious story keeps you gripped until the end. I was, surprisingly, emotionally involved with the decisions I was forced to make. Few games make me feel like this nowadays.

But although I did love the different outcomes that the story can reach, I was a bit disappointed with how they handled the repeat journey, on subsequent playthroughs. If each route had dedicated major varieties, puzzles and unique cutscenes, Catherine would've been an easy 10. Also, I loved the puzzles, but things can get pretty annoying, since the controls are quite messy and restarting a level is infuriating.

Despite the game's journey losing a bit of its novelty after you beat it on the first time, Catherine is a MUST! Even if you find the gameplay frustrating or don't care much for it, the charming design, cast and plot will DEFINITELY dominate you 'til the credits roll.

Yakuza Kiwami feels a lot like 0... But without the magic.

I love how the game maintained things that made 0 so incredible. Substories are still hilariously good, the soundtrack BANGS, characters are very charismatic, Kiryu is even more badass, mini-games are super fun and Kamurocho is better, probably becoming one of the best fully-realized cities in gaming. All of this while packing a great story that's made even better if you followed how everything developed from the previous game to now. Gameplay-wise, it's 'ok' and I like how easy they made to get money, CP and EXP in this game, without taking away the challenge. Playing Kiwami almost felt like going back home. Almost, because home has flaws now.

This "Majima Everywhere" thing, for example, at first it, felt entertaining, but midway through the game, I couldn't stand Goro anymore! Majima was a protagonist on 0, why did they reduce his character to this? His importance in the campaign doesn't even make sense! Also, why lock the ENTIRE Dragon Style behind his boring fights? This is bad design talking. What happened to the amazing writing? 0 felt epic, well explained, shocking and emotionally gripping. Kiwami, on the other hand, while still GOOD, manages to make a mess of the plot, with a jarring pace, nonsensical moments, constant diversions and a VERY slow build-up. It was good, but too imprecise.

The final issue I had with this game is what almost ruined it: The combat system is broken! I've experienced some of the worst battles in gaming here. They felt UTTERLY unbalanced, unfair and repetitive. Aside from the AMAZING final boss, EVERY SINGLE BOSS SUCKS! These fights were cheap and tedious. Bosses dodge forever, knock you down with ease, defend almost all of your attacks, regenerate health, repeat the same moves, stunlock Kiryu... I could really go on. Basically, if you don't have enough medicine and patience, you'll be annoyed and frustrated until the end. Which is a shame, because 0 had GREAT boss fights and I felt that, if not for this mistake, this game would've been EXTREMELY better! Once again, bad design.

If you liked 0, play Kiwami. You'll like it better because of its predecessor. It's not as good as the previous one, but it continues the entertainment 0 gave us and opens doors for more great games. it just lacks quality. If you play it, do soldier on, because the story will get insipid at times and the combat will make you go insane.

I was expecting a little more than what I got, but this is good enough.

My Friend Pedro is a hell of a fun game. While it doesn't offer a great challenge or tons of content, it shines on what it does, while it's doing it. The gameplay is creative, accessible and requires skill on harder difficulties. The writing is funny and level design makes you feel like a badass, traversing through chapters it with ease. It's not an AMAZING game, but it's "cool" to undergo the progress of its obstacles.

The whole game goes by in a flash. Not only its gameplay is extremely fast-paced, but its campaign lasts around only 4 hours. While this time can be very unique, it's not an excellent or very memorable experience.

Play this game if you can! I can't highly recommend it, but it's fun throughout its entire campaign. Also, always doubt a talking banana, just saying...

My thoughts on Quantum Break are somewhat conflicted, but I want to start by saying this: The soundtrack is AWESOME!

This is a VERY standard and mediocre game. It's by no means bad, but it felt very bland. The gameplay is what kept me going, honestly. Despite being... well, normal, it's fun as hell! Using Joyce's powers is a joy, the shooting is a bit shallow but it still does the trick and deciding how the series will "change" is interesting. The writing isn't all that great, but the action moments and the actors manage to convince you to stay, towards the final acts.

The thing is, aside from that, everything is just 'OK'! The story is bad on the first 2 acts, picks up on the 3rd and gets pretty good on the 4th & 5th, but it's all just TOO bonkers, without actually trying to explain it to you, in a cohesive way. There are files and audio logs spread around areas, but it's TOO MUCH reading and, quite frankly, it's all very uneventful and boring. In the beginning, the series' parts were weird, as if it didn't know what it wants to be. Some events happened out of nowhere and the whole time travel thing seemed empty. Things take too long to happen and when it does, it's too late. Also the game has some pacing issues. It seems unsynced and unconnected, sometimes. At times, it felt a bit buggy. It lacks challenge and checkpoints were badly done.

Despite the hollow identity crisis that Quantum Break suffers from, gameplay is still really fun and characters are actually well portrayed. I won't recommend it, but if you have Game Pass, try it out! Just don't expect anything beyond an standard experience.

Maintaining the horrifyingly tense atmosphere of the first one and recreating everything from the ground-up, this is just as good as the original. The police station is the best part, since traversing through its dark halls and managing the "Mr.X Factor" becomes the highlight of the entire thing. On the sewers, thngs get a bit weird, but the interconected environments makes up for it. The pacing quickly gets back up when you reach the lab and the ending is just as incredible as it was on the PS1. Everything here feels fresh and new, yet extremely faithful to the original. I love how they kept the intensity of the combat system, forcing you to always be aware of your surroundings and always hope for more bullets and health items, while having just enough to get by. If you played the OG, you'll get a nostalgia trip, while drowning in the many surprises and twists that the campaign throws on you.

The gameplay is good, albeit VERY difficult. I still don't think they managed to capture the magic of the "over the shoulder camera" as well as in RE4 or RE5, but what they did here was amazing. Backtracking doesn't feel as boring as in the original and its actually a fun and fundamental part of the game. Puzzles are fine and the "AHA!" moments make you look like a genius, even if things just happened naturally. I just wish it had less puzzles. It can break the ominous mood, sometimes.

One thing that bothered me: I'm not in love the story. It suffers from the same problem that the first Remake did. I know that RE always had that "B-Horror-Movie" feel to it and I appreciate that it does that with quality, but couldn't they just... fix this? I LOVE the characters, but the writing feels bland! Claire and Leon's interactions were better on the original because there are almost none in here. Maybe it's the fact that OG handled the differences between A & B runs better. Also, this game is dark. Intentionally dark, but TOO DAMN DARK!

As for the extras, I liked them, but not all of them. The Tofu and Hunk's scnenario were fun but Ghost Survivors just felt objectivelly hard, for no reason. I feel like these modes would've worked better if they added new crowd control movesets, like in RE4. But anyway, it's more RE2 and that's great!

This one might be the scariest game I've ever played and one of the best Remakes ever. It made me love the franchise even more. Despite a few hiccups, this is a MUST PLAY!

Cute and charming all the way through! This game is unique in many ways. I'm not a puzzle guy, but this game takes it to another level and just makes almost every puzzle GOOD! Even the easiest, short or hard ones, everything is so charismatic that the "AHA" moments, whether silly or challenging, are very satisfaying.

Soundtrack is nice, albeit repetitive, but it packs a few cozy and entertaining songs. Sound design goes without saying, since Nintendo always knocks it out of the park on this aspect. Graphics feel "comfortable" and safe, waving from deliciously built levels and some very simple moments, that warmed my heart.

Still, there are a few things to dislike here. The camera, although mostly 'ok', can become a pain. Controls can feel a little bit stiff, sometimes. Some levels are unnecessarily "big" and this Switch version, overall, might just outstay its welcome. "Boo" levels seem to always drop the ball and the "special" and "bonus" levels lack the variety and creativity from regular chapters. Also, the game is way better when played by couch co-op, since a few stages feel like they were exclusively built for it.

But the bad aspects of this game does not outweighs the good ones. This is a very accessible, well-crafted and beautifully designed product. It may not be perfect or super creative all the way through, but it's totally worth it.

I am in love. It took too long for me to get into the Yakuza series and I finally did. I'm glad I heard the fans and started with 0. This game is absolutely incredible!

This is probably one of the best stories ever written in a video game. It immediately transported me to a Yakuza-style movie. Characters are very well done, with some very convincing motives for doing the things they do. They're just too damn well developed and charsmatic. Like I said before, the writing helps. The story is filled with twists and turns, with believable and impressive moments. The pacing is great and it never gets old. Soundtrack is discreet, but it's a banger. It's a contained personal story, focused on its characters, but just as epic as any other game. The only two chapters I did not like were 5 and 7, because they felt like padding.

Gameplay is unorthodox and I love it, but not perfect. It fits the tone and does the job, but if the story wasn't THAT good, I'm not sure I would get to the end. The combat system can get repetitive. Guns are overpowered, the 'sphere-grid-like' upgrade system is shallow, it lacks a good lock-on system and equipments feels useless. In the end, it's just fun. Simple, but it does the trick, especially when it comes to the amazing boss fights (even if you have to fight Kuze FIVE GODDAMN TIMES). The semi-open-world areas take a long time to actually get going. It's a slow burner, but a rewarding one. Albeit repetitive, the side quests and subseries are hilariously well done, helping to build a well realized atmosphere and setting for both cities. The cabaret and real estate mini-games are boring, though.

I recommend this game purely for its story. The gameplay is fun, but it's the thirst to know how everything will unfold that will keep you coming back for more. Amazing! I'm not sure if the rest of the series is worth it, but this one definitely is.

I spent almost 40 hours playing this game and despite liking it a lot, I have to admit that it misses a few right steps.

The game is beautiful! The art design of the entire game, environments, animations, bosses and heroes is utterly amazing! The soundtrack also helps to make you feel invested in it. The battle system is incredible and the challenge had the right dose of "tough, but fair". The system where you create swords is also great. Probably one of the biggest reasons why I took so long to finish it and, also, the game is packed with A LOT of content.

But the game suffers a lot from repetition. Levels, music, enemies and even dialogue. This ruined a lot of my enjoyment over time. It also "forces" you to grind to get all the endings, without actually giving you a good reason to, since the main story basically sucks. The DLC has some good tales though, but ultimately gets dull, as not all DLC pieces are fun to play.

In the end, this is a good game where you can spend hours and hours playing, but after you're done with it, you probably won't come back. Very easy to recommend it though, for the battle system and art design alone!