guiltyparty
1992
1991
1994
2016
Charming character dialogue and occasionally satisfying cinematics do little to distract from this game's more egregious shortcomings, which are amplified by the sky-high expectations it set for itself over the course of its ten-year dev cycle. Ultimately a fair game, but as the credits roll on this "Final Fantasy for fans and first-timers," it leaves one wondering just what could have been.
2020
2020
A relatively bare-bones expansion of the first game, that offers precious little in the way of new content. Though the fresh coat of paint is sweet enough on an aesthetic level, slightly increased handling and additional line-clear delay hinder high-speed gameplay — especially when playing against opponents who have the flashy new cut-ins turned off. From a gameplay standpoint, there's not much reason to spring for the sequel unless you're looking to mess around with the janky Skill Battle mode, or you're itching to play as Sonic, for some reason.
Sporting a tidy narrative with a strong thematic core, Innocent Sin's punchy and personal character writing makes it a standout among its contemporaries. Unfortunately, the real meat and potatoes are hidden behind a sluggish battle system that requires minimal player engagement until the final boss hits. Push through the exasperating encounter rate and you'll find a story with a fair amount of bite, that isn't afraid to throw you into the deep end.
2019
While it does little to rectify the thematic hiccups of the original game, The Royal builds nicely on its stylish base, with some nifty quality-of-life changes and overhauled combat. A sublime experience for those who haven't played the original, but if you've already put your 100 hours into the vanilla version, sinking your teeth into this one for the lean third semester alone might be a tough sell. Still, it's every bit the aesthetic marvel of the 2016 hit, and an objective improvement upon a benchmark in the genre.
2019
While the 2011 version's tight gameplay is mostly intact (with a new Remix Mode for old-timers looking for a twist), each narrative change here deliberately throws a wrench into the base game's structure, intentionally pulling back from its narrow focus. In the process, it does a disservice to what was once a fairly earnest narrative, undermining its cast as the scope of the new content expands. A third romance option was always going to be a bold decision when the original game was so deeply rooted in binaries -- unfortunately, like most of the Full Body-exclusive content, the new character is implemented in a way that lacks the finesse needed to make that decision work. There's still a lot to love in Full Body, particularly in the work that went into the Ideal Voice set, but the game is a shell of its former self, and it sports only a fraction of the punch.